135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
#pragma once
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#define STEAM_EXPORT extern "C" __declspec(dllexport)
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#define STEAM_IGNORE_WARNINGS_START __pragma(warning(push)) \
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__pragma(warning(disable: 4100))
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#define STEAM_IGNORE_WARNINGS_END __pragma(warning(pop))
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typedef union
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{
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struct
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{
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unsigned int accountID : 32;
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unsigned int accountInstance : 20;
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unsigned int accountType : 4;
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int universe : 8;
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};
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unsigned long long bits;
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} SteamID;
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#pragma pack( push, 1 )
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typedef union
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{
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struct
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{
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unsigned int appID : 24;
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unsigned int type : 8;
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unsigned int modID : 32;
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};
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unsigned long long bits;
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} GameID_t;
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#pragma pack( pop )
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef void* unknown_ret;
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#include "Interfaces/SteamUser.hpp"
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#include "Interfaces/SteamUtils.hpp"
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#include "Interfaces/SteamFriends.hpp"
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#include "Interfaces/SteamGameServer.hpp"
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#include "Interfaces/SteamNetworking.hpp"
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#include "Interfaces/SteamMatchmaking.hpp"
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#include "Interfaces/SteamRemoteStorage.hpp"
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#include "Interfaces/SteamMasterServerUpdater.hpp"
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#include "Proxy.hpp"
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namespace Steam
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{
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class Callbacks
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{
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public:
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class Base
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{
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public:
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Base() : Flags(0), Callback(0) {};
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virtual void Run(void *pvParam) = 0;
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virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
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virtual int GetCallbackSizeBytes() = 0;
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int GetICallback() { return Callback; }
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void SetICallback(int iCallback) { Callback = iCallback; }
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protected:
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~Base() = default;
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unsigned char Flags;
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int Callback;
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};
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struct Result
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{
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void* data;
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int size;
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int type;
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uint64_t call;
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};
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static uint64_t RegisterCall();
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static void RegisterCallback(Base* handler, int callback);
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static void RegisterCallResult(uint64_t call, Base* result);
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static void ReturnCall(void* data, int size, int type, uint64_t call);
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static void RunCallbacks();
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static void RunCallback(int32_t callback, void* data);
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static void Uninitialize();
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private:
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static uint64_t CallID;
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static std::map<uint64_t, bool> Calls;
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static std::map<uint64_t, Base*> ResultHandlers;
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static std::vector<Result> Results;
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static std::vector<Base*> CallbackList;
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static std::recursive_mutex Mutex;
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};
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bool Enabled();
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STEAM_EXPORT bool SteamAPI_Init();
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STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
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STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
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STEAM_EXPORT void SteamAPI_RunCallbacks();
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STEAM_EXPORT void SteamAPI_Shutdown();
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STEAM_EXPORT void SteamAPI_UnregisterCallResult();
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STEAM_EXPORT void SteamAPI_UnregisterCallback();
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STEAM_EXPORT bool SteamGameServer_Init();
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STEAM_EXPORT void SteamGameServer_RunCallbacks();
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STEAM_EXPORT void SteamGameServer_Shutdown();
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STEAM_EXPORT Steam::Friends* SteamFriends();
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STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
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STEAM_EXPORT Steam::GameServer* SteamGameServer();
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STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
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STEAM_EXPORT Steam::Networking* SteamNetworking();
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STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
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STEAM_EXPORT Steam::User* SteamUser();
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STEAM_EXPORT Steam::Utils* SteamUtils();
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}
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