92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#pragma once
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#define STEAM_EXPORT extern "C" __declspec(dllexport)
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typedef union
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{
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struct
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{
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unsigned int AccountID : 32;
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unsigned int AccountInstance : 20;
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unsigned int AccountType : 4;
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int Universe : 8;
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};
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unsigned long long Bits;
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} SteamID;
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#include "Interfaces\SteamUser.hpp"
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#include "Interfaces\SteamUtils.hpp"
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#include "Interfaces\SteamFriends.hpp"
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#include "Interfaces\SteamGameServer.hpp"
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#include "Interfaces\SteamNetworking.hpp"
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#include "Interfaces\SteamMatchmaking.hpp"
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#include "Interfaces\SteamRemoteStorage.hpp"
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#include "Interfaces\SteamMasterServerUpdater.hpp"
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namespace Steam
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{
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class Callbacks
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{
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public:
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class Base
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{
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public:
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Base() : Flags(0), Callback(0) {};
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virtual void Run(void *pvParam) = 0;
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virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
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virtual int GetCallbackSizeBytes() = 0;
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int GetICallback() { return Callback; }
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void SetICallback(int iCallback) { Callback = iCallback; }
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protected:
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unsigned char Flags;
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int Callback;
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};
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struct Result
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{
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void* data;
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int size;
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int type;
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uint64_t call;
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};
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static uint64_t RegisterCall();
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static void RegisterCallback(Base* handler, int callback);
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static void RegisterCallResult(uint64_t call, Base* result);
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static void ReturnCall(void* data, int size, int type, uint64_t call);
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static void RunCallbacks();
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private:
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static uint64_t CallID;
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static std::map<uint64_t, bool> Calls;
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static std::map<uint64_t, Base*> ResultHandlers;
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static std::vector<Result> Results;
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static std::vector<Base*> CallbackList;
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};
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STEAM_EXPORT bool SteamAPI_Init();
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STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
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STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
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STEAM_EXPORT void SteamAPI_RunCallbacks();
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STEAM_EXPORT void SteamAPI_Shutdown();
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STEAM_EXPORT void SteamAPI_UnregisterCallResult();
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STEAM_EXPORT void SteamAPI_UnregisterCallback();
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STEAM_EXPORT bool SteamGameServer_Init();
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STEAM_EXPORT void SteamGameServer_RunCallbacks();
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STEAM_EXPORT void SteamGameServer_Shutdown();
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STEAM_EXPORT Steam::Friends* SteamFriends();
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STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
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STEAM_EXPORT Steam::GameServer* SteamGameServer();
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STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
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STEAM_EXPORT Steam::Networking* SteamNetworking();
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STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
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STEAM_EXPORT Steam::User* SteamUser();
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STEAM_EXPORT Steam::Utils* SteamUtils();
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}
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