69f395e2a7
[Dvar] Better dvar settings for debugging
754 lines
22 KiB
C++
754 lines
22 KiB
C++
#include <STDInclude.hpp>
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namespace Components
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{
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Dvar::Var QuickPatch::r_customAspectRatio;
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void QuickPatch::UnlockStats()
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{
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if (Dedicated::IsEnabled()) return;
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if (Game::CL_IsCgameInitialized())
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{
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Toast::Show("cardicon_locked", "^1Error", "Not allowed while ingame.", 3000);
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return;
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}
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Command::Execute("setPlayerData prestige 10");
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Command::Execute("setPlayerData experience 2516000");
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Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1");
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// Unlock challenges
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Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable;
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if (challengeTable)
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{
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for (int i = 0; i < challengeTable->rowCount; ++i)
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{
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// Find challenge
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const char* challenge = Game::TableLookup(challengeTable, i, 0);
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int maxState = 0;
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int maxProgress = 0;
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// Find correct tier and progress
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for (int j = 0; j < 10; ++j)
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{
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int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2));
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if (!progress) break;
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maxState = j + 2;
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maxProgress = progress;
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}
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Command::Execute(Utils::String::VA("setPlayerData challengeState %s %d", challenge, maxState));
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Command::Execute(Utils::String::VA("setPlayerData challengeProgress %s %d", challenge, maxProgress));
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}
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}
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}
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__declspec(naked) void QuickPatch::JavelinResetHookStub()
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{
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__asm
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{
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mov eax, 577A10h;
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call eax;
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pop edi;
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mov dword ptr [esi+34h], 0;
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pop esi;
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pop ebx;
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retn;
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}
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}
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Game::dvar_t* QuickPatch::g_antilag;
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__declspec(naked) void QuickPatch::ClientEventsFireWeaponStub()
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{
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__asm
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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// do antilag if 1
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je fireWeapon
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// do not do antilag if 0
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mov eax, 0x1A83554 // level.time
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mov ecx, [eax]
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fireWeapon:
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push edx
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push ecx
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push edi
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mov eax, 0x4A4D50 // FireWeapon
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call eax
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add esp, 0Ch
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pop edi
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pop ecx
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retn
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}
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}
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__declspec(naked) void QuickPatch::ClientEventsFireWeaponMeleeStub()
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{
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__asm
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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// do antilag if 1
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je fireWeaponMelee
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// do not do antilag if 0
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mov eax, 0x1A83554 // level.time
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mov edx, [eax]
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fireWeaponMelee:
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push edx
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push edi
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mov eax, 0x4F2470 // FireWeaponMelee
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call eax
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add esp, 8
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pop edi
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pop ecx
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retn
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}
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}
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Game::dvar_t* QuickPatch::Dvar_RegisterAspectRatioDvar(const char* dvarName, const char** /*valueList*/, int defaultIndex, unsigned __int16 flags, const char* description)
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{
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static const char* r_aspectRatioEnum[] =
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{
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"auto",
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"standard",
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"wide 16:10",
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"wide 16:9",
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"custom",
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nullptr
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};
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// register custom aspect ratio dvar
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QuickPatch::r_customAspectRatio = Dvar::Register<float>("r_customAspectRatio",
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16.0f / 9.0f, 4.0f / 3.0f, 63.0f / 9.0f, flags,
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"Screen aspect ratio. Divide the width by the height in order to get the aspect ratio value. For example: 16 / 9 = 1,77");
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// register enumeration dvar
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return Game::Dvar_RegisterEnum(dvarName, r_aspectRatioEnum, defaultIndex, flags, description);
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}
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void QuickPatch::SetAspectRatio()
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{
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// set the aspect ratio
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Utils::Hook::Set<float>(0x66E1C78, r_customAspectRatio.get<float>());
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}
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__declspec(naked) void QuickPatch::SetAspectRatioStub()
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{
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__asm
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{
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cmp eax, 4;
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ja goToDefaultCase;
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je useCustomRatio;
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// execute switch statement code
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push 0x005063FC;
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retn;
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goToDefaultCase:
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push 0x005064FC;
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retn;
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useCustomRatio:
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// set custom resolution
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pushad;
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call SetAspectRatio;
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popad;
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// set widescreen to 1
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mov eax, 1;
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// continue execution
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push 0x00506495;
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retn;
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}
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}
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BOOL QuickPatch::IsDynClassnameStub(char* a1)
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{
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auto version = Zones::GetEntitiesZoneVersion();
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if (version >= VERSION_LATEST_CODO)
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{
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for (auto i = 0; i < Game::spawnVars->numSpawnVars; i++)
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{
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char** kvPair = Game::spawnVars->spawnVars[i];
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auto key = kvPair[0];
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auto val = kvPair[1];
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bool isSpecOps = strncmp(key, "script_specialops", 17) == 0;
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bool isSpecOpsOnly = val[0] == '1' && val[1] == '\0';
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if (isSpecOps && isSpecOpsOnly)
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{
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// This will prevent spawning of any entity that contains "script_specialops: '1'"
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// It removes extra hitboxes / meshes on 461+ CODO multiplayer maps
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return TRUE;
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}
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}
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}
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// Passthrough to the game's own IsDynClassname
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return Utils::Hook::Call<BOOL(char*)>(0x444810)(a1);
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}
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void QuickPatch::CL_KeyEvent_OnEscape()
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{
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if (Game::Con_CancelAutoComplete())
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return;
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if (TextRenderer::HandleFontIconAutocompleteKey(0, TextRenderer::FONT_ICON_ACI_CONSOLE, Game::K_ESCAPE))
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return;
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// Close console
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Game::Key_RemoveCatcher(0, ~Game::KEYCATCH_CONSOLE);
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}
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__declspec(naked) void QuickPatch::CL_KeyEvent_ConsoleEscape_Stub()
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{
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__asm
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{
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pushad
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call CL_KeyEvent_OnEscape
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popad
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// Exit CL_KeyEvent function
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mov ebx, 0x4F66F2
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jmp ebx
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}
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}
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Game::dvar_t* QuickPatch::Dvar_RegisterConMinicon(const char* dvarName, [[maybe_unused]] bool value, unsigned __int16 flags, const char* description)
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{
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#ifdef _DEBUG
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constexpr auto value_ = true;
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#else
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constexpr auto value_ = false;
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#endif
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return Game::Dvar_RegisterBool(dvarName, value_, flags, description);
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}
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QuickPatch::QuickPatch()
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{
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// Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning
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Utils::Hook(0x5FBD6E, QuickPatch::IsDynClassnameStub, HOOK_CALL).install()->quick();
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// Hook escape handling on open console to change behaviour to close the console instead of only canceling autocomplete
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Utils::Hook(0x4F66A3, CL_KeyEvent_ConsoleEscape_Stub, HOOK_JUMP).install()->quick();
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// Intermission time dvar
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_NONE, "Time in seconds before match server loads the next map");
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g_antilag = Game::Dvar_RegisterBool("g_antilag", true, Game::DVAR_CODINFO, "Perform antilag");
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Utils::Hook(0x5D6D56, QuickPatch::ClientEventsFireWeaponStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x5D6D6A, QuickPatch::ClientEventsFireWeaponMeleeStub, HOOK_JUMP).install()->quick();
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// Javelin fix
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Utils::Hook(0x578F52, QuickPatch::JavelinResetHookStub, HOOK_JUMP).install()->quick();
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// Add ultrawide support
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Utils::Hook(0x51B13B, QuickPatch::Dvar_RegisterAspectRatioDvar, HOOK_CALL).install()->quick();
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Utils::Hook(0x5063F3, QuickPatch::SetAspectRatioStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4FA448, QuickPatch::Dvar_RegisterConMinicon, HOOK_CALL).install()->quick();
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// protocol version (workaround for hacks)
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Utils::Hook::Set<int>(0x4FB501, PROTOCOL);
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// protocol command
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Utils::Hook::Set<int>(0x4D36A9, PROTOCOL);
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Utils::Hook::Set<int>(0x4D36AE, PROTOCOL);
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Utils::Hook::Set<int>(0x4D36B3, PROTOCOL);
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// internal version is 99, most servers should accept it
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Utils::Hook::Set<int>(0x463C61, 208);
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// remove system pre-init stuff (improper quit, disk full)
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Utils::Hook::Set<BYTE>(0x411350, 0xC3);
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// remove STEAMSTART checking for DRM IPC
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Utils::Hook::Nop(0x451145, 5);
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Utils::Hook::Set<BYTE>(0x45114C, 0xEB);
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// LSP disabled
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Utils::Hook::Set<BYTE>(0x435950, 0xC3); // LSP HELLO
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Utils::Hook::Set<BYTE>(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP!
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Utils::Hook::Set<BYTE>(0x4BD900, 0xC3); // main LSP response func
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Utils::Hook::Set<BYTE>(0x682170, 0xC3); // Telling LSP that we're playing a private match
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Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket
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// Don't delete config files if corrupted
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Utils::Hook::Set<BYTE>(0x47DCB3, 0xEB);
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Utils::Hook::Set<BYTE>(0x4402B6, 0);
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// hopefully allow alt-tab during game, used at least in alt-enter handling
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Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
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// fs_basegame
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Utils::Hook::Set<const char*>(0x6431D1, BASEGAME);
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// console title
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if (ZoneBuilder::IsEnabled())
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{
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): ZoneBuilder");
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}
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else if (Dedicated::IsEnabled())
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{
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Dedicated");
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}
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else
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{
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Utils::Hook::Set<const char*>(0x4289E8, "IW4x (" VERSION "): Console");
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}
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// window title
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Utils::Hook::Set<const char*>(0x5076A0, "IW4x: Multiplayer");
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// sv_hostname
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Utils::Hook::Set<const char*>(0x4D378B, "IW4Host");
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// console logo
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Utils::Hook::Set<const char*>(0x428A66, BASEGAME "/images/logo.bmp");
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// splash logo
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Utils::Hook::Set<const char*>(0x475F9E, BASEGAME "/images/splash.bmp");
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Utils::Hook::Set<const char*>(0x4876C6, "Successfully read stats data\n");
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// Numerical ping (cg_scoreboardPingText 1)
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Utils::Hook::Set<BYTE>(0x45888E, 1);
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Utils::Hook::Set<BYTE>(0x45888C, Game::DVAR_CHEAT);
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// increase font sizes for chat on higher resolutions
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static float float13 = 13.0f;
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static float float10 = 10.0f;
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Utils::Hook::Set<float*>(0x5814AE, &float13);
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Utils::Hook::Set<float*>(0x5814C8, &float10);
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// Enable commandline arguments
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Utils::Hook::Set<BYTE>(0x464AE4, 0xEB);
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// remove limit on IWD file loading
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Utils::Hook::Set<BYTE>(0x642BF3, 0xEB);
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// dont run UPNP stuff on main thread
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Utils::Hook::Set<BYTE>(0x48A135, 0xC3);
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Utils::Hook::Set<BYTE>(0x48A151, 0xC3);
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Utils::Hook::Nop(0x684080, 5); // Don't spam the console
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// spawn upnp thread when UPNP_init returns
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Utils::Hook::Hook(0x47982B, []()
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{
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std::thread([]()
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{
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// check natpmpstate
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// state 4 is no more devices to query
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while (Utils::Hook::Get<int>(0x66CE200) < 4)
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{
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Utils::Hook::Call<void()>(0x4D7030)();
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std::this_thread::sleep_for(500ms);
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}
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}).detach();
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}, HOOK_JUMP).install()->quick();
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// disable the IWNet IP detection (default 'got ipdetect' flag to 1)
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Utils::Hook::Set<BYTE>(0x649D6F0, 1);
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// Fix stats sleeping
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Utils::Hook::Set<BYTE>(0x6832BA, 0xEB);
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Utils::Hook::Set<BYTE>(0x4BD190, 0xC3);
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// remove 'impure stats' checking
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Utils::Hook::Set<BYTE>(0x4BB250, 0x33);
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Utils::Hook::Set<BYTE>(0x4BB251, 0xC0);
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Utils::Hook::Set<DWORD>(0x4BB252, 0xC3909090);
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// default sv_pure to 0
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Utils::Hook::Set<BYTE>(0x4D3A74, 0);
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// Force debug logging
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Utils::Hook::Set<BYTE>(0x60AE4A, 1);
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//Utils::Hook::Nop(0x60AE49, 8);
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//Utils::Hook::Set<BYTE>(0x6FF53C, 0);
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// remove activeAction execution (exploit in mods)
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Utils::Hook::Set<BYTE>(0x5A1D43, 0xEB);
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// disable bind protection
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Utils::Hook::Set<BYTE>(0x4DACA2, 0xEB);
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// require Windows 5
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Utils::Hook::Set<BYTE>(0x467ADF, 5);
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Utils::Hook::Set<char>(0x6DF5D6, '5');
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// disable 'ignoring asset' notices
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Utils::Hook::Nop(0x5BB902, 5);
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// disable migration_dvarErrors
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Utils::Hook::Set<BYTE>(0x60BDA7, 0);
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// allow joining 'developer 1' servers
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Utils::Hook::Set<BYTE>(0x478BA2, 0xEB);
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// fs_game fixes
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Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles
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Utils::Hook::Set<BYTE>(0x4081FD, 0xEB); // defaultweapon
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Utils::Hook::Set<BYTE>(0x452C1D, 0xEB); // LoadObj weaponDefs
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// filesystem init default_mp.cfg check
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Utils::Hook::Nop(0x461A9E, 5);
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Utils::Hook::Nop(0x461AAA, 5);
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Utils::Hook::Set<BYTE>(0x461AB4, 0xEB);
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// vid_restart when ingame
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Utils::Hook::Nop(0x4CA1FA, 6);
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// Filter log (initially com_logFilter, but I don't see why that dvar is needed)
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// Seems like it's needed for B3, so there is a separate handling for dedicated servers in Dedicated.cpp
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if (!Dedicated::IsEnabled())
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{
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Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
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Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
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}
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// intro stuff
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Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
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Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar
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Utils::Hook::Set<const char*>(0x60BED2, "unskippablecinematic IW_logo\n");
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Utils::Hook::Set<const char*>(0x51C2A4, "%s\\" BASEGAME "\\video\\%s.bik");
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Utils::Hook::Set<DWORD>(0x51C2C2, 0x78A0AC);
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// Redirect logs
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Utils::Hook::Set<const char*>(0x5E44D8, "logs/games_mp.log");
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Utils::Hook::Set<const char*>(0x60A90C, "logs/console_mp.log");
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Utils::Hook::Set<const char*>(0x60A918, "logs/console_mp.log");
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// Rename config
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Utils::Hook::Set<const char*>(0x461B4B, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x47DCBB, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x6098F8, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x60B279, CLIENT_CONFIG);
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Utils::Hook::Set<const char*>(0x60BBD4, CLIENT_CONFIG);
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// Disable profile system
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// Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles - Causes an error, when calling a harrier killstreak.
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// Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile
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// Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands
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Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars
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Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars
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Utils::Hook::Set<BYTE>(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile
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Utils::Hook::Set<BYTE>(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile
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Utils::Hook::Set<BYTE>(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded
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Utils::Hook::Set<BYTE>(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP
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Utils::Hook::Nop(0x5AF1EC, 5); // Profile loading error
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Utils::Hook::Set<BYTE>(0x5AE212, 0xC3); // Profile reading
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// GamerProfile_RegisterCommands
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// Some random function used as nullsub :P
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Utils::Hook::Set<DWORD>(0x45B868, 0x5188FB); // profile_menuDvarsSetup
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Utils::Hook::Set<DWORD>(0x45B87E, 0x5188FB); // profile_menuDvarsFinish
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Utils::Hook::Set<DWORD>(0x45B894, 0x5188FB); // profile_toggleInvertedPitch
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Utils::Hook::Set<DWORD>(0x45B8AA, 0x5188FB); // profile_setViewSensitivity
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Utils::Hook::Set<DWORD>(0x45B8C3, 0x5188FB); // profile_setButtonsConfig
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Utils::Hook::Set<DWORD>(0x45B8D9, 0x5188FB); // profile_setSticksConfig
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Utils::Hook::Set<DWORD>(0x45B8EF, 0x5188FB); // profile_toggleAutoAim
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Utils::Hook::Set<DWORD>(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu
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Utils::Hook::Set<DWORD>(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP
|
|
Utils::Hook::Set<DWORD>(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO
|
|
Utils::Hook::Set<DWORD>(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP
|
|
Utils::Hook::Set<DWORD>(0x45B960, 0x5188FB); // profile_setVolume
|
|
Utils::Hook::Set<DWORD>(0x45B979, 0x5188FB); // profile_setGamma
|
|
Utils::Hook::Set<DWORD>(0x45B98F, 0x5188FB); // profile_setBlacklevel
|
|
Utils::Hook::Set<DWORD>(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions
|
|
|
|
// Patch SV_IsClientUsingOnlineStatsOffline
|
|
Utils::Hook::Set<DWORD>(0x46B710, 0x90C3C033);
|
|
|
|
// Fix mouse lag
|
|
Utils::Hook::Nop(0x4731F5, 8);
|
|
Scheduler::Loop([]
|
|
{
|
|
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
|
}, Scheduler::Pipeline::RENDERER);
|
|
|
|
// Fix mouse pitch adjustments
|
|
Dvar::Register<bool>("ui_mousePitch", false, Game::DVAR_ARCHIVE, "");
|
|
UIScript::Add("updateui_mousePitch", [](UIScript::Token)
|
|
{
|
|
if (Dvar::Var("ui_mousePitch").get<bool>())
|
|
{
|
|
Dvar::Var("m_pitch").set(-0.022f);
|
|
}
|
|
else
|
|
{
|
|
Dvar::Var("m_pitch").set(0.022f);
|
|
}
|
|
});
|
|
|
|
// Ignore call to print 'Offhand class mismatch when giving weapon...'
|
|
Utils::Hook(0x5D9047, 0x4BB9B0, HOOK_CALL).install()->quick();
|
|
|
|
Command::Add("unlockstats", QuickPatch::UnlockStats);
|
|
|
|
Command::Add("dumptechsets", [](Command::Params* param)
|
|
{
|
|
if (param->size() != 2)
|
|
{
|
|
Logger::Print("usage: dumptechsets <fastfile> | all\n");
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string> fastFiles;
|
|
|
|
if (param->get(1) == "all"s)
|
|
{
|
|
for (const auto& f : Utils::IO::ListFiles("zone/english"))
|
|
fastFiles.emplace_back(f.substr(7, f.length() - 10));
|
|
|
|
for (const auto& f : Utils::IO::ListFiles("zone/dlc"))
|
|
fastFiles.emplace_back(f.substr(3, f.length() - 6));
|
|
|
|
for (const auto& f : Utils::IO::ListFiles("zone/patch"))
|
|
fastFiles.emplace_back(f.substr(5, f.length() - 8));
|
|
}
|
|
else
|
|
{
|
|
fastFiles.emplace_back(param->get(1));
|
|
}
|
|
|
|
auto count = 0;
|
|
|
|
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* /*restrict*/)
|
|
{
|
|
// they're basically the same right?
|
|
if (type == Game::ASSET_TYPE_PIXELSHADER || type == Game::ASSET_TYPE_VERTEXSHADER)
|
|
{
|
|
Utils::IO::CreateDir("userraw/shader_bin");
|
|
|
|
const char* formatString;
|
|
if (type == Game::ASSET_TYPE_PIXELSHADER)
|
|
{
|
|
formatString = "userraw/shader_bin/%.ps";
|
|
}
|
|
else
|
|
{
|
|
formatString = "userraw/shader_bin/%.vs";
|
|
}
|
|
|
|
if (Utils::IO::FileExists(Utils::String::VA(formatString, name.data()))) return;
|
|
|
|
Utils::Stream buffer(0x1000);
|
|
auto* dest = buffer.dest<Game::MaterialPixelShader>();
|
|
buffer.save(asset.pixelShader);
|
|
|
|
if (asset.pixelShader->prog.loadDef.program)
|
|
{
|
|
buffer.saveArray(asset.pixelShader->prog.loadDef.program, asset.pixelShader->prog.loadDef.programSize);
|
|
Utils::Stream::ClearPointer(&dest->prog.loadDef.program);
|
|
}
|
|
|
|
Utils::IO::WriteFile(Utils::String::VA(formatString, name.data()), buffer.toBuffer());
|
|
}
|
|
|
|
if (type == Game::ASSET_TYPE_TECHNIQUE_SET)
|
|
{
|
|
Utils::IO::CreateDir("userraw/techsets");
|
|
Utils::Stream buffer(0x1000);
|
|
Game::MaterialTechniqueSet* dest = buffer.dest<Game::MaterialTechniqueSet>();
|
|
buffer.save(asset.techniqueSet);
|
|
|
|
if (asset.techniqueSet->name)
|
|
{
|
|
buffer.saveString(asset.techniqueSet->name);
|
|
Utils::Stream::ClearPointer(&dest->name);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAYSIZE(Game::MaterialTechniqueSet::techniques); ++i)
|
|
{
|
|
Game::MaterialTechnique* technique = asset.techniqueSet->techniques[i];
|
|
|
|
if (technique)
|
|
{
|
|
// Size-check is obsolete, as the structure is dynamic
|
|
buffer.align(Utils::Stream::ALIGN_4);
|
|
|
|
Game::MaterialTechnique* destTechnique = buffer.dest<Game::MaterialTechnique>();
|
|
buffer.save(technique, 8);
|
|
|
|
// Save_MaterialPassArray
|
|
Game::MaterialPass* destPasses = buffer.dest<Game::MaterialPass>();
|
|
buffer.saveArray(technique->passArray, technique->passCount);
|
|
|
|
for (std::uint16_t j = 0; j < technique->passCount; ++j)
|
|
{
|
|
AssertSize(Game::MaterialPass, 20);
|
|
|
|
Game::MaterialPass* destPass = &destPasses[j];
|
|
Game::MaterialPass* pass = &technique->passArray[j];
|
|
|
|
if (pass->vertexDecl)
|
|
{
|
|
|
|
}
|
|
|
|
if (pass->args)
|
|
{
|
|
buffer.align(Utils::Stream::ALIGN_4);
|
|
buffer.saveArray(pass->args, pass->perPrimArgCount + pass->perObjArgCount + pass->stableArgCount);
|
|
Utils::Stream::ClearPointer(&destPass->args);
|
|
}
|
|
}
|
|
|
|
if (technique->name)
|
|
{
|
|
buffer.saveString(technique->name);
|
|
Utils::Stream::ClearPointer(&destTechnique->name);
|
|
}
|
|
|
|
Utils::Stream::ClearPointer(&dest->techniques[i]);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
for (const auto& fastFile : fastFiles)
|
|
{
|
|
if (!Game::DB_IsZoneLoaded(fastFile.data()))
|
|
{
|
|
Game::XZoneInfo info;
|
|
info.name = fastFile.data();
|
|
info.allocFlags = 0x20;
|
|
info.freeFlags = 0;
|
|
|
|
Game::DB_LoadXAssets(&info, 1, true);
|
|
}
|
|
|
|
// unload the fastfiles so we don't run out of memory or asset pools
|
|
if (count % 5)
|
|
{
|
|
Game::XZoneInfo info;
|
|
info.name = nullptr;
|
|
info.allocFlags = 0x0;
|
|
info.freeFlags = 0x20;
|
|
Game::DB_LoadXAssets(&info, 1, true);
|
|
}
|
|
|
|
count++;
|
|
}
|
|
});
|
|
|
|
#ifdef DEBUG
|
|
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& /*name*/, bool* /*restrict*/)
|
|
{
|
|
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD)
|
|
{
|
|
std::string buffer;
|
|
|
|
for (unsigned int i = 0; i < asset.gfxWorld->dpvs.staticSurfaceCount; ++i)
|
|
{
|
|
buffer.append(Utils::String::VA("%s\n", asset.gfxWorld->dpvs.surfaces[asset.gfxWorld->dpvs.sortedSurfIndex[i]].material->info.name));
|
|
}
|
|
|
|
Utils::IO::WriteFile("userraw/logs/matlog.txt", buffer);
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Debug patches
|
|
#ifdef DEBUG
|
|
// ui_debugMode 1
|
|
//Utils::Hook::Set<bool>(0x6312E0, true);
|
|
|
|
// fs_debug 1
|
|
Utils::Hook::Set<bool>(0x643172, true);
|
|
|
|
// developer 2
|
|
Utils::Hook::Set<BYTE>(0x4FA425, 2);
|
|
Utils::Hook::Set<BYTE>(0x51B087, 2);
|
|
Utils::Hook::Set<BYTE>(0x60AE13, 2);
|
|
|
|
// developer_Script 1
|
|
Utils::Hook::Set<bool>(0x60AE2B, true);
|
|
|
|
// Disable cheat protection for dvars
|
|
Utils::Hook::Set<BYTE>(0x646515, 0xEB); // Dvar_IsCheatProtected
|
|
#else
|
|
// Remove missing tag message
|
|
Utils::Hook::Nop(0x4EBF1A, 5);
|
|
#endif
|
|
|
|
if (Flags::HasFlag("nointro"))
|
|
{
|
|
Utils::Hook::Set<BYTE>(0x60BECF, 0xEB);
|
|
}
|
|
}
|
|
|
|
bool QuickPatch::unitTest()
|
|
{
|
|
uint32_t randIntCount = 4'000'000;
|
|
Logger::Debug("Generating {} random integers...", randIntCount);
|
|
|
|
const auto startTime = std::chrono::high_resolution_clock::now();
|
|
|
|
for (uint32_t i = 0; i < randIntCount; ++i)
|
|
{
|
|
Utils::Cryptography::Rand::GenerateInt();
|
|
}
|
|
|
|
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - startTime).count();
|
|
Logger::Debug("took {}ms", duration);
|
|
|
|
Logger::Debug("Testing ZLib compression...");
|
|
|
|
std::string test = Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt());
|
|
|
|
for (int i = 0; i < 21; ++i)
|
|
{
|
|
std::string compressed = Utils::Compression::ZLib::Compress(test);
|
|
std::string decompressed = Utils::Compression::ZLib::Decompress(compressed);
|
|
|
|
if (test != decompressed)
|
|
{
|
|
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Compressing {} bytes and decompressing failed!\n", test.size());
|
|
return false;
|
|
}
|
|
|
|
const auto size = test.size();
|
|
for (unsigned int j = 0; j < size; ++j)
|
|
{
|
|
test.append(Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt()));
|
|
}
|
|
}
|
|
|
|
Logger::Debug("Success");
|
|
|
|
Logger::Debug("Testing trimming...");
|
|
std::string trim1 = " 1 ";
|
|
std::string trim2 = " 1";
|
|
std::string trim3 = "1 ";
|
|
|
|
Utils::String::Trim(trim1);
|
|
Utils::String::LTrim(trim2);
|
|
Utils::String::RTrim(trim3);
|
|
|
|
if (trim1 != "1") return false;
|
|
if (trim2 != "1") return false;
|
|
if (trim3 != "1") return false;
|
|
|
|
Logger::Debug("Success");
|
|
return true;
|
|
}
|
|
}
|