iw4x-client/iw4/Components/Maps.cpp
2015-12-26 14:27:34 +01:00

184 lines
6.8 KiB
C++

#include "..\STDInclude.hpp"
namespace Components
{
void* Maps::WorldMP = 0;
void* Maps::WorldSP = 0;
std::map<std::string, std::string> Maps::DependencyList;
std::vector<std::string> Maps::CurrentDependencies;
std::vector<Game::XAssetEntry> Maps::EntryPool;
void Maps::LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
{
Maps::CurrentDependencies.clear();
for (auto i = Maps::DependencyList.begin(); i != Maps::DependencyList.end(); i++)
{
if (std::regex_match(zoneInfo->name, std::regex(i->first)))
{
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), i->second) == Maps::CurrentDependencies.end())
{
Maps::CurrentDependencies.push_back(i->second);
}
}
}
Game::XZoneInfo* data = new Game::XZoneInfo[zoneCount + Maps::CurrentDependencies.size()];
memcpy(data, zoneInfo, sizeof(Game::XZoneInfo) * zoneCount);
for (unsigned int i = 0; i < Maps::CurrentDependencies.size(); i++)
{
data[zoneCount + i].name = (&Maps::CurrentDependencies[i])->data();
data[zoneCount + i].allocFlags = data->allocFlags;
data[zoneCount + i].freeFlags = data->freeFlags;
}
Game::DB_LoadXAssets(data, zoneCount + Maps::CurrentDependencies.size(), sync);
delete[] data;
}
bool Maps::LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const char* name)
{
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end())
{
if (type == Game::XAssetType::ASSET_TYPE_GAME_MAP_MP || type == Game::XAssetType::ASSET_TYPE_COL_MAP_MP || type == Game::XAssetType::ASSET_TYPE_GFX_MAP || type == Game::XAssetType::ASSET_TYPE_MAP_ENTS || type == Game::XAssetType::ASSET_TYPE_COM_MAP || type == Game::XAssetType::ASSET_TYPE_FX_MAP)
{
return false;
}
}
if (type == Game::XAssetType::ASSET_TYPE_MAP_ENTS)
{
static std::string mapEntities;
FileSystem::File ents(Utils::VA("%s.ents", name));
if (ents.Exists())
{
mapEntities = ents.GetBuffer();
asset.mapEnts->entitystring = mapEntities.data();
}
}
return true;
}
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
{
if (_strnicmp("mp_", mapname, 3))
{
format = "maps/%s.d3dbsp";
// Adjust pointer to GameMap_Data
Utils::Hook::Set<void*>(0x4D90B7, Maps::WorldSP);
}
else
{
// Adjust pointer to GameMap_Data
Utils::Hook::Set<void*>(0x4D90B7, Maps::WorldMP);
}
_snprintf(buffer, size, format, mapname);
}
void Maps::AddDependency(std::string expression, std::string zone)
{
// Test expression before adding it
try
{
std::regex _(expression);
}
catch (std::exception e)
{
MessageBoxA(0, Utils::VA("Invalid regular expression: %s", expression.data()), "Warning", MB_ICONEXCLAMATION);
return;
}
Maps::DependencyList[expression] = zone;
}
void Maps::ReallocateEntryPool()
{
static_assert(sizeof(Game::XAssetEntry) == 16, "XAssetEntry size mismatch");
Maps::EntryPool.clear();
Maps::EntryPool.resize(789312);
// Apply new size
Utils::Hook::Set<DWORD>(0x5BAEB0, Maps::EntryPool.size());
// Apply new pool
Utils::Hook::Set<Game::XAssetEntry*>(0x48E6F4, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x4C67E4, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x4C8584, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA8, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB0C4, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB0F5, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB1D4, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB235, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB278, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB34C, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB484, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB570, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB6B7, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB844, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BB98D, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBA66, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBB8D, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBCB1, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBD9B, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBE4C, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBF14, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBF54, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BBFB8, Maps::EntryPool.data());
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAE91, Maps::EntryPool.data() + 1);
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA2, Maps::EntryPool.data() + 1);
}
Maps::Maps()
{
// Restrict asset loading
AssetHandler::OnLoad(Maps::LoadAssetRestrict);
// hunk size (was 300 MiB)
Utils::Hook::Set<DWORD>(0x64A029, 0x1C200000); // 450 MiB
Utils::Hook::Set<DWORD>(0x64A057, 0x1C200000);
// Intercept BSP name resolving
Utils::Hook(0x4C5979, Maps::GetBSPName, HOOK_CALL).Install()->Quick();
// Intercept map zone loading
Utils::Hook(0x42C2AF, Maps::LoadMapZones, HOOK_CALL).Install()->Quick();
Maps::WorldSP = reinterpret_cast<char*>(Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAME_MAP_SP, 1)) + 52; // Skip name and other padding to reach world data
Maps::WorldMP = Utils::Hook::Get<char*>(0x4D90B7);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 7168);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FX, 1200);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOCALIZE, 14000);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XANIM, 8192);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL, 5125);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PHYSPRESET, 128);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_PIXELSHADER, 10000);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXSHADER, 3072);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MATERIAL, 8192);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
Maps::ReallocateEntryPool();
// Dependencies
Maps::AddDependency("oilrig", "mp_subbase");
Maps::AddDependency("gulag", "mp_subbase");
Maps::AddDependency("^(?!mp_).*", "mp_subbase"); // All maps not starting with "mp_"
}
Maps::~Maps()
{
Maps::EntryPool.clear();
}
}