e41aa1f221
Optimize the shutdown handler, so that less bugs occur while waiting for BitMRC to terminate
36 lines
882 B
C++
36 lines
882 B
C++
namespace Components
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{
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class QuickPatch : public Component
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{
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public:
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typedef void(Callback)();
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QuickPatch();
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~QuickPatch();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* GetName() { return "QuickPatch"; };
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#endif
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bool UnitTest();
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static void UnlockStats();
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static void OnShutdown(Callback* callback);
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static void OnFrame(Callback* callback);
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static void Once(Callback* callback);
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private:
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static wink::signal<wink::slot<Callback>> ShutdownSignal;
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static int64_t* GetStatsID();
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static void ShutdownStub(int num);
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static void SelectStringTableEntryInDvarStub();
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static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
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static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
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static void CL_HandleRelayPacketCheck(Game::msg_t* msg, int client);
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};
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}
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