iw4x-client/iw4/Components/Menus.hpp
2015-12-25 21:42:35 +01:00

44 lines
1.2 KiB
C++

#define MAX_SOURCEFILES 64
namespace Components
{
class Menus : public Component
{
public:
Menus();
~Menus();
const char* GetName() { return "Menus"; };
static void FreeEverything();
private:
static std::vector<Game::menuDef_t*> MenuList;
static std::vector<Game::MenuList*> MenuListList;
static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename);
static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
static std::vector<Game::menuDef_t*> LoadMenu(Game::menuDef_t* menudef);
static Game::script_t* LoadMenuScript(const char* name, std::string buffer);
static int LoadMenuSource(const char* name, std::string buffer);
static int ReserveSourceHandle();
static bool IsValidSourceHandle(int handle);
static Game::menuDef_t* ParseMenu(int handle);
static void FreeMenuSource(int handle);
static void FreeMenuList(Game::MenuList* menuList);
static void FreeMenu(Game::menuDef_t* menudef);
static void RemoveMenu(Game::menuDef_t* menudef);
static void RemoveMenuList(Game::MenuList* menuList);
static void AddMenuListHook(int dc, Game::MenuList *menuList, int close);
// Ugly!
static int KeywordHash(char* key);
};
}