25 lines
659 B
C++
25 lines
659 B
C++
#include <STDInclude.hpp>
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namespace Assets
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{
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void IMaterialVertexDeclaration::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::MaterialVertexDeclaration, 100);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::MaterialVertexDeclaration* asset = header.vertexDecl;
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Game::MaterialVertexDeclaration* dest = buffer->Dest<Game::MaterialVertexDeclaration>();
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buffer->Save(asset);
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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buffer->PopBlock();
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}
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}
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