42 lines
3.1 KiB
C++
42 lines
3.1 KiB
C++
namespace Steam
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{
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class Matchmaking
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{
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public:
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virtual int GetFavoriteGameCount();
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virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
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virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
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virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
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virtual unsigned __int64 RequestLobbyList();
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virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
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virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
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virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
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virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
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virtual SteamID GetLobbyByIndex(int iLobby);
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virtual unsigned __int64 CreateLobby(int eLobbyType, int cMaxMembers);
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virtual unsigned __int64 JoinLobby(SteamID steamIDLobby);
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virtual void LeaveLobby(SteamID steamIDLobby);
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virtual bool InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee);
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virtual int GetNumLobbyMembers(SteamID steamIDLobby);
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virtual SteamID GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember);
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virtual const char *GetLobbyData(SteamID steamIDLobby, const char *pchKey);
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virtual bool SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
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virtual int GetLobbyDataCount(SteamID steamIDLobby);
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virtual bool GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
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virtual bool DeleteLobbyData(SteamID steamIDLobby, const char *pchKey);
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virtual const char *GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey);
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virtual void SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
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virtual bool SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody);
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virtual int GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
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virtual bool RequestLobbyData(SteamID steamIDLobby);
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virtual void SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer);
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virtual bool GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer);
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virtual bool SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers);
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virtual int GetLobbyMemberLimit(SteamID steamIDLobby);
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virtual bool SetLobbyType(SteamID steamIDLobby, int eLobbyType);
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virtual bool SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable);
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virtual SteamID GetLobbyOwner(SteamID steamIDLobby);
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virtual bool SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner);
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};
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}
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