49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#pragma once
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namespace Components::GSC
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{
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class Field : public Component
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{
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public:
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Field();
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private:
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struct EntField
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{
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const char* name;
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int ofs;
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void(*setter)(Game::gentity_s*, int);
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void(*getter)(Game::gentity_s*, int);
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};
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struct ClientFields
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{
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const char* name;
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int ofs;
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void(*setter)(Game::client_s*, Game::gclient_s*, const ClientFields*);
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void(*getter)(Game::client_s*, Game::gclient_s*, const ClientFields*);
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};
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typedef void(*ScriptCallbackEnt)(Game::gentity_s*, int);
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typedef void(*ScriptCallbackClient)(Game::client_s*, Game::gclient_s*, const ClientFields*);
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static std::unordered_map<std::uint16_t, EntField> CustomEntityFields;
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static std::unordered_map<std::uint16_t, ClientFields> CustomClientFields;
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static void AddEntityField(const char* name, const ScriptCallbackEnt& setter, const ScriptCallbackEnt& getter);
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static void AddClientField(const char* name, const ScriptCallbackClient& setter, const ScriptCallbackClient& getter);
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static void GScr_AddFieldsForEntityStub();
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// Two hooks because it makes our code cleaner (luckily functions were not inlined)
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static int Scr_SetObjectFieldStub(unsigned int classnum, int entnum, int offset);
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static void Scr_SetClientFieldStub(Game::gclient_s* client, int offset);
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// One hook because functions were inlined
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static void Scr_GetEntityFieldStub(int entnum, int offset);
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static void AddEntityFields();
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static void AddClientFields();
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};
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}
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