iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialPixelShader.hpp

11 lines
305 B
C++

namespace Assets
{
class IMaterialPixelShader : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_PIXELSHADER; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}