46 lines
857 B
C++
46 lines
857 B
C++
#pragma once
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namespace Components
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{
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class ServerInfo : public Component
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{
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public:
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ServerInfo();
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~ServerInfo();
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static Utils::InfoString GetHostInfo();
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static Utils::InfoString GetInfo();
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private:
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class Container
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{
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public:
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class Player
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{
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public:
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int ping;
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int score;
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std::string name;
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};
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unsigned int currentPlayer;
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std::vector<Player> playerList;
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Network::Address target;
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};
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static Game::dvar_t** CGScoreboardHeight;
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static Game::dvar_t** CGScoreboardWidth;
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static Container PlayerContainer;
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static void ServerStatus(UIScript::Token);
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static unsigned int GetPlayerCount();
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static const char* GetPlayerText(unsigned int index, int column);
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static void SelectPlayer(unsigned int index);
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static void DrawScoreboardInfo(int localClientNum);
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static void DrawScoreboardStub();
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};
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}
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