742 lines
20 KiB
C++
742 lines
20 KiB
C++
#include <STDInclude.hpp>
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#pragma warning(push)
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#pragma warning(disable: 4100)
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#include <proto/friends.pb.h>
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#pragma warning(pop)
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#include "Party.hpp"
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#include "UIFeeder.hpp"
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namespace Components
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{
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bool Friends::LoggedOn = false;
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bool Friends::TriggerSort = false;
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bool Friends::TriggerUpdate = false;
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int Friends::InitialState;
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unsigned int Friends::CurrentFriend;
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std::recursive_mutex Friends::Mutex;
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std::vector<Friends::Friend> Friends::FriendsList;
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Dvar::Var Friends::UIStreamFriendly;
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Dvar::Var Friends::CLAnonymous;
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Dvar::Var Friends::CLNotifyFriendState;
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void Friends::SortIndividualList(std::vector<Friends::Friend>* list)
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{
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std::stable_sort(list->begin(), list->end(), [](Friends::Friend const& friend1, Friends::Friend const& friend2)
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{
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return friend1.cleanName.compare(friend2.cleanName) < 0;
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});
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}
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void Friends::SortList(bool force)
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{
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if (!force)
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{
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Friends::TriggerSort = true;
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return;
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}
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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std::vector<Friends::Friend> connectedList;
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std::vector<Friends::Friend> playingList;
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std::vector<Friends::Friend> onlineList;
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std::vector<Friends::Friend> offlineList;
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// Split up the list
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for (auto entry : Friends::FriendsList)
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{
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if (!entry.online) offlineList.push_back(entry);
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else if (!Friends::IsOnline(entry.lastTime)) onlineList.push_back(entry);
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else if (entry.server.getType() == Game::NA_BAD) playingList.push_back(entry);
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else connectedList.push_back(entry);
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}
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Friends::SortIndividualList(&connectedList);
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Friends::SortIndividualList(&playingList);
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Friends::SortIndividualList(&onlineList);
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Friends::SortIndividualList(&offlineList);
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size_t count = Friends::FriendsList.size();
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Friends::FriendsList.clear();
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Friends::FriendsList.reserve(count);
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Utils::Merge(&Friends::FriendsList, connectedList);
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Utils::Merge(&Friends::FriendsList, playingList);
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Utils::Merge(&Friends::FriendsList, onlineList);
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Utils::Merge(&Friends::FriendsList, offlineList);
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}
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void Friends::UpdateUserInfo(SteamID user)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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auto entry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user](Friends::Friend entry)
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{
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return (entry.userId.bits == user.bits);
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});
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if (entry == Friends::FriendsList.end() || !Steam::Proxy::SteamFriends) return;
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entry->name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
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entry->online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
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entry->cleanName = Utils::String::ToLower(TextRenderer::StripColors(entry->name));
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std::string guid = Friends::GetPresence(user, "iw4x_guid");
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std::string name = Friends::GetPresence(user, "iw4x_name");
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std::string experience = Friends::GetPresence(user, "iw4x_experience");
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std::string prestige = Friends::GetPresence(user, "iw4x_prestige");
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if (!guid.empty()) entry->guid.bits = strtoull(guid.data(), nullptr, 16);
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if (!name.empty()) entry->playerName = name;
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if (!experience.empty()) entry->experience = atoi(experience.data());
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if (!prestige.empty()) entry->prestige = atoi(prestige.data());
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std::string server = Friends::GetPresence(user, "iw4x_server");
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Network::Address oldAddress = entry->server;
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bool gotOnline = Friends::IsOnline(entry->lastTime);
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entry->lastTime = static_cast<unsigned int>(atoi(Friends::GetPresence(user, "iw4x_playing").data()));
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gotOnline = !gotOnline && Friends::IsOnline(entry->lastTime);
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if (server.empty())
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{
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entry->server.setType(Game::NA_BAD);
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entry->serverName.clear();
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}
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else if (entry->server != server)
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{
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entry->server = server;
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entry->serverName.clear();
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}
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// Block localhost
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if (entry->server.getType() == Game::NA_LOOPBACK || (entry->server.getType() == Game::NA_IP && entry->server.getIP().full == 0x0100007F)) entry->server.setType(Game::NA_BAD);
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else if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
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{
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Node::Add(entry->server);
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Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
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}
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Friends::SortList();
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const auto notify = Friends::CLNotifyFriendState.get<bool>();
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if (gotOnline && (!notify || (notify && !Game::CL_IsCgameInitialized())) && !Friends::UIStreamFriendly.get<bool>())
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{
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Game::Material* material = Friends::CreateAvatar(user);
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Toast::Show(material, entry->name, "is playing IW4x", 3000, [material]()
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{
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Materials::Delete(material, true);
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});
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}
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}
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void Friends::UpdateState()
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{
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if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled())
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{
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return;
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}
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Friends::TriggerUpdate = true;
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}
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void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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for (auto& entry : Friends::FriendsList)
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{
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if (entry.server == server)
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{
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entry.serverName = hostname;
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entry.mapname = mapname;
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}
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}
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}
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void Friends::UpdateName()
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{
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Friends::SetPresence("iw4x_name", Steam::SteamFriends()->GetPersonaName());
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Friends::UpdateState();
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}
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std::vector<int> Friends::GetAppIdList()
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{
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std::vector<int> ids;
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const auto addId = [&](int id)
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{
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if (std::find(ids.begin(), ids.end(), id) == ids.end())
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{
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ids.push_back(id);
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}
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};
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addId(0);
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addId(10190);
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addId(480);
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addId(Steam::Proxy::AppId);
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if (Steam::Proxy::SteamUtils)
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{
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addId(Steam::Proxy::SteamUtils->GetAppID());
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}
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if (Steam::Proxy::SteamFriends)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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const auto modId = *reinterpret_cast<const unsigned int*>("IW4x") | 0x80000000;
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// Split up the list
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for (const auto& entry : Friends::FriendsList)
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{
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Steam::FriendGameInfo info;
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if (Steam::Proxy::SteamFriends->GetFriendGamePlayed(entry.userId, &info) && info.m_gameID.modID == modId)
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{
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addId(info.m_gameID.appID);
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}
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}
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}
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return ids;
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}
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void Friends::SetRawPresence(const char* key, const char* value)
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{
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if (Steam::Proxy::ClientFriends)
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{
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// Set the presence for all possible apps that IW4x might have to interact with.
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// GetFriendRichPresence only reads values for the app that we are running,
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// therefore our friends (and we as well) have to set the presence for those apps.
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auto appIds = Friends::GetAppIdList();
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for (auto id : appIds)
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{
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Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", id, key, value);
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}
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}
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}
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void Friends::ClearPresence(const std::string& key)
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{
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if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamUtils)
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{
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Friends::SetRawPresence(key.data(), nullptr);
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}
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}
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void Friends::SetPresence(const std::string& key, const std::string& value)
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{
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if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamUtils && !Friends::CLAnonymous.get<bool>() && !Friends::IsInvisible() && Steam::Enabled())
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{
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Friends::SetRawPresence(key.data(), value.data());
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}
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}
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void Friends::RequestPresence(SteamID user)
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{
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if (Steam::Proxy::ClientFriends)
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{
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Steam::Proxy::ClientFriends.invoke<void>("RequestFriendRichPresence", Friends::GetGame(user), user);
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}
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}
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std::string Friends::GetPresence(SteamID user, const std::string& key)
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{
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if (!Steam::Proxy::ClientFriends || !Steam::Proxy::SteamUtils) return "";
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std::string result = Steam::Proxy::ClientFriends.invoke<const char*>("GetFriendRichPresence", Friends::GetGame(user), user, key.data());
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return result;
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}
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void Friends::SetServer()
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{
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Friends::SetPresence("iw4x_server", Network::Address(*Game::connectedHost).getString()); // reinterpret_cast<char*>(0x7ED3F8)
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Friends::UpdateState();
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}
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void Friends::ClearServer()
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{
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Friends::ClearPresence("iw4x_server");
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Friends::UpdateState();
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}
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bool Friends::IsClientInParty(int /*controller*/, int clientNum)
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{
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if (clientNum < 0 || clientNum >= ARRAYSIZE(Dedicated::PlayerGuids)) return false;
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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SteamID guid = Dedicated::PlayerGuids[clientNum][0];
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for (auto entry : Friends::FriendsList)
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{
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if (entry.guid.bits == guid.bits && Friends::IsOnline(entry.lastTime) && entry.online)
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{
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return true;
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}
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}
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return false;
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}
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void Friends::UpdateRank()
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{
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static std::optional<int> levelVal;
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int experience = Game::Live_GetXp(0);
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int prestige = Game::Live_GetPrestige(0);
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int level = (experience & 0xFFFFFF) | ((prestige & 0xFF) << 24);
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if (!levelVal.has_value() || levelVal.value() != level)
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{
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levelVal.emplace(level);
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Friends::SetPresence("iw4x_experience", Utils::String::VA("%d", experience));
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Friends::SetPresence("iw4x_prestige", Utils::String::VA("%d", prestige));
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Friends::UpdateState();
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}
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}
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void Friends::UpdateFriends()
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
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if (!Steam::Proxy::SteamFriends) return;
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Game::UI_UpdateArenas();
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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Proto::Friends::List list;
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list.ParseFromString(Utils::IO::ReadFile("players/friends.dat"));
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std::vector<Friends::Friend> steamFriends;
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for (int i = 0; i < count; ++i)
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{
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SteamID id = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
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Friends::Friend entry;
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entry.userId = id;
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entry.guid.bits = 0;
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entry.online = false;
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entry.lastTime = 0;
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entry.prestige = 0;
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entry.experience = 0;
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entry.server.setType(Game::NA_BAD);
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for (auto storedFriend : list.friends())
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{
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if (entry.userId.bits == strtoull(storedFriend.steamid().data(), nullptr, 16))
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{
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entry.playerName = storedFriend.name();
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entry.experience = storedFriend.experience();
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entry.prestige = storedFriend.prestige();
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entry.guid.bits = strtoull(storedFriend.guid().data(), nullptr, 16);
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break;
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}
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}
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auto oldEntry = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [id](Friends::Friend entry)
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{
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return (entry.userId.bits == id.bits);
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});
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if (oldEntry != Friends::FriendsList.end()) entry = *oldEntry;
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else Friends::FriendsList.push_back(entry);
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steamFriends.push_back(entry);
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}
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for (auto i = Friends::FriendsList.begin(); i != Friends::FriendsList.end();)
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{
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SteamID id = i->userId;
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auto oldEntry = std::find_if(steamFriends.begin(), steamFriends.end(), [id](Friends::Friend entry)
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{
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return (entry.userId.bits == id.bits);
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});
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if (oldEntry == steamFriends.end())
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{
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i = Friends::FriendsList.erase(i);
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}
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else
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{
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*i = *oldEntry;
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++i;
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Friends::UpdateUserInfo(id);
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Friends::RequestPresence(id);
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}
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}
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}
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unsigned int Friends::GetFriendCount()
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{
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return Friends::FriendsList.size();
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}
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const char* Friends::GetFriendText(unsigned int index, int column)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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if (index >= Friends::FriendsList.size()) return "";
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auto user = Friends::FriendsList[index];
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switch (column)
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{
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case 0:
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{
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static char buffer[0x100];
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ZeroMemory(buffer, sizeof(buffer));
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Game::Material* rankIcon = nullptr;
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int rank = Game::CL_GetRankForXP(user.experience);
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Game::CL_GetRankIcon(rank, user.prestige, &rankIcon);
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if (!rankIcon) rankIcon = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
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buffer[0] = '^';
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buffer[1] = 2;
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// Icon size
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char size = 0x30;
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buffer[2] = size; // Width
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buffer[3] = size; // Height
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// Icon name length
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buffer[4] = static_cast<char>(strlen(rankIcon->info.name));
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strcat_s(buffer, rankIcon->info.name);
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strcat_s(buffer, Utils::String::VA(" %i", (rank + 1)));
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return buffer;
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}
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case 1:
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{
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if (user.playerName.empty())
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{
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return Utils::String::VA("%s", user.name.data());
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}
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if (user.name == user.playerName)
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{
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return Utils::String::VA("%s", user.name.data());
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}
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return Utils::String::VA("%s ^7(%s^7)", user.name.data(), user.playerName.data());
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}
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case 2:
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{
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if (!user.online) return "Offline";
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if (!Friends::IsOnline(user.lastTime)) return "Online";
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if (user.server.getType() == Game::NA_BAD) return "Playing IW4x";
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if (user.serverName.empty()) return Utils::String::VA("Playing on %s", user.server.getCString());
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return Utils::String::VA("Playing %s on %s", Game::UI_LocalizeMapName(user.mapname.data()), user.serverName.data());
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}
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default:
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break;
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}
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return "";
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}
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void Friends::SelectFriend(unsigned int index)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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if (index >= Friends::FriendsList.size()) return;
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Friends::CurrentFriend = index;
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}
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void Friends::AddFriend(SteamID user)
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{
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if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamFriends)
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{
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if (Steam::Proxy::ClientFriends.invoke<bool>("AddFriend", user))
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{
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Toast::Show("cardicon_joystick", Steam::Proxy::SteamFriends->GetFriendPersonaName(user), "friend request sent", 3000);
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}
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else
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{
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Toast::Show("cardicon_stop", Steam::Proxy::SteamFriends->GetFriendPersonaName(user), "unable to send friend request", 3000);
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}
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}
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}
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int Friends::GetGame(SteamID user)
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{
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int appId = 0;
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Steam::FriendGameInfo info;
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if (Steam::Proxy::SteamFriends && Steam::Proxy::SteamFriends->GetFriendGamePlayed(user, &info))
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{
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appId = info.m_gameID.appID;
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}
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return appId;
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}
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bool Friends::IsInvisible()
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{
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return Friends::InitialState == 7;
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}
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void Friends::UpdateTimeStamp()
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{
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Friends::SetPresence("iw4x_playing", Utils::String::VA("%d", Steam::SteamUtils()->GetServerRealTime()));
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Friends::SetPresence("iw4x_guid", Utils::String::VA("%llX", Steam::SteamUser()->GetSteamID().bits));
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}
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bool Friends::IsOnline(unsigned __int64 timeStamp)
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{
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if (!Steam::Proxy::SteamUtils) return false;
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static const unsigned __int64 duration = std::chrono::duration_cast<std::chrono::seconds>(5min).count();
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return ((Steam::SteamUtils()->GetServerRealTime() - timeStamp) < duration);
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}
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void Friends::StoreFriendsList()
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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// Only store our cache if we are logged in, otherwise it might be invalid
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if (!Friends::LoggedOn) return;
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Proto::Friends::List list;
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for (auto entry : Friends::FriendsList)
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{
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Proto::Friends::Friend* friendEntry = list.add_friends();
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friendEntry->set_steamid(Utils::String::VA("%llX", entry.userId.bits));
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friendEntry->set_guid(Utils::String::VA("%llX", entry.guid.bits));
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friendEntry->set_name(entry.playerName);
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friendEntry->set_experience(entry.experience);
|
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friendEntry->set_prestige(entry.prestige);
|
|
}
|
|
|
|
Utils::IO::WriteFile("players/friends.dat", list.SerializeAsString());
|
|
}
|
|
|
|
Game::Material* Friends::CreateAvatar(SteamID user)
|
|
{
|
|
if (!Steam::Proxy::SteamUtils || !Steam::Proxy::SteamFriends) return nullptr;
|
|
|
|
int index = Steam::Proxy::SteamFriends->GetMediumFriendAvatar(user);
|
|
|
|
unsigned int width, height;
|
|
Steam::Proxy::SteamUtils->GetImageSize(index, &width, &height);
|
|
|
|
Game::GfxImage* image = Materials::CreateImage(Utils::String::VA("texture_%llX", user.bits), width, height, 1, 0x1000003, D3DFMT_A8R8G8B8);
|
|
|
|
D3DLOCKED_RECT lockedRect;
|
|
image->texture.map->LockRect(0, &lockedRect, nullptr, 0);
|
|
|
|
unsigned char* buffer = static_cast<unsigned char*>(lockedRect.pBits);
|
|
Steam::Proxy::SteamUtils->GetImageRGBA(index, buffer, width * height * 4);
|
|
|
|
// Swap red and blue channel
|
|
for (unsigned int i = 0; i < width * height * 4; i += 4)
|
|
{
|
|
std::swap(buffer[i + 0], buffer[i + 2]);
|
|
}
|
|
|
|
// Steam rounds the corners and somehow fuck up the pixels there
|
|
buffer[3] = 0; // top-left
|
|
buffer[(width - 1) * 4 + 3] = 0; // top-right
|
|
buffer[((height - 1) * width * 4) + 3] = 0; // bottom-left
|
|
buffer[((height - 1) * width * 4) + (width - 1) * 4 + 3] = 0; // bottom-right
|
|
|
|
image->texture.map->UnlockRect(0);
|
|
|
|
return Materials::Create(Utils::String::VA("avatar_%llX", user.bits), image);
|
|
}
|
|
|
|
Friends::Friends()
|
|
{
|
|
Friends::LoggedOn = false;
|
|
|
|
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
|
|
|
|
Friends::UIStreamFriendly = Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_ARCHIVE, "Stream friendly UI");
|
|
Friends::CLAnonymous = Dvar::Register<bool>("cl_anonymous", false, Game::DVAR_ARCHIVE, "Enable invisible mode for Steam");
|
|
Friends::CLNotifyFriendState = Dvar::Register<bool>("cl_notifyFriendState", true, Game::DVAR_ARCHIVE, "Update friends about current game status");
|
|
|
|
Command::Add("addFriend", [](Command::Params* params)
|
|
{
|
|
if (params->size() < 2)
|
|
{
|
|
Logger::Print("Usage: {} <Steam ID in hexadecimal format>\n", params->get(0));
|
|
return;
|
|
}
|
|
|
|
SteamID id;
|
|
id.bits = std::strtoull(params->get(1), nullptr, 16);
|
|
|
|
Friends::AddFriend(id);
|
|
});
|
|
|
|
// Hook Live_ShowFriendsList
|
|
Utils::Hook(0x4D6C70, []()
|
|
{
|
|
Command::Execute("openmenu popup_friends", true);
|
|
}, HOOK_JUMP).install()->quick();
|
|
|
|
// Callback to update user information
|
|
Steam::Proxy::RegisterCallback(336, [](void* data)
|
|
{
|
|
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
|
|
Friends::UpdateUserInfo(update->m_steamIDFriend);
|
|
});
|
|
|
|
// Persona state has changed
|
|
Steam::Proxy::RegisterCallback(304, [](void* data)
|
|
{
|
|
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
|
|
Friends::RequestPresence(state->m_ulSteamID);
|
|
});
|
|
|
|
// Update state when connecting/disconnecting
|
|
Events::OnSteamDisconnect(Friends::ClearServer);
|
|
|
|
Utils::Hook(0x4CD023, Friends::SetServer, HOOK_JUMP).install()->quick();
|
|
|
|
// Show blue icons on the minimap
|
|
Utils::Hook(0x493130, Friends::IsClientInParty, HOOK_JUMP).install()->quick();
|
|
|
|
UIScript::Add("LoadFriends", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
{
|
|
Friends::UpdateFriends();
|
|
});
|
|
|
|
UIScript::Add("JoinFriend", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
|
if (Friends::CurrentFriend >= Friends::FriendsList.size()) return;
|
|
|
|
auto& user = Friends::FriendsList[Friends::CurrentFriend];
|
|
|
|
if (user.online && user.server.getType() != Game::NA_BAD)
|
|
{
|
|
Party::Connect(user.server);
|
|
}
|
|
else
|
|
{
|
|
Command::Execute("snd_playLocal exit_prestige", false);
|
|
}
|
|
});
|
|
|
|
Scheduler::Loop([]
|
|
{
|
|
static Utils::Time::Interval timeInterval;
|
|
static Utils::Time::Interval sortInterval;
|
|
static Utils::Time::Interval stateInterval;
|
|
|
|
if (*reinterpret_cast<bool*>(0x1AD5690)) // LiveStorage_DoWeHaveStats
|
|
{
|
|
Friends::UpdateRank();
|
|
}
|
|
|
|
if (timeInterval.elapsed(2min))
|
|
{
|
|
timeInterval.update();
|
|
Friends::UpdateTimeStamp();
|
|
Friends::UpdateState();
|
|
}
|
|
|
|
if (stateInterval.elapsed(5s))
|
|
{
|
|
stateInterval.update();
|
|
|
|
if (Friends::TriggerUpdate)
|
|
{
|
|
Friends::TriggerUpdate = false;
|
|
Friends::UpdateState();
|
|
}
|
|
}
|
|
|
|
if (sortInterval.elapsed(1s))
|
|
{
|
|
sortInterval.update();
|
|
|
|
if (Friends::TriggerSort)
|
|
{
|
|
Friends::TriggerSort = false;
|
|
Friends::SortList(true);
|
|
}
|
|
}
|
|
}, Scheduler::Pipeline::CLIENT);
|
|
|
|
UIFeeder::Add(61.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
|
|
|
|
Scheduler::OnGameShutdown([]
|
|
{
|
|
Friends::ClearPresence("iw4x_server");
|
|
Friends::ClearPresence("iw4x_playing");
|
|
|
|
#ifdef DEBUG
|
|
if (Steam::Proxy::SteamFriends)
|
|
{
|
|
Steam::Proxy::SteamFriends->ClearRichPresence();
|
|
}
|
|
#endif
|
|
|
|
if (Steam::Proxy::ClientFriends)
|
|
{
|
|
Steam::Proxy::ClientFriends.invoke<void>("SetPersonaState", Friends::InitialState);
|
|
}
|
|
});
|
|
|
|
Scheduler::OnGameInitialized([]
|
|
{
|
|
if (Steam::Proxy::SteamFriends)
|
|
{
|
|
Friends::InitialState = Steam::Proxy::SteamFriends->GetFriendPersonaState(Steam::Proxy::SteamUser_->GetSteamID());
|
|
}
|
|
|
|
if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled())
|
|
{
|
|
if (Steam::Proxy::ClientFriends)
|
|
{
|
|
for (const auto id : Friends::GetAppIdList())
|
|
{
|
|
Steam::Proxy::ClientFriends.invoke<void>("ClearRichPresence", id);
|
|
}
|
|
}
|
|
|
|
if (Steam::Proxy::SteamFriends)
|
|
{
|
|
Steam::Proxy::SteamFriends->ClearRichPresence();
|
|
}
|
|
}
|
|
|
|
Friends::UpdateTimeStamp();
|
|
Friends::UpdateName();
|
|
Friends::UpdateState();
|
|
|
|
Friends::UpdateFriends();
|
|
}, Scheduler::Pipeline::CLIENT);
|
|
}
|
|
|
|
Friends::~Friends()
|
|
{
|
|
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
|
|
|
|
Friends::StoreFriendsList();
|
|
|
|
Steam::Proxy::UnregisterCallback(336);
|
|
Steam::Proxy::UnregisterCallback(304);
|
|
|
|
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
|
Friends::FriendsList.clear();
|
|
|
|
}
|
|
}
|