307 lines
8.6 KiB
C++
307 lines
8.6 KiB
C++
#include <STDInclude.hpp>
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#include <Utils/InfoString.hpp>
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#include "CardTitles.hpp"
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#include "ClanTags.hpp"
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#include "Party.hpp"
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#include "ServerCommands.hpp"
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namespace Components
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{
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SteamID Dedicated::PlayerGuids[18][2];
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Dvar::Var Dedicated::SVLanOnly;
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Dvar::Var Dedicated::SVMOTD;
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Dvar::Var Dedicated::COMLogFilter;
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bool Dedicated::IsEnabled()
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{
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static std::optional<bool> flag;
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if (!flag.has_value())
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{
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flag.emplace(Flags::HasFlag("dedicated"));
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}
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return flag.value();
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}
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bool Dedicated::IsRunning()
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{
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assert(*Game::com_sv_running);
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return *Game::com_sv_running && (*Game::com_sv_running)->current.enabled;
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}
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void Dedicated::InitDedicatedServer()
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{
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static const char* fastfiles[7] =
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{
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"code_post_gfx_mp",
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"localized_code_post_gfx_mp",
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"ui_mp",
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"localized_ui_mp",
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"common_mp",
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"localized_common_mp",
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"patch_mp"
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};
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std::memcpy(reinterpret_cast<void*>(0x66E1CB0), &fastfiles, sizeof(fastfiles));
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Game::R_LoadGraphicsAssets();
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if (COMLogFilter.get<bool>())
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{
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Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
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Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
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}
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Utils::Hook::Call<void()>(0x4F84C0)();
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}
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void Dedicated::PostInitialization()
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{
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Command::Execute("exec autoexec.cfg");
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Command::Execute("onlinegame 1");
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Command::Execute("exec default_xboxlive.cfg");
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Command::Execute("xblive_rankedmatch 1");
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Command::Execute("xblive_privatematch 1");
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Command::Execute("xblive_privateserver 0");
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Command::Execute("xstartprivatematch");
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//Command::Execute("xstartlobby");
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Command::Execute("sv_network_fps 1000");
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Command::Execute("cl_maxpackets 125");
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Command::Execute("snaps 30");
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Command::Execute("com_maxfps 125");
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Game::Com_AddStartupCommands();
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}
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__declspec(naked) void Dedicated::PostInitializationStub()
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{
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__asm
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{
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pushad
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call PostInitialization
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popad
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// Start Com_EvenLoop
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mov eax, 43D140h
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jmp eax
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}
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}
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void Dedicated::Com_ClampMsec(const int msec)
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{
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if (msec > 500 && msec < 500000)
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{
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Game::Com_PrintWarning(Game::CON_CHANNEL_SYSTEM, "Hitch warning: %i msec frame time\n", msec);
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}
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}
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__declspec(naked) void Dedicated::Com_ClampMsec_Stub()
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{
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using namespace Game;
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__asm
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{
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pushad
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push ecx
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call Com_ClampMsec
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add esp, 0x4
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popad
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// Game's code
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mov edx, dword ptr com_sv_running
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push 0x47DDB8
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ret
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}
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}
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void Dedicated::TransmitGuids()
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{
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std::string list = Utils::String::VA("%c", 20);
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for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
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{
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if (Game::svs_clients[i].header.state >= 3)
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{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
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Utils::InfoString info(Game::svs_clients[i].userinfo);
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list.append(Utils::String::VA(" %llX", std::strtoull(info.get("realsteamId").data(), nullptr, 16)));
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}
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else
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{
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list.append(" 0 0");
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}
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}
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, list.data());
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}
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void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
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{
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Scheduler::Once([]
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{
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std::string mapname = (*Game::sv_mapname)->current.string;
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if (!Party::IsEnabled()) // Time wrapping should not occur in party servers, but yeah...
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{
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if (mapname.empty()) mapname = "mp_rust";
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Command::Execute(std::format("map {}", mapname), true);
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}
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}, Scheduler::Pipeline::SERVER);
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Game::Com_Error(code, message);
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}
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void Dedicated::Heartbeat()
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{
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// Do not send a heartbeat if sv_lanOnly is set to true
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if (SVLanOnly.get<bool>())
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{
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return;
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}
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auto masterPort = Dvar::Var("masterPort").get<int>();
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const auto* masterServerName = Dvar::Var("masterServerName").get<const char*>();
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Sending heartbeat to master: {}:{}\n", masterServerName, masterPort);
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Network::SendCommand(master, "heartbeat", "IW4");
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}
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Dedicated::Dedicated()
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{
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COMLogFilter = Dvar::Register<bool>("com_logFilter", true,
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Game::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
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if (IsEnabled() || ZoneBuilder::IsEnabled())
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{
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// Make sure all callbacks are handled
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Scheduler::Loop(Steam::SteamAPI_RunCallbacks, Scheduler::Pipeline::SERVER);
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SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false, Game::DVAR_NONE, "Don't act as node");
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Utils::Hook(0x60BE98, InitDedicatedServer, HOOK_CALL).install()->quick();
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Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
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Utils::Hook::Set<BYTE>(0x5B4FF0, 0xC3); // self-registration on party
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Utils::Hook::Set<BYTE>(0x426130, 0xC3); // other party stuff?
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Utils::Hook::Set<BYTE>(0x4D7030, 0xC3); // upnp stuff
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Utils::Hook::Set<BYTE>(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9
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Utils::Hook::Set<BYTE>(0x4F5090, 0xC3); // init sound system (1)
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Utils::Hook::Set<BYTE>(0x507B80, 0xC3); // start render thread
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Utils::Hook::Set<BYTE>(0x4F84C0, 0xC3); // R_Init caller
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Utils::Hook::Set<BYTE>(0x46A630, 0xC3); // init sound system (2)
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Utils::Hook::Set<BYTE>(0x41FDE0, 0xC3); // Com_Frame audio processor?
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Utils::Hook::Set<BYTE>(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff
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Utils::Hook::Set<BYTE>(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
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Utils::Hook::Set<BYTE>(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam
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Utils::Hook::Set<BYTE>(0x468960, 0xC3); // some mixer-related function called on shutdown
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Utils::Hook::Set<BYTE>(0x60AD90, 0); // masterServerName flags
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Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning
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Utils::Hook::Nop(0x507C79, 6); // another similar bsp check
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Utils::Hook::Nop(0x414E4D, 6); // cl->messageAcknowledge > cl->gamestateMessageNum check in SV_ExecuteClientMessage
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Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function
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Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem
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Utils::Hook::Nop(0x4B4EEF, 5); // same as above
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Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called
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Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check
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Utils::Hook::Nop(0x45148B, 5); // Disable splash screen
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// do not trigger host migration, even if the server is a 'bad host'
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Utils::Hook::Set<BYTE>(0x626AA8, 0xEB);
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// isHost script call return 0
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Utils::Hook::Set<DWORD>(0x5DEC04, 0);
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// r_loadForRenderer default to 0
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Utils::Hook::Set<BYTE>(0x519DDF, 0);
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// disable cheat protection on onlinegame
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Utils::Hook::Set<BYTE>(0x404CF7, 0x80);
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// some d3d9 call on error
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Utils::Hook::Set<BYTE>(0x508470, 0xC3);
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// stop saving a config_mp.cfg
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Utils::Hook::Set<BYTE>(0x60B240, 0xC3);
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// don't load the config
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Utils::Hook::Set<BYTE>(0x4B4D19, 0xEB);
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// Intercept time wrapping
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Utils::Hook(0x62737D, TimeWrapStub, HOOK_CALL).install()->quick();
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//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
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if (!ZoneBuilder::IsEnabled())
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{
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Events::OnDvarInit([]
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{
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SVMOTD = Dvar::Register<const char*>("sv_motd", "", Game::DVAR_NONE, "A custom message of the day for servers");
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});
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// Post initialization point
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Utils::Hook(0x60BFBF, PostInitializationStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x47DDB2, Com_ClampMsec_Stub, HOOK_JUMP).install()->quick(); // Com_Frame_Try_Block_Function
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Utils::Hook::Nop(0x47DDB2 + 5, 1);
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// Transmit custom data
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Scheduler::Loop([]
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{
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CardTitles::SendCustomTitlesToClients();
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ClanTags::SendClanTagsToClients();
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}, Scheduler::Pipeline::SERVER, 10s);
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// Heartbeats
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Scheduler::Once(Heartbeat, Scheduler::Pipeline::SERVER);
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Scheduler::Loop(Heartbeat, Scheduler::Pipeline::SERVER, 2min);
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}
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}
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else
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{
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for (int i = 0; i < ARRAYSIZE(PlayerGuids); ++i)
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{
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PlayerGuids[i][0].bits = 0;
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PlayerGuids[i][1].bits = 0;
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}
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// Intercept server commands
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ServerCommands::OnCommand(20, [](Command::Params* params)
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{
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for (int client = 0; client < 18; client++)
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{
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PlayerGuids[client][0].bits = std::strtoull(params->get(2 * client + 1), nullptr, 16);
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PlayerGuids[client][1].bits = std::strtoull(params->get(2 * client + 2), nullptr, 16);
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if (Steam::Proxy::SteamFriends && PlayerGuids[client][1].bits != 0)
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{
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Steam::Proxy::SteamFriends->SetPlayedWith(PlayerGuids[client][1]);
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}
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}
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return true;
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});
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}
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Scheduler::Loop([]
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{
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if (IsRunning())
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{
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TransmitGuids();
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}
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}, Scheduler::Pipeline::SERVER, 15s);
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}
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}
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