2016-01-12 19:08:26 +01:00

10 lines
288 B
C++

namespace Assets
{
class ILocalizedEntry : public Components::AssetHandler::IAsset
{
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}