51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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namespace Components
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{
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class Window : public Component
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{
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public:
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typedef BOOL(WndProcCallback)(WPARAM wParam, LPARAM lParam);
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typedef void(CreateCallback)();
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Window();
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static int Width();
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static int Height();
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static int Width(HWND window);
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static int Height(HWND window);
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static void Dimension(RECT* rect);
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static void Dimension(HWND window, RECT* rect);
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static bool IsCursorWithin(HWND window);
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static HWND GetWindow();
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static void OnWndMessage(UINT Msg, Utils::Slot<WndProcCallback> callback);
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static void OnCreate(Utils::Slot<CreateCallback> callback);
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private:
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static BOOL CursorVisible;
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static Dvar::Var NoBorder;
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static Dvar::Var NativeCursor;
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static std::unordered_map<UINT, Utils::Slot<WndProcCallback>> WndMessageCallbacks;
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static Utils::Signal<CreateCallback> CreateSignals;
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static HWND MainWindow;
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static void ApplyCursor();
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static int IsNoBorder();
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static BOOL WINAPI MessageHandler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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static int WINAPI ShowCursorHook(BOOL show);
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static void DrawCursorStub(Game::ScreenPlacement* scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float* color, Game::Material* material);
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static void StyleHookStub();
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static HWND WINAPI CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
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static void EnableDpiAwareness();
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};
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}
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