/dev/urandom 614c36fbe2
premake5: Map "Debug" and "Release" configurations to "Normal".
The general standard for any C++ project normally is to have a Debug and a Release version of the binaries, however in our case we only have one configuration that mixes both. Setting up aliases for this in order to prevent confusion on why the standard configurations don't work.
2016-01-04 01:52:14 +01:00
2016-01-04 01:30:15 +01:00
2015-12-31 02:44:34 +01:00
2015-12-29 03:32:29 +01:00
2015-12-31 04:12:54 +01:00

IW4x

How to compile

  • Run premake5 vs2015 (build with VS2015) or premake5 vs2013 (with VS2013).
  • Build via solution file in build\iw4x.sln.

Premake arguments

  • --copy-to=PATH - Optional, copy the DLL to a custom folder after build, define the path here if wanted.
  • --no-new-structure - Do not use new virtual path structure (separating headers and source files).
Description
A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
Readme 60 MiB
r4545c Latest
2024-07-29 00:50:52 -04:00
Languages
C++ 98.7%
Batchfile 0.7%
Lua 0.4%
Shell 0.2%