iw4x-client/src/Components/Modules/Window.hpp

41 lines
1.1 KiB
C++

#pragma once
namespace Components
{
class Window : public Component
{
public:
Window();
static int Width();
static int Height();
static int Width(HWND window);
static int Height(HWND window);
static void Dimension(RECT* rect);
static void Dimension(HWND window, RECT* rect);
static bool IsCursorWithin(HWND window);
static HWND GetWindow();
private:
static BOOL CursorVisible;
static Dvar::Var NoBorder;
static Dvar::Var NativeCursor;
static HWND MainWindow;
static void ApplyCursor();
static int IsNoBorder();
static BOOL WINAPI MessageHandler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
static int WINAPI ShowCursorHook(BOOL show);
static void DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material);
static void StyleHookStub();
static HWND WINAPI CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
};
}