iw4x-client/src/Components/Modules/AssetInterfaces/IComWorld.hpp
2016-12-31 03:48:49 +01:00

12 lines
388 B
C++

namespace Assets
{
class IComWorld : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_COMWORLD; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}