iw4x-client/src/Components/Modules/Scheduler.cpp

118 lines
2.9 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
bool Scheduler::ReadyPassed = false;
Utils::Signal<Scheduler::Callback> Scheduler::ReadySignal;
Utils::Signal<Scheduler::Callback> Scheduler::ShutdownSignal;
Utils::Signal<Scheduler::Callback> Scheduler::FrameSignal;
Utils::Signal<Scheduler::Callback> Scheduler::FrameOnceSignal;
std::vector<Scheduler::DelayedSlot> Scheduler::DelayedSlots;
void Scheduler::Once(Utils::Slot<Scheduler::Callback> callback, bool clientOnly)
{
if (clientOnly && (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())) return;
Scheduler::FrameOnceSignal.connect(callback);
}
void Scheduler::OnShutdown(Utils::Slot<Scheduler::Callback> callback)
{
Scheduler::ShutdownSignal.connect(callback);
}
void Scheduler::OnFrame(Utils::Slot<Scheduler::Callback> callback, bool clientOnly)
{
if (clientOnly && (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())) return;
Scheduler::FrameSignal.connect(callback);
}
void Scheduler::OnReady(Utils::Slot<Scheduler::Callback> callback, bool clientOnly)
{
if (clientOnly && (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())) return;
if (Scheduler::ReadyPassed) Scheduler::Once(callback);
else Scheduler::ReadySignal.connect(callback);
}
void Scheduler::ReadyHandler()
{
if (!FastFiles::Ready())
{
Scheduler::Once(Scheduler::ReadyHandler);
}
else
{
Scheduler::ReadyPassed = true;
Scheduler::ReadySignal();
Scheduler::ReadySignal.clear();
}
}
void Scheduler::FrameHandler()
{
Scheduler::DelaySignal();
Scheduler::FrameSignal();
Utils::Signal<Scheduler::Callback> copy(Scheduler::FrameOnceSignal);
Scheduler::FrameOnceSignal.clear();
copy();
}
void Scheduler::OnDelay(Utils::Slot<Scheduler::Callback> callback, std::chrono::nanoseconds delay, bool clientOnly)
{
if (clientOnly && (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())) return;
Scheduler::DelayedSlot slot;
slot.callback = callback;
slot.delay = delay;
Scheduler::DelayedSlots.push_back(slot);
}
void Scheduler::DelaySignal()
{
Utils::Signal<Scheduler::Callback> signal;
for (auto i = Scheduler::DelayedSlots.begin(); i != Scheduler::DelayedSlots.end();)
{
if (i->interval.elapsed(i->delay))
{
signal.connect(i->callback);
i = Scheduler::DelayedSlots.erase(i);
continue;
}
++i;
}
signal();
}
void Scheduler::ShutdownStub(int num)
{
Scheduler::ShutdownSignal();
Utils::Hook::Call<void(int)>(0x46B370)(num);
}
Scheduler::Scheduler()
{
Scheduler::ReadyPassed = false;
Scheduler::Once(Scheduler::ReadyHandler);
Utils::Hook(0x4D697A, Scheduler::ShutdownStub, HOOK_CALL).install()->quick();
}
Scheduler::~Scheduler()
{
Scheduler::ReadySignal.clear();
Scheduler::ShutdownSignal.clear();
Scheduler::FrameSignal.clear();
Scheduler::FrameOnceSignal.clear();
Scheduler::DelayedSlots.clear();
Scheduler::ReadyPassed = false;
}
}