iw4x-client/src/Components/Modules/Script.hpp
2022-01-16 17:25:51 +00:00

84 lines
2.6 KiB
C++

#pragma once
#include "Game/Structs.hpp"
namespace Components
{
class Script : public Component
{
public:
class Function
{
public:
Function(const std::string& _name, Game::scr_function_t _callback, bool _dev) : name(_name), callback(_callback), dev(_dev) {}
const char* getName() const { return this->name.data(); }
bool isDev() const { return this->dev; }
Game::scr_function_t getFunction() const { return this->callback; }
private:
std::string name;
Game::scr_function_t callback;
bool dev;
};
Script();
~Script();
static int LoadScriptAndLabel(const std::string& script, const std::string& label);
static void AddFunction(const std::string& name, Game::scr_function_t function, bool isDev = false);
static void OnVMShutdown(Utils::Slot<Scheduler::Callback> callback);
static Game::gentity_t* GetEntFromEntRef(const Game::scr_entref_t entref);
static Game::client_t* GetClientFromEnt(const Game::gentity_t* gentity);
private:
static std::string ScriptName;
static std::vector<int> ScriptHandles;
static std::vector<Function> ScriptFunctions;
static std::vector<std::string> ScriptNameStack;
static unsigned short FunctionName;
static std::unordered_map<std::string, std::string> ScriptStorage;
static std::unordered_map<int, std::string> ScriptBaseProgramNum;
static std::unordered_map<const char*, const char*> ReplacedFunctions;
static const char* ReplacedPos;
static int LastFrameTime;
static Utils::Signal<Scheduler::Callback> VMShutdownSignal;
static void CompileError(unsigned int offset, const char* message, ...);
static void PrintSourcePos(const char* filename, unsigned int offset);
static void FunctionError();
static void StoreFunctionNameStub();
static void RuntimeError(const char*, unsigned int, const char*, const char*);
static void StoreScriptName(const char* name);
static void StoreScriptNameStub();
static void RestoreScriptName();
static void RestoreScriptNameStub();
static void LoadGameType();
static void LoadGameTypeScript();
static Game::scr_function_t GetFunction(void* caller, const char** name, int* isDev);
static void GetFunctionStub();
static void ScrShutdownSystemStub(int);
static void StoreScriptBaseProgramNumStub();
static void StoreScriptBaseProgramNum();
static void Scr_PrintPrevCodePosStub();
static void Scr_PrintPrevCodePos(int);
static unsigned int SetExpFogStub();
static const char* GetCodePosForParam(int index);
static void GetReplacedPos(const char* pos);
static void SetReplacedPos(const char* what, const char* with);
static void VMExecuteInternalStub();
static void AddFunctions();
};
}