33 lines
983 B
C++
33 lines
983 B
C++
#pragma once
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namespace Components
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{
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class Localization : public Component
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{
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public:
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Localization();
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~Localization();
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static void Set(const std::string& psLocalReference, const std::string& psNewString);
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static const char* Get(const char* key);
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static std::optional<std::string> PrefixOverride;
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static void ParseOutput(const std::function<void(Game::LocalizeEntry*)>& callback);
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private:
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static std::recursive_mutex LocalizeMutex;
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static std::unordered_map<std::string, Game::LocalizeEntry*> LocalizeMap;
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static Dvar::Var UseLocalization;
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static std::function<void(Game::LocalizeEntry*)> ParseCallback;
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static void __stdcall SetStringStub(const char* psLocalReference, const char* psNewString, int bSentenceIsEnglish);
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static void SaveParseOutput(Game::LocalizeEntry* asset);
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static void SetCredits();
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static const char* SEH_LocalizeTextMessageStub(const char* pszInputBuffer, const char* pszMessageType, Game::msgLocErrType_t errType);
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};
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}
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