10 lines
288 B
C++
10 lines
288 B
C++
namespace Assets
|
|
{
|
|
class ILocalizedEntry : public Components::AssetHandler::IAsset
|
|
{
|
|
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE; };
|
|
|
|
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
|
};
|
|
}
|