iw4x-client/src/Game/Structs.hpp

7182 lines
142 KiB
C++

#pragma once
#define PROTOCOL 0x96
#define NUM_CUSTOM_CLASSES 15
#define SEMANTIC_WATER_MAP 11
#define FX_ELEM_FIELD_COUNT 90
// This allows us to compile our structures in IDA, for easier reversing :3
#ifndef __cplusplus
#define IDA
#endif
#ifndef IDA
namespace Game
{
#endif
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef unsigned int scr_entref_t;
typedef void(__cdecl * scr_function_t)(scr_entref_t);
enum XAssetType
{
ASSET_TYPE_PHYSPRESET = 0x0,
ASSET_TYPE_PHYSCOLLMAP = 0x1,
ASSET_TYPE_XANIMPARTS = 0x2,
ASSET_TYPE_XMODEL_SURFS = 0x3,
ASSET_TYPE_XMODEL = 0x4,
ASSET_TYPE_MATERIAL = 0x5,
ASSET_TYPE_PIXELSHADER = 0x6,
ASSET_TYPE_VERTEXSHADER = 0x7,
ASSET_TYPE_VERTEXDECL = 0x8,
ASSET_TYPE_TECHNIQUE_SET = 0x9,
ASSET_TYPE_IMAGE = 0xA,
ASSET_TYPE_SOUND = 0xB,
ASSET_TYPE_SOUND_CURVE = 0xC,
ASSET_TYPE_LOADED_SOUND = 0xD,
ASSET_TYPE_CLIPMAP_SP = 0xE,
ASSET_TYPE_CLIPMAP_MP = 0xF,
ASSET_TYPE_COMWORLD = 0x10,
ASSET_TYPE_GAMEWORLD_SP = 0x11,
ASSET_TYPE_GAMEWORLD_MP = 0x12,
ASSET_TYPE_MAP_ENTS = 0x13,
ASSET_TYPE_FXWORLD = 0x14,
ASSET_TYPE_GFXWORLD = 0x15,
ASSET_TYPE_LIGHT_DEF = 0x16,
ASSET_TYPE_UI_MAP = 0x17,
ASSET_TYPE_FONT = 0x18,
ASSET_TYPE_MENULIST = 0x19,
ASSET_TYPE_MENU = 0x1A,
ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
ASSET_TYPE_WEAPON = 0x1C,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
ASSET_TYPE_FX = 0x1E,
ASSET_TYPE_IMPACT_FX = 0x1F,
ASSET_TYPE_AITYPE = 0x20,
ASSET_TYPE_MPTYPE = 0x21,
ASSET_TYPE_CHARACTER = 0x22,
ASSET_TYPE_XMODELALIAS = 0x23,
ASSET_TYPE_RAWFILE = 0x24,
ASSET_TYPE_STRINGTABLE = 0x25,
ASSET_TYPE_LEADERBOARD = 0x26,
ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
ASSET_TYPE_TRACER = 0x28,
ASSET_TYPE_VEHICLE = 0x29,
ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
ASSET_TYPE_COUNT = 0x2B,
ASSET_TYPE_STRING = 0x2B,
ASSET_TYPE_ASSETLIST = 0x2C,
ASSET_TYPE_INVALID = -1,
};
typedef enum : unsigned int
{
DVAR_FLAG_NONE = 0x0, //no flags
DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients
DVAR_FLAG_LATCHED = 0x2, //no changing apart from initial value (although it might apply on a map reload, I think)
DVAR_FLAG_CHEAT = 0x4, //cheat
DVAR_FLAG_REPLICATED = 0x8, //on change, this is sent to all clients (if you are host)
DVAR_FLAG_UNKNOWN10 = 0x10, //unknown
DVAR_FLAG_UNKNOWN20 = 0x20, //unknown
DVAR_FLAG_UNKNOWN40 = 0x40, //unknown
DVAR_FLAG_UNKNOWN80 = 0x80, //unknown
DVAR_FLAG_USERCREATED = 0x100, //a 'set' type command created it
DVAR_FLAG_USERINFO = 0x200, //userinfo?
DVAR_FLAG_SERVERINFO = 0x400, //in the getstatus oob
DVAR_FLAG_WRITEPROTECTED = 0x800, //write protected
DVAR_FLAG_UNKNOWN1000 = 0x1000, //unknown
DVAR_FLAG_READONLY = 0x2000, //read only (same as 0x800?)
DVAR_FLAG_UNKNOWN4000 = 0x4000, //unknown
DVAR_FLAG_UNKNOWN8000 = 0x8000, //unknown
DVAR_FLAG_UNKNOWN10000 = 0x10000, //unknown
DVAR_FLAG_DEDISAVED = 0x1000000, //unknown
DVAR_FLAG_NONEXISTENT = 0xFFFFFFFF //no such dvar
} dvar_flag;
enum ImageCategory : char
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
};
enum buttons_t
{
KB_LEFT = 0x0,
KB_RIGHT = 0x1,
KB_FORWARD = 0x2,
KB_BACK = 0x3,
KB_LOOKUP = 0x4,
KB_LOOKDOWN = 0x5,
KB_MOVELEFT = 0x6,
KB_MOVERIGHT = 0x7,
KB_STRAFE = 0x8,
KB_SPEED = 0x9,
KB_UP = 0xA,
KB_DOWN = 0xB,
KB_ANYUP = 0xC,
KB_MLOOK = 0xD,
KB_ATTACK = 0xE,
KB_BREATH = 0xF,
KB_FRAG = 0x10,
KB_OFFHANDSECONDARY = 0x11,
KB_MELEE = 0x12,
KB_ACTIVATE = 0x13,
KB_RELOAD = 0x14,
KB_USE_RELOAD = 0x15,
KB_PRONE = 0x16,
KB_CROUCH = 0x17,
KB_THROW = 0x18,
KB_SPRINT = 0x19,
KB_NIGHTVISION = 0x1A,
KB_TALK = 0x1B,
NUM_BUTTONS = 0x1C
};
enum DvarSetSource
{
DVAR_SOURCE_INTERNAL = 0x0,
DVAR_SOURCE_EXTERNAL = 0x1,
DVAR_SOURCE_SCRIPT = 0x2,
DVAR_SOURCE_DEVGUI = 0x3,
};
typedef enum : char
{
DVAR_TYPE_BOOL = 0x0,
DVAR_TYPE_FLOAT = 0x1,
DVAR_TYPE_FLOAT_2 = 0x2,
DVAR_TYPE_FLOAT_3 = 0x3,
DVAR_TYPE_FLOAT_4 = 0x4,
DVAR_TYPE_INT = 0x5,
DVAR_TYPE_ENUM = 0x6,
DVAR_TYPE_STRING = 0x7,
DVAR_TYPE_COLOR = 0x8,
DVAR_TYPE_FLOAT_3_COLOR = 0x9,
DVAR_TYPE_COUNT = 0xA,
} dvar_type;
typedef enum
{
CS_FREE = 0x0,
CS_UNKNOWN1 = 0x1,
CS_UNKNOWN2 = 0x2,
CS_CONNECTED = 0x3,
CS_CLIENTLOADING = 0x4,
CS_ACTIVE = 0x5,
} clientstate_t;
typedef enum
{
ERR_FATAL = 0x0,
ERR_DROP = 0x1,
ERR_SERVERDISCONNECT = 0x2,
ERR_DISCONNECT = 0x3,
ERR_SCRIPT = 0x4,
ERR_SCRIPT_DROP = 0x5,
ERR_LOCALIZATION = 0x6,
ERR_MAPLOADERRORSUMMARY = 0x7
} errorParm_t;
enum entityFlag
{
FL_GODMODE = 0x1,
FL_DEMI_GODMODE = 0x2,
FL_NOTARGET = 0x4,
FL_NO_KNOCKBACK = 0x8,
FL_NO_RADIUS_DAMAGE = 0x10,
FL_SUPPORTS_LINKTO = 0x1000,
FL_NO_AUTO_ANIM_UPDATE = 0x2000,
FL_GRENADE_TOUCH_DAMAGE = 0x4000,
FL_STABLE_MISSILES = 0x20000,
FL_REPEAT_ANIM_UPDATE = 0x40000,
FL_VEHICLE_TARGET = 0x80000,
FL_GROUND_ENT = 0x100000,
FL_CURSOR_HINT = 0x200000,
FL_MISSILE_ATTRACTOR = 0x800000,
FL_WEAPON_BEING_GRABBED = 0x1000000,
FL_DELETE = 0x2000000,
FL_BOUNCE = 0x4000000,
FL_MOVER_SLIDE = 0x8000000
};
typedef enum
{
HITLOC_NONE,
HITLOC_HELMET,
HITLOC_HEAD,
HITLOC_NECK,
HITLOC_TORSO_UPR,
HITLOC_TORSO_LWR,
HITLOC_R_ARM_UPR,
HITLOC_L_ARM_UPR,
HITLOC_R_ARM_LWR,
HITLOC_L_ARM_LWR,
HITLOC_R_HAND,
HITLOC_L_HAND,
HITLOC_R_LEG_UPR,
HITLOC_L_LEG_UPR,
HITLOC_R_LEG_LWR,
HITLOC_L_LEG_LWR,
HITLOC_R_FOOT,
HITLOC_L_FOOT,
HITLOC_GUN,
HITLOC_SHIELD,
HITLOC_NUM
} hitLocation_t;
struct FxEffectDef;
struct pathnode_t;
struct pathnode_tree_t;
struct GfxPortal;
struct Statement_s;
struct MenuEventHandlerSet;
struct menuDef_t;
typedef struct cmd_function_s
{
cmd_function_s *next;
const char *name;
const char *autoCompleteDir;
const char *autoCompleteExt;
void(__cdecl *function)();
int flags;
} cmd_function_t;
#pragma pack(push, 4)
struct kbutton_t
{
int down[2];
unsigned int downtime;
unsigned int msec;
bool active;
bool wasPressed;
};
#pragma pack(pop)
enum KeyCatch_t
{
KEYCATCH_MASK_ANY = -1,
KEYCATCH_CONSOLE = 0x1,
KEYCATCH_UNKNOWN2 = 0x2,
KEYCATCH_UNKNOWN4 = 0x4,
KEYCATCH_LOCATION_SELECTION = 0x8,
KEYCATCH_UI = 0x10,
KEYCATCH_CHAT = 0x20,
KEYCATCH_UNKNOWN40 = 0x40,
KEYCATCH_UNKNOWN80 = 0x80,
KEYCATCH_UNKNOWN100 = 0x100,
};
enum keyNum_t
{
K_NONE = 0x0,
K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1, // First Gamepad 1
K_BUTTON_A = 0x1,
K_BUTTON_B = 0x2,
K_BUTTON_X = 0x3,
K_BUTTON_Y = 0x4,
K_BUTTON_LSHLDR = 0x5,
K_BUTTON_RSHLDR = 0x6,
K_LASTGAMEPADBUTTON_RANGE_1 = 0x6, // Last Gamepad 1
K_TAB = 0x9,
K_ENTER = 0xD,
K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE, // First Gamepad 2
K_BUTTON_START = 0xE,
K_BUTTON_BACK = 0xF,
K_BUTTON_LSTICK = 0x10,
K_BUTTON_RSTICK = 0x11,
K_BUTTON_LTRIG = 0x12,
K_BUTTON_RTRIG = 0x13,
K_FIRSTDPAD = 0x14, // First Dpad
K_DPAD_UP = 0x14,
K_DPAD_DOWN = 0x15,
K_DPAD_LEFT = 0x16,
K_DPAD_RIGHT = 0x17,
K_LASTDPAD = 0x17, // Last Dpad
K_DPAD_LEFTRIGHT = 0x18,
K_DPAD_UPDOWN = 0x19,
K_LASTGAMEPADBUTTON_RANGE_2 = 0x19, // Last Gamepad 2
K_ESCAPE = 0x1B,
K_FIRSTGAMEPADBUTTON_RANGE_3 = 0x1C, // First Gamepad 3
K_FIRSTAPAD = 0x1C, // First APad
K_APAD_UP = 0x1C,
K_APAD_DOWN = 0x1D,
K_APAD_LEFT = 0x1E,
K_APAD_RIGHT = 0x1F,
K_LASTAPAD = 0x1F, // Last APad
K_LASTGAMEPADBUTTON_RANGE_3 = 0x1F, // Last Gamepad 3
K_SPACE = 0x20,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF,
};
enum uiMenuCommand_t
{
UIMENU_NONE = 0x0,
UIMENU_MAIN = 0x1,
UIMENU_INGAME = 0x2,
UIMENU_PREGAME = 0x3,
UIMENU_POSTGAME = 0x4,
UIMENU_SCRIPT_POPUP = 0x5,
UIMENU_SCOREBOARD = 0x6,
UIMENU_PARTY = 0x7,
UIMENU_GAMELOBBY = 0x8,
UIMENU_PRIVATELOBBY = 0x9,
UIMENU_ENDOFGAME = 0xA,
UIMENU_MIGRATION = 0xB,
};
struct __declspec(align(4)) PhysPreset
{
const char *name;
int type;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char *sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
bool tempDefaultToCylinder;
bool perSurfaceSndAlias;
};
struct Bounds
{
float midPoint[3];
float halfSize[3];
};
struct cplane_s
{
float normal[3];
float dist;
char type;
char pad[3];
};
struct cbrushside_t
{
cplane_s *plane;
unsigned __int16 materialNum;
char firstAdjacentSideOffset;
char edgeCount;
};
struct cbrush_t
{
unsigned __int16 numsides;
unsigned __int16 glassPieceIndex;
cbrushside_t *sides;
char *baseAdjacentSide;
__int16 axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct BrushWrapper
{
Bounds bounds;
cbrush_t brush;
int totalEdgeCount;
cplane_s *planes;
};
struct PhysGeomInfo
{
BrushWrapper *brushWrapper;
int type;
float orientation[3][3];
Bounds bounds;
};
struct PhysMass
{
float centerOfMass[3];
float momentsOfInertia[3];
float productsOfInertia[3];
};
struct PhysCollmap
{
const char *name;
unsigned int count;
PhysGeomInfo *geoms;
PhysMass mass;
Bounds bounds;
};
union XAnimIndices
{
char *_1;
unsigned __int16 *_2;
void *data;
};
struct XAnimNotifyInfo
{
unsigned __int16 name;
float time;
};
union XAnimDynamicFrames
{
char(*_1)[3];
unsigned __int16(*_2)[3];
};
union XAnimDynamicIndices
{
char _1[1];
unsigned __int16 _2[1];
};
struct __declspec(align(4)) XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndices indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
float frame0[3];
};
struct XAnimPartTrans
{
unsigned __int16 size;
char smallTrans;
XAnimPartTransData u;
};
struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames2
{
__int16(*frames)[2];
XAnimDynamicIndices indices;
};
union XAnimDeltaPartQuatData2
{
XAnimDeltaPartQuatDataFrames2 frames;
__int16 frame0[2];
};
struct XAnimDeltaPartQuat2
{
unsigned __int16 size;
XAnimDeltaPartQuatData2 u;
};
struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames
{
__int16(*frames)[4];
XAnimDynamicIndices indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
__int16 frame0[4];
};
struct XAnimDeltaPartQuat
{
unsigned __int16 size;
XAnimDeltaPartQuatData u;
};
struct XAnimDeltaPart
{
XAnimPartTrans *trans;
XAnimDeltaPartQuat2 *quat2;
XAnimDeltaPartQuat *quat;
};
struct XAnimParts
{
const char *name;
unsigned __int16 dataByteCount;
unsigned __int16 dataShortCount;
unsigned __int16 dataIntCount;
unsigned __int16 randomDataByteCount;
unsigned __int16 randomDataIntCount;
unsigned __int16 numframes;
char flags;
char boneCount[10];
char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
unsigned __int16 *names;
char *dataByte;
__int16 *dataShort;
int *dataInt;
__int16 *randomDataShort;
char *randomDataByte;
int *randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo *notify;
XAnimDeltaPart *deltaPart;
};
struct XSurfaceVertexInfo
{
__int16 vertCount[4];
unsigned __int16 *vertsBlend;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
char array[4];
};
struct GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XSurfaceCollisionAabb
{
unsigned __int16 mins[3];
unsigned __int16 maxs[3];
};
struct XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
unsigned __int16 childBeginIndex;
unsigned __int16 childCount;
};
struct XSurfaceCollisionLeaf
{
unsigned __int16 triangleBeginIndex;
};
struct XSurfaceCollisionTree
{
float trans[3];
float scale[3];
unsigned int nodeCount;
XSurfaceCollisionNode *nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf *leafs;
};
struct XRigidVertList
{
unsigned __int16 boneOffset;
unsigned __int16 vertCount;
unsigned __int16 triOffset;
unsigned __int16 triCount;
XSurfaceCollisionTree *collisionTree;
};
struct XSurface
{
char tileMode;
bool deformed;
unsigned __int16 vertCount;
unsigned __int16 triCount;
char zoneHandle;
unsigned __int16 baseTriIndex;
unsigned __int16 baseVertIndex;
unsigned __int16 *triIndices;
XSurfaceVertexInfo vertInfo;
GfxPackedVertex *verts0;
unsigned int vertListCount;
XRigidVertList *vertList;
int partBits[6];
};
struct XModelSurfs
{
const char *name;
XSurface *surfs;
unsigned __int16 numsurfs;
int partBits[6];
};
struct DObjAnimMat
{
float quat[4];
float trans[3];
float transWeight;
};
struct GfxDrawSurfFields
{
unsigned __int64 objectId : 16;
unsigned __int64 reflectionProbeIndex : 8;
unsigned __int64 hasGfxEntIndex : 1;
unsigned __int64 customIndex : 5;
unsigned __int64 materialSortedIndex : 12;
unsigned __int64 prepass : 2;
unsigned __int64 useHeroLighting : 1;
unsigned __int64 sceneLightIndex : 8;
unsigned __int64 surfType : 4;
unsigned __int64 primarySortKey : 6;
unsigned __int64 unused : 1;
};
union GfxDrawSurf
{
GfxDrawSurfFields fields;
unsigned __int64 packed;
};
struct /*__declspec(align(4))*/ MaterialInfo
{
const char *name;
char gameFlags;
char sortKey;
unsigned char textureAtlasRowCount;
unsigned char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
unsigned __int16 hashIndex;
};
struct MaterialStreamRouting
{
char source;
char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[13];
IDirect3DVertexDeclaration9 *decl[16];
};
struct MaterialVertexDeclaration
{
const char *name;
char streamCount;
bool hasOptionalSource;
MaterialVertexStreamRouting routing;
};
struct GfxVertexShaderLoadDef
{
unsigned int *program;
unsigned __int16 programSize;
unsigned __int16 loadForRenderer;
};
struct MaterialVertexShaderProgram
{
IDirect3DVertexShader9 *vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char *name;
MaterialVertexShaderProgram prog;
};
struct GfxPixelShaderLoadDef
{
unsigned int *program;
unsigned __int16 programSize;
unsigned __int16 loadForRenderer;
};
struct MaterialPixelShaderProgram
{
IDirect3DPixelShader9 *ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char *name;
MaterialPixelShaderProgram prog;
};
struct MaterialArgumentCodeConst
{
unsigned __int16 index;
char firstRow;
char rowCount;
};
union MaterialArgumentDef
{
const float *literalConst;
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
struct MaterialShaderArgument
{
unsigned __int16 type;
unsigned __int16 dest;
MaterialArgumentDef u;
};
struct MaterialPass
{
MaterialVertexDeclaration *vertexDecl;
MaterialVertexShader *vertexShader;
MaterialPixelShader *pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
MaterialShaderArgument *args;
};
/* 9045 */
struct visionSetVars_t
{
bool glowEnable;
float glowBloomCutoff;
float glowBloomDesaturation;
float glowBloomIntensity0;
float glowBloomIntensity1;
float glowRadius0;
float glowRadius1;
float glowSkyBleedIntensity0;
float glowSkyBleedIntensity1;
bool filmEnable;
float filmBrightness;
float filmContrast;
float filmDesaturation;
float filmDesaturationDark;
bool filmInvert;
float filmLightTint[3];
float filmMediumTint[3];
float filmDarkTint[3];
bool charPrimaryUseTweaks;
float charPrimaryDiffuseScale;
float charPrimarySpecularScale;
};
struct visField_t
{
const char* name;
int offset;
int fieldType;
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
OFFHAND_CLASS_OTHER = 0x5,
OFFHAND_CLASS_COUNT = 0x6,
};
enum ViewLockTypes
{
PLAYERVIEWLOCK_NONE = 0x0,
PLAYERVIEWLOCK_FULL = 0x1,
PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
PLAYERVIEWLOCKCOUNT = 0x3,
};
struct SprintState
{
int sprintButtonUpRequired;
int sprintDelay;
int lastSprintStart;
int lastSprintEnd;
int sprintStartMaxLength;
};
/* 1018 */
struct MantleState
{
float yaw;
int timer;
int transIndex;
int flags;
};
/* 1019 */
struct PlayerActiveWeaponState
{
int weapAnim;
int weaponTime;
int weaponDelay;
int weaponRestrictKickTime;
int weaponState;
int weapHandFlags;
unsigned int weaponShotCount;
};
/* 1020 */
struct PlayerEquippedWeaponState
{
bool usedBefore;
bool dualWielding;
char weaponModel;
bool needsRechamber[2];
};
/* 1021 */
struct GlobalAmmo
{
int ammoType;
int ammoCount;
};
/* 1022 */
struct ClipAmmo
{
int clipIndex;
int ammoCount[2];
};
enum PlayerHandIndex
{
WEAPON_HAND_RIGHT = 0x0,
WEAPON_HAND_LEFT = 0x1,
NUM_WEAPON_HANDS = 0x2,
WEAPON_HAND_DEFAULT = 0x0,
};
/* 1023 */
struct PlayerWeaponCommonState
{
int offHandIndex;
OffhandClass offhandPrimary;
OffhandClass offhandSecondary;
unsigned int weapon;
unsigned int primaryWeaponForAltMode;
int weapFlags;
float fWeaponPosFrac;
float aimSpreadScale;
int adsDelayTime;
int spreadOverride;
int spreadOverrideState;
PlayerHandIndex lastWeaponHand;
GlobalAmmo ammoNotInClip[15];
ClipAmmo ammoInClip[15];
int weapLockFlags;
int weapLockedEntnum;
float weapLockedPos[3];
int weaponIdleTime;
};
enum ActionSlotType
{
ACTIONSLOTTYPE_DONOTHING = 0x0,
ACTIONSLOTTYPE_SPECIFYWEAPON = 0x1,
ACTIONSLOTTYPE_ALTWEAPONTOGGLE = 0x2,
ACTIONSLOTTYPE_NIGHTVISION = 0x3,
ACTIONSLOTTYPECOUNT = 0x4,
};
/* 1024 */
struct ActionSlotParam_SpecifyWeapon
{
unsigned int index;
};
/* 1025 */
struct ActionSlotParam
{
ActionSlotParam_SpecifyWeapon specifyWeapon;
};
enum objectiveState_t
{
OBJST_EMPTY = 0x0,
OBJST_ACTIVE = 0x1,
OBJST_INVISIBLE = 0x2,
OBJST_DONE = 0x3,
OBJST_CURRENT = 0x4,
OBJST_FAILED = 0x5,
OBJST_NUMSTATES = 0x6,
};
/* 1026 */
struct objective_t
{
objectiveState_t state;
float origin[3];
int entNum;
int teamNum;
int icon;
};
/* 104 */
enum he_type_t
{
HE_TYPE_FREE = 0x0,
HE_TYPE_TEXT = 0x1,
HE_TYPE_VALUE = 0x2,
HE_TYPE_PLAYERNAME = 0x3,
HE_TYPE_MAPNAME = 0x4,
HE_TYPE_GAMETYPE = 0x5,
HE_TYPE_MATERIAL = 0x6,
HE_TYPE_TIMER_DOWN = 0x7,
HE_TYPE_TIMER_UP = 0x8,
HE_TYPE_TIMER_STATIC = 0x9,
HE_TYPE_TENTHS_TIMER_DOWN = 0xA,
HE_TYPE_TENTHS_TIMER_UP = 0xB,
HE_TYPE_TENTHS_TIMER_STATIC = 0xC,
HE_TYPE_CLOCK_DOWN = 0xD,
HE_TYPE_CLOCK_UP = 0xE,
HE_TYPE_WAYPOINT = 0xF,
HE_TYPE_COUNT = 0x10,
};
struct hud_color
{
char r;
char g;
char b;
char a;
};
/* 1028 */
union hudelem_color_t
{
hud_color __s0;
int rgba;
};
struct hudelem_s
{
he_type_t type;
float x;
float y;
float z;
int targetEntNum;
float fontScale;
float fromFontScale;
int fontScaleStartTime;
int fontScaleTime;
int font;
int alignOrg;
int alignScreen;
hudelem_color_t color;
hudelem_color_t fromColor;
int fadeStartTime;
int fadeTime;
int label;
int width;
int height;
int materialIndex;
int fromWidth;
int fromHeight;
int scaleStartTime;
int scaleTime;
float fromX;
float fromY;
int fromAlignOrg;
int fromAlignScreen;
int moveStartTime;
int moveTime;
int time;
int duration;
float value;
int text;
float sort;
hudelem_color_t glowColor;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int soundID;
int flags;
};
struct $3EB5F037EADAEE8E2FA2A1F9FFF31312
{
hudelem_s current[31];
hudelem_s archival[31];
};
enum playerStateFlag
{
PMF_PRONE = 0x1,
PMF_DUCKED = 0x2,
PMF_MANTLE = 0x4,
PMF_LADDER = 0x8,
PMF_SIGHT_AIMING = 0x10,
PMF_BACKWARDS_RUN = 0x20,
PMF_WALKING = 0x40,
PMF_TIME_HARDLANDING = 0x80,
PMF_TIME_KNOCKBACK = 0x100,
PMF_PRONEMOVE_OVERRIDDEN = 0x200,
PMF_RESPAWNED = 0x400,
PMF_FROZEN = 0x800,
PMF_LADDER_FALL = 0x1000,
PMF_JUMPING = 0x2000,
PMF_SPRINTING = 0x4000,
PMF_SHELLSHOCKED = 0x8000,
PMF_MELEE_CHARGE = 0x10000,
PMF_NO_SPRINT = 0x20000,
PMF_NO_JUMP = 0x40000,
PMF_REMOTE_CONTROLLING = 0x80000,
PMF_ANIM_SCRIPTED = 0x100000,
PMF_DIVING = 0x400000
};
enum pmtype_t
{
PM_NORMAL = 0x0,
PM_NORMAL_LINKED = 0x1,
PM_NOCLIP = 0x2,
PM_UFO = 0x3,
PM_MPVIEWER = 0x4,
PM_SPECTATOR = 0x5,
PM_INTERMISSION = 0x6,
PM_LASTSTAND = 0x7,
PM_DEAD = 0x8,
PM_DEAD_LINKED = 0x9,
};
enum playerEFlag
{
EF_NONSOLID_BMODEL = 0x1,
EF_TELEPORT_BIT = 0x2,
EF_CROUCHING = 0x4,
EF_PRONE = 0x8,
EF_NODRAW = 0x20,
EF_TIMED_OBJECT = 0x40,
EF_VOTED = 0x80,
EF_TALK = 0x100,
EF_FIRING = 0x200,
EF_TURRET_ACTIVE_PRONE = 0x400,
EF_TURRET_ACTIVE_DUCK = 0x800,
EF_LOCK_LIGHT_VIS = 0x1000,
EF_AIM_ASSIST = 0x2000,
EF_LOOP_RUMBLE = 0x4000,
EF_LASER_SIGHT = 0x8000,
EF_MANTLE = 0x10000,
EF_DEAD = 0x20000,
EF_ADS = 0x40000,
EF_NEW = 0x80000,
EF_VEHICLE_ACTIVE = 0x100000,
EF_JAMMING = 0x200000,
EF_COMPASS_PING = 0x400000,
EF_SOFT = 0x800000
};
enum playerLinkFlag
{
PLF_ANGLES_LOCKED = 0x1,
PLF_USES_OFFSET = 0x2,
PLF_WEAPONVIEW_ONLY = 0x4
};
struct playerState_s
{
int commandTime;
int pm_type;
int pm_time;
int pm_flags;
int otherFlags;
int linkFlags;
int bobCycle;
float origin[3];
float velocity[3];
int grenadeTimeLeft;
int throwbackGrenadeOwner;
int throwbackGrenadeTimeLeft;
unsigned int throwbackWeaponIndex;
int remoteEyesEnt;
int remoteEyesTagname;
int remoteControlEnt;
int foliageSoundTime;
int gravity;
float leanf;
int speed;
float delta_angles[3];
int groundEntityNum;
float vLadderVec[3];
int jumpTime;
float jumpOriginZ;
int legsTimer;
int legsAnim;
int torsoTimer;
int torsoAnim;
int legsAnimDuration;
int torsoAnimDuration;
int damageTimer;
int damageDuration;
int flinchYawAnim;
int corpseIndex;
int movementDir;
int eFlags;
int eventSequence;
int events[4];
unsigned int eventParms[4];
int oldEventSequence;
int unpredictableEventSequence;
int unpredictableEventSequenceOld;
int unpredictableEvents[4];
unsigned int unpredictableEventParms[4];
int clientNum; // 260
int viewmodelIndex;
float viewangles[3];
int viewHeightTarget;
float viewHeightCurrent;
int viewHeightLerpTime;
int viewHeightLerpTarget;
int viewHeightLerpDown;
float viewAngleClampBase[2];
float viewAngleClampRange[2];
int damageEvent;
int damageYaw;
int damagePitch;
int damageCount;
int damageFlags;
int stats[4];
float proneDirection;
float proneDirectionPitch;
float proneTorsoPitch;
ViewLockTypes viewlocked;
int viewlocked_entNum;
float linkAngles[3];
float linkWeaponAngles[3];
int linkWeaponEnt;
int loopSound;
int cursorHint;
int cursorHintString;
int cursorHintEntIndex;
int cursorHintDualWield;
int iCompassPlayerInfo;
int radarEnabled;
int radarBlocked;
int radarMode;
int locationSelectionInfo;
SprintState sprintState;
float holdBreathScale;
int holdBreathTimer;
float moveSpeedScaleMultiplier;
MantleState mantleState;
PlayerActiveWeaponState weapState[2];
unsigned int weaponsEquipped[15];
PlayerEquippedWeaponState weapEquippedData[15];
PlayerWeaponCommonState weapCommon;
float meleeChargeYaw;
int meleeChargeDist;
int meleeChargeTime;
unsigned int perks[2];
unsigned int perkSlots[8];
ActionSlotType actionSlotType[4];
ActionSlotParam actionSlotParam[4];
int weaponHudIconOverrides[6];
int animScriptedType;
int shellshockIndex;
int shellshockTime;
int shellshockDuration;
float dofNearStart;
float dofNearEnd;
float dofFarStart;
float dofFarEnd;
float dofNearBlur;
float dofFarBlur;
float dofViewmodelStart;
float dofViewmodelEnd;
objective_t objective[32];
int deltaTime;
int killCamEntity;
int killCamLookAtEntity;
int killCamClientNum;
$3EB5F037EADAEE8E2FA2A1F9FFF31312 hud;
unsigned int partBits[6];
int recoilScale;
int diveDirection;
int stunTime;
};
enum LocSelInputState
{
LOC_SEL_INPUT_NONE = 0x0,
LOC_SEL_INPUT_CONFIRM = 0x1,
LOC_SEL_INPUT_CANCEL = 0x2,
};
struct field_t
{
int cursor;
int scroll;
int drawWidth;
int widthInPixels;
float charHeight;
int fixedSize;
char buffer[256];
};
struct KeyState
{
int down;
int repeats;
const char* binding;
};
struct PlayerKeyState
{
field_t chatField;
int chat_team;
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
LocSelInputState locSelInputState;
};
struct keyname_t
{
const char* name;
int keynum;
};
struct clSnapshot_t
{
playerState_s ps;
int valid;
int snapFlags;
int serverTime;
int messageNum;
int deltaNum;
int ping;
int cmdNum;
int numEntities;
int numClients;
int parseEntitiesIndex;
int parseClientsIndex;
int serverCommandNum;
};
enum StanceState
{
CL_STANCE_STAND = 0x0,
CL_STANCE_CROUCH = 0x1,
CL_STANCE_PRONE = 0x2,
};
struct ClientArchiveData
{
int serverTime;
float origin[3];
float velocity[3];
int bobCycle;
int movementDir;
float viewangles[3];
int locationSelectionInfo;
float selectedLocation[2];
float selectedLocationAngle;
};
struct outPacket_t
{
int p_cmdNumber;
int p_serverTime;
int p_realtime;
};
enum team_t
{
TEAM_FREE = 0x0,
TEAM_AXIS = 0x1,
TEAM_ALLIES = 0x2,
TEAM_SPECTATOR = 0x3,
TEAM_NUM_TEAMS = 0x4,
};
struct clientState_s
{
int clientIndex;
team_t team;
int modelindex;
int dualWielding;
int riotShieldNext;
int attachModelIndex[6];
int attachTagIndex[6];
char name[16];
float maxSprintTimeMultiplier;
int rank;
int prestige;
unsigned int perks[2];
int diveState;
int voiceConnectivityBits;
unsigned int playerCardIcon;
unsigned int playerCardTitle;
unsigned int playerCardNameplate;
};
enum usercmdButtonBits
{
CMD_BUTTON_ATTACK = 0x1,
CMD_BUTTON_SPRINT = 0x2,
CMD_BUTTON_MELEE = 0x4,
CMD_BUTTON_ACTIVATE = 0x8,
CMD_BUTTON_RELOAD = 0x10,
CMD_BUTTON_USE_RELOAD = 0x20,
CMD_BUTTON_PRONE = 0x100,
CMD_BUTTON_CROUCH = 0x200,
CMD_BUTTON_UP = 0x400,
CMD_BUTTON_ADS = 0x800,
CMD_BUTTON_DOWN = 0x1000,
CMD_BUTTON_BREATH = 0x2000,
CMD_BUTTON_FRAG = 0x4000,
CMD_BUTTON_OFFHAND_SECONDARY = 0x8000,
CMD_BUTTON_THROW = 0x80000,
};
#pragma pack(push, 4)
struct usercmd_s
{
int serverTime;
int buttons;
int angles[3];
unsigned __int16 weapon;
unsigned __int16 primaryWeaponForAltMode;
unsigned __int16 offHandIndex;
char forwardmove;
char rightmove;
float meleeChargeYaw;
char meleeChargeDist;
char selectedLoc[2];
char selectedLocAngle;
char remoteControlAngles[2];
};
#pragma pack(pop)
struct LerpEntityState
{
char pad[0x70];
};
struct clientLinkInfo_t
{
__int16 parentId;
char tagName;
char flags;
};
struct entityState_s
{
int number;
int eType;
LerpEntityState lerp;
int time2;
int otherEntityNum;
int attackerEntityNum;
int groundEntityNum;
int loopSound;
int surfType;
union
{
int brushModel;
int triggerModel;
int item;
int xmodel;
int primaryLight;
} index;
int clientNum;
int iHeadIcon;
int iHeadIconTeam;
int solid;
unsigned int eventParm;
int eventSequence;
int events[4];
unsigned int eventParms[4];
unsigned __int16 weapon;
int legsAnim;
int torsoAnim;
int un1;
int un2;
clientLinkInfo_t clientLinkInfo;
unsigned int partBits[6];
int clientMask[1];
};
struct clientActive_t
{
bool usingAds;
int timeoutcount;
clSnapshot_t snap;
bool alwaysFalse;
int serverTime;
int oldServerTime;
int oldFrameServerTime;
int serverTimeDelta;
int oldSnapServerTime;
int extrapolatedSnapshot;
int newSnapshots;
int serverId;
char mapname[64];
int parseEntitiesIndex;
int parseClientsIndex;
int mouseDx[2];
int mouseDy[2];
int mouseIndex;
bool stanceHeld;
StanceState stance;
StanceState stancePosition;
int stanceTime;
int cgameUserCmdWeapon;
int cgameUserCmdOffHandIndex;
float cgameFOVSensitivityScale;
float cgameMaxPitchSpeed;
float cgameMaxYawSpeed;
float cgameKickAngles[3];
float cgameOrigin[3];
float cgameVelocity[3];
float cgameViewangles[3];
int cgameBobCycle;
int cgameMovementDir;
int cgameExtraButtons;
int cgamePredictedDataServerTime;
float clViewangles[3];
usercmd_s cmds[128];
int cmdNumber;
ClientArchiveData clientArchive[256];
int clientArchiveIndex;
int packetBackupCount;
int packetBackupMask;
int parseEntitiesCount;
int parseClientsCount;
outPacket_t outPackets[32];
clSnapshot_t snapshots[32];
entityState_s parseEntities[19200];
clientState_s parseClients[576];
int corruptedTranslationFile;
char translationVersion[256];
};
struct MaterialTechnique
{
const char *name;
unsigned __int16 flags;
unsigned __int16 passCount;
MaterialPass passArray[1];
};
struct MaterialTechniqueSet
{
const char *name;
char worldVertFormat;
bool hasBeenUploaded;
char unused[1];
MaterialTechniqueSet *remappedTechniqueSet;
MaterialTechnique *techniques[48];
};
struct GfxImageLoadDefIW3
{
char levelCount;
char flags;
__int16 dimensions[3];
int format;
int resourceSize;
char data[1];
};
struct __declspec(align(4)) GfxImageLoadDef
{
char levelCount;
char pad[3];
int flags;
int format;
int resourceSize;
char data[1];
};
union GfxTexture
{
IDirect3DBaseTexture9 *basemap;
IDirect3DTexture9 *map;
IDirect3DVolumeTexture9 *volmap;
IDirect3DCubeTexture9 *cubemap;
GfxImageLoadDef *loadDef;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
struct GfxImage
{
GfxTexture texture;
char mapType;
char semantic;
char category;
bool useSrgbReads;
Picmip picmip;
bool noPicmip;
char track;
CardMemory cardMemory;
unsigned __int16 width;
unsigned __int16 height;
unsigned __int16 depth;
bool delayLoadPixels;
const char *name;
};
struct WaterWritable
{
float floatTime;
};
struct complex_s
{
float real;
float imag;
};
struct water_t
{
WaterWritable writable;
complex_s *H0;
float *wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage *image;
};
union MaterialTextureDefInfo
{
GfxImage *image;
water_t *water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
MaterialTextureDefInfo u;
};
struct MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct Material
{
MaterialInfo info;
char stateBitsEntry[48];
unsigned char textureCount;
unsigned char constantCount;
unsigned char stateBitsCount;
char stateFlags;
char cameraRegion;
MaterialTechniqueSet *techniqueSet;
MaterialTextureDef *textureTable;
MaterialConstantDef *constantTable;
GfxStateBits *stateBitsTable;
};
struct XModelLodInfo
{
float dist;
unsigned __int16 numsurfs;
unsigned __int16 surfIndex;
XModelSurfs *modelSurfs;
int partBits[6];
XSurface *surfs;
char lod;
char smcBaseIndexPlusOne;
char smcSubIndexMask;
char smcBucket;
};
struct XModelCollTri_s
{
float plane[4];
float svec[4];
float tvec[4];
};
struct XModelCollSurf_s
{
XModelCollTri_s *collTris;
int numCollTris;
Bounds bounds;
int boneIdx;
int contents;
int surfFlags;
};
struct XBoneInfo
{
Bounds bounds;
float radiusSquared;
};
struct XModel
{
const char *name;
char numBones;
char numRootBones;
unsigned char numsurfs;
char lodRampType;
float scale;
unsigned int noScalePartBits[6];
unsigned __int16 *boneNames;
char *parentList;
__int16 *quats;
float *trans;
char *partClassification;
DObjAnimMat *baseMat;
Material **materialHandles;
XModelLodInfo lodInfo[4];
char maxLoadedLod;
char numLods;
char collLod;
char flags;
XModelCollSurf_s *collSurfs;
int numCollSurfs;
int contents;
XBoneInfo *boneInfo;
float radius;
Bounds bounds;
int memUsage;
bool bad;
PhysPreset *physPreset;
PhysCollmap *physCollmap;
};
struct _AILSOUNDINFO
{
int format;
const void *data_ptr;
unsigned int data_len;
unsigned int rate;
int bits;
int channels;
unsigned int samples;
unsigned int block_size;
const void *initial_ptr;
};
struct MssSound
{
_AILSOUNDINFO info;
char *data;
};
struct LoadedSound
{
const char *name;
MssSound sound;
};
struct StreamFileNameRaw
{
const char *dir;
const char *name;
};
union StreamFileInfo
{
StreamFileNameRaw raw;
};
struct StreamFileName
{
StreamFileInfo info;
};
struct StreamedSound
{
StreamFileName filename;
};
union SoundFileRef
{
LoadedSound *loadSnd;
StreamedSound streamSnd;
};
enum snd_alias_type_t
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_VOICED = 0x3,
SAT_COUNT = 0x4,
};
struct SoundFile
{
char type;
char exists;
SoundFileRef u;
};
union $C8D87EB0090687D323381DFB7A82089C
{
float slavePercentage;
float masterPercentage;
};
struct SndCurve
{
const char *filename;
unsigned __int16 knotCount;
float knots[16][2];
};
struct MSSSpeakerLevels
{
int speaker;
int numLevels;
float levels[2];
};
struct MSSChannelMap
{
unsigned int speakerCount;
MSSSpeakerLevels speakers[6];
};
struct SpeakerMap
{
bool isDefault;
const char *name;
MSSChannelMap channelMaps[2][2];
};
const struct snd_alias_t
{
const char *aliasName;
const char *subtitle;
const char *secondaryAliasName;
const char *chainAliasName;
const char *mixerGroup;
SoundFile *soundFile;
int sequence;
float volMin;
float volMax;
float pitchMin;
float pitchMax;
float distMin;
float distMax;
float velocityMin;
int flags;
$C8D87EB0090687D323381DFB7A82089C ___u15;
float probability;
float lfePercentage;
float centerPercentage;
int startDelay;
SndCurve *volumeFalloffCurve;
float envelopMin;
float envelopMax;
float envelopPercentage;
SpeakerMap *speakerMap;
};
struct snd_alias_list_t
{
const char *aliasName;
snd_alias_t *head;
unsigned int count;
};
struct cStaticModel_s
{
XModel *xmodel;
float origin[3];
float invScaledAxis[3][3];
Bounds absBounds;
};
struct ClipMaterial
{
const char *name;
int surfaceFlags;
int contents;
};
struct cNode_t
{
cplane_s *plane;
__int16 children[2];
};
struct cLeaf_t
{
unsigned __int16 firstCollAabbIndex;
unsigned __int16 collAabbCount;
int brushContents;
int terrainContents;
Bounds bounds;
int leafBrushNode;
};
struct cLeafBrushNodeLeaf_t
{
unsigned __int16 *brushes;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
unsigned __int16 childOffset[2];
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
__int16 leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
char triCount;
char borderCount;
char firstVertSegment;
int firstTri;
CollisionBorder *borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct CollisionAabbTree
{
float midPoint[3];
unsigned __int16 materialIndex;
unsigned __int16 childCount;
float halfSize[3];
CollisionAabbTreeIndex u;
};
struct cmodel_t
{
Bounds bounds;
float radius;
cLeaf_t leaf;
};
struct TriggerModel
{
int contents;
unsigned __int16 hullCount;
unsigned __int16 firstHull;
};
struct TriggerHull
{
Bounds bounds;
int contents;
unsigned __int16 slabCount;
unsigned __int16 firstSlab;
};
struct TriggerSlab
{
float dir[3];
float midPoint;
float halfSize;
};
struct MapTriggers
{
unsigned int count;
TriggerModel *models;
unsigned int hullCount;
TriggerHull *hulls;
unsigned int slabCount;
TriggerSlab *slabs;
};
struct /*__declspec(align(2))*/ Stage
{
const char *name;
float origin[3];
unsigned __int16 triggerIndex;
char sunPrimaryLightIndex;
};
struct __declspec(align(4)) MapEnts
{
const char *name;
char *entityString;
int numEntityChars;
MapTriggers trigger;
Stage *stages;
char stageCount;
};
struct SModelAabbNode
{
Bounds bounds;
unsigned __int16 firstChild;
unsigned __int16 childCount;
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
__int16 entryCount;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
const struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
const struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
struct FxElemMarkVisuals
{
Material *materials[2];
};
union FxEffectDefRef
{
FxEffectDef *handle;
const char *name;
};
union FxElemVisuals
{
const void *anonymous;
Material *material;
XModel *model;
FxEffectDefRef effectDef;
const char *soundName;
};
union FxElemDefVisuals
{
FxElemMarkVisuals *markArray;
FxElemVisuals *array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
float invSplitDist;
float invSplitArcDist;
float invSplitTime;
int vertCount;
FxTrailVertex *verts;
int indCount;
unsigned __int16 *inds;
};
struct FxSparkFountainDef
{
float gravity;
float bounceFrac;
float bounceRand;
float sparkSpacing;
float sparkLength;
int sparkCount;
float loopTime;
float velMin;
float velMax;
float velConeFrac;
float restSpeed;
float boostTime;
float boostFactor;
};
union FxElemExtendedDefPtr
{
FxTrailDef *trailDef;
FxSparkFountainDef *sparkFountainDef;
void *unknownDef;
};
const struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
char elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample *velSamples;
FxElemVisStateSample *visSamples;
FxElemDefVisuals visuals;
Bounds collBounds;
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxElemExtendedDefPtr extended;
char sortOrder;
char lightingFrac;
char useItemClip;
char fadeInfo;
};
struct FxEffectDef
{
const char *name;
int flags;
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
FxElemDef *elemDefs;
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel *xModel;
unsigned __int16 brushModel;
unsigned __int16 physicsBrushModel;
FxEffectDef *destroyFx;
PhysPreset *physPreset;
int health;
PhysMass mass;
int contents;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
unsigned __int16 flags;
unsigned __int16 lightingHandle;
int health;
};
struct DynEntityColl
{
unsigned __int16 sector;
unsigned __int16 nextEntInSector;
float linkMins[2];
float linkMaxs[2];
};
#pragma warning(push)
#pragma warning(disable: 4324)
struct __declspec(align(64)) clipMap_t
{
const char *name;
int isInUse;
int planeCount;
cplane_s *planes;
unsigned int numStaticModels;
cStaticModel_s *staticModelList;
unsigned int numMaterials;
ClipMaterial *materials;
unsigned int numBrushSides;
cbrushside_t *brushsides;
unsigned int numBrushEdges;
char *brushEdges;
unsigned int numNodes;
cNode_t *nodes;
unsigned int numLeafs;
cLeaf_t *leafs;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s *leafbrushNodes;
unsigned int numLeafBrushes;
unsigned __int16 *leafbrushes;
unsigned int numLeafSurfaces;
unsigned int *leafsurfaces;
unsigned int vertCount;
float(*verts)[3];
int triCount;
unsigned __int16 *triIndices;
char *triEdgeIsWalkable;
int borderCount;
CollisionBorder *borders;
int partitionCount;
CollisionPartition *partitions;
int aabbTreeCount;
CollisionAabbTree *aabbTrees;
unsigned int numSubModels;
cmodel_t *cmodels;
unsigned __int16 numBrushes;
cbrush_t *brushes;
Bounds *brushBounds;
int *brushContents;
MapEnts *mapEnts;
unsigned __int16 smodelNodeCount;
SModelAabbNode *smodelNodes;
unsigned __int16 dynEntCount[2];
DynEntityDef *dynEntDefList[2];
DynEntityPose *dynEntPoseList[2];
DynEntityClient *dynEntClientList[2];
DynEntityColl *dynEntCollList[2];
unsigned int checksum;
};
#pragma warning(pop)
struct ComPrimaryLight
{
char type;
char canUseShadowMap;
char exponent;
char unused;
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
float cosHalfFovExpanded;
float rotationLimit;
float translationLimit;
const char *defName;
};
struct ComWorld
{
const char *name;
int isInUse;
unsigned int primaryLightCount;
ComPrimaryLight *primaryLights;
};
enum nodeType
{
NODE_ERROR = 0x0,
NODE_PATHNODE = 0x1,
NODE_COVER_STAND = 0x2,
NODE_COVER_CROUCH = 0x3,
NODE_COVER_CROUCH_WINDOW = 0x4,
NODE_COVER_PRONE = 0x5,
NODE_COVER_RIGHT = 0x6,
NODE_COVER_LEFT = 0x7,
NODE_AMBUSH = 0x8,
NODE_EXPOSED = 0x9,
NODE_CONCEALMENT_STAND = 0xA,
NODE_CONCEALMENT_CROUCH = 0xB,
NODE_CONCEALMENT_PRONE = 0xC,
NODE_DOOR = 0xD,
NODE_DOOR_INTERIOR = 0xE,
NODE_SCRIPTED = 0xF,
NODE_NEGOTIATION_BEGIN = 0x10,
NODE_NEGOTIATION_END = 0x11,
NODE_TURRET = 0x12,
NODE_GUARD = 0x13,
NODE_NUMTYPES = 0x14,
NODE_DONTLINK = 0x14,
};
enum PathNodeErrorCode
{
PNERR_NONE = 0x0,
PNERR_INSOLID = 0x1,
PNERR_FLOATING = 0x2,
PNERR_NOLINK = 0x3,
PNERR_DUPLICATE = 0x4,
PNERR_NOSTANCE = 0x5,
PNERR_INVALIDDOOR = 0x6,
PNERR_NOANGLES = 0x7,
PNERR_BADPLACEMENT = 0x8,
NUM_PATH_NODE_ERRORS = 0x9,
};
union $23305223CFD097B6F79557BDD2047E6C
{
float minUseDistSq;
PathNodeErrorCode error;
};
struct pathlink_s
{
float fDist;
unsigned __int16 nodeNum;
char disconnectCount;
char negotiationLink;
char flags;
char ubBadPlaceCount[3];
};
struct pathnode_constant_t
{
nodeType type;
unsigned __int16 spawnflags;
unsigned __int16 targetname;
unsigned __int16 script_linkName;
unsigned __int16 script_noteworthy;
unsigned __int16 target;
unsigned __int16 animscript;
int animscriptfunc;
float vOrigin[3];
float fAngle;
float forward[2];
float fRadius;
$23305223CFD097B6F79557BDD2047E6C ___u12;
__int16 wOverlapNode[2];
unsigned __int16 totalLinkCount;
pathlink_s *Links;
};
struct pathnode_dynamic_t
{
void *pOwner;
int iFreeTime;
int iValidTime[3];
int dangerousNodeTime[3];
int inPlayerLOSTime;
__int16 wLinkCount;
__int16 wOverlapCount;
__int16 turretEntNumber;
char userCount;
bool hasBadPlaceLink;
};
union $73F238679C0419BE2C31C6559E8604FC
{
float nodeCost;
int linkIndex;
};
struct pathnode_transient_t
{
int iSearchFrame;
pathnode_t *pNextOpen;
pathnode_t *pPrevOpen;
pathnode_t *pParent;
float fCost;
float fHeuristic;
$73F238679C0419BE2C31C6559E8604FC ___u6;
};
struct pathnode_t
{
pathnode_constant_t constant;
pathnode_dynamic_t dynamic;
pathnode_transient_t transient;
};
struct pathbasenode_t
{
float vOrigin[3];
unsigned int type;
};
struct pathnode_tree_nodes_t
{
int nodeCount;
unsigned __int16 *nodes;
};
union pathnode_tree_info_t
{
pathnode_tree_t *child[2];
pathnode_tree_nodes_t s;
};
struct pathnode_tree_t
{
int axis;
float dist;
pathnode_tree_info_t u;
};
struct PathData
{
unsigned int nodeCount;
pathnode_t *nodes;
pathbasenode_t *basenodes;
unsigned int chainNodeCount;
unsigned __int16 *chainNodeForNode;
unsigned __int16 *nodeForChainNode;
int visBytes;
char *pathVis;
int nodeTreeCount;
pathnode_tree_t *nodeTree;
};
struct VehicleTrackObstacle
{
float origin[2];
float radius;
};
struct VehicleTrackSector
{
float startEdgeDir[2];
float startEdgeDist;
float leftEdgeDir[2];
float leftEdgeDist;
float rightEdgeDir[2];
float rightEdgeDist;
float sectorLength;
float sectorWidth;
float totalPriorLength;
float totalFollowingLength;
VehicleTrackObstacle *obstacles;
unsigned int obstacleCount;
};
struct VehicleTrackSegment
{
const char *targetName;
VehicleTrackSector *sectors;
unsigned int sectorCount;
VehicleTrackSegment **nextBranches;
unsigned int nextBranchesCount;
VehicleTrackSegment **prevBranches;
unsigned int prevBranchesCount;
float endEdgeDir[2];
float endEdgeDist;
float totalLength;
};
struct VehicleTrack
{
VehicleTrackSegment *segments;
unsigned int segmentCount;
};
struct /*__declspec(align(2))*/ G_GlassPiece
{
unsigned __int16 damageTaken;
unsigned __int16 collapseTime;
int lastStateChangeTime;
char impactDir;
char impactPos[2];
};
struct G_GlassName
{
char *nameStr;
unsigned __int16 name;
unsigned __int16 pieceCount;
unsigned __int16 *pieceIndices;
};
struct G_GlassData
{
G_GlassPiece *glassPieces;
unsigned int pieceCount;
unsigned __int16 damageToWeaken;
unsigned __int16 damageToDestroy;
unsigned int glassNameCount;
G_GlassName *glassNames;
char pad[108];
};
struct GameWorldSp
{
const char *name;
PathData path;
VehicleTrack vehicleTrack;
G_GlassData *g_glassData;
};
struct GameWorldMp
{
const char *name;
G_GlassData *g_glassData;
};
struct FxGlassDef
{
float halfThickness;
float texVecs[2][2];
GfxColor color;
Material *material;
Material *materialShattered;
PhysPreset *physPreset;
};
struct FxSpatialFrame
{
float quat[4];
float origin[3];
};
struct $E43DBA5037697D705289B74D87E76C70
{
FxSpatialFrame frame;
float radius;
};
union FxGlassPiecePlace
{
$E43DBA5037697D705289B74D87E76C70 __s0;
unsigned int nextFree;
};
struct FxGlassPieceState
{
float texCoordOrigin[2];
unsigned int supportMask;
unsigned __int16 initIndex;
unsigned __int16 geoDataStart;
char defIndex;
char pad[5];
char vertCount;
char holeDataCount;
char crackDataCount;
char fanDataCount;
unsigned __int16 flags;
float areaX2;
};
struct FxGlassPieceDynamics
{
int fallTime;
int physObjId;
int physJointId;
float vel[3];
float avel[3];
};
struct FxGlassVertex
{
__int16 x;
__int16 y;
};
struct FxGlassHoleHeader
{
unsigned __int16 uniqueVertCount;
char touchVert;
char pad[1];
};
struct FxGlassCrackHeader
{
unsigned __int16 uniqueVertCount;
char beginVertIndex;
char endVertIndex;
};
union FxGlassGeometryData
{
FxGlassVertex vert;
FxGlassHoleHeader hole;
FxGlassCrackHeader crack;
char asBytes[4];
__int16 anonymous[2];
};
struct FxGlassInitPieceState
{
FxSpatialFrame frame;
float radius;
float texCoordOrigin[2];
unsigned int supportMask;
float areaX2;
char defIndex;
char vertCount;
char fanDataCount;
char pad[1];
};
struct FxGlassSystem
{
int time;
int prevTime;
unsigned int defCount;
unsigned int pieceLimit;
unsigned int pieceWordCount;
unsigned int initPieceCount;
unsigned int cellCount;
unsigned int activePieceCount;
unsigned int firstFreePiece;
unsigned int geoDataLimit;
unsigned int geoDataCount;
unsigned int initGeoDataCount;
FxGlassDef *defs;
FxGlassPiecePlace *piecePlaces;
FxGlassPieceState *pieceStates;
FxGlassPieceDynamics *pieceDynamics;
FxGlassGeometryData *geoData;
unsigned int *isInUse;
unsigned int *cellBits;
char *visData;
float(*linkOrg)[3];
float *halfThickness;
unsigned __int16 *lightingHandles;
FxGlassInitPieceState *initPieceStates;
FxGlassGeometryData *initGeoData;
bool needToCompactData;
char initCount;
float effectChanceAccum;
int lastPieceDeletionTime;
};
struct FxWorld
{
const char *name;
FxGlassSystem glassSys;
};
struct __declspec(align(4)) GfxSky
{
int skySurfCount;
int *skyStartSurfs;
GfxImage *skyImage;
char skySamplerState;
};
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s *planes;
unsigned __int16 *nodes;
unsigned int *sceneEntCellBits;
};
struct GfxCellTreeCount
{
int aabbTreeCount;
};
struct GfxAabbTree
{
Bounds bounds;
unsigned __int16 childCount;
unsigned __int16 surfaceCount;
unsigned __int16 startSurfIndex;
unsigned __int16 surfaceCountNoDecal;
unsigned __int16 startSurfIndexNoDecal;
unsigned __int16 smodelIndexCount;
unsigned __int16 *smodelIndexes;
int childrenOffset;
};
struct GfxCellTree
{
GfxAabbTree *aabbTree;
};
struct GfxPortalWritable
{
bool isQueued;
bool isAncestor;
char recursionDepth;
char hullPointCount;
float(*hullPoints)[2];
GfxPortal *queuedParent;
};
struct DpvsPlane
{
float coeffs[4];
};
struct GfxPortal
{
GfxPortalWritable writable;
DpvsPlane plane;
float(*vertices)[3];
unsigned __int16 cellIndex;
char vertexCount;
float hullAxis[2][3];
};
struct GfxCell
{
Bounds bounds;
int portalCount;
GfxPortal *portals;
char reflectionProbeCount;
char *reflectionProbes;
};
struct GfxReflectionProbe
{
float origin[3];
};
struct GfxLightmapArray
{
GfxImage *primary;
GfxImage *secondary;
};
struct GfxWorldVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
float texCoord[2];
float lmapCoord[2];
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct GfxWorldVertexData
{
GfxWorldVertex *vertices;
IDirect3DVertexBuffer9 *worldVb;
};
struct GfxWorldVertexLayerData
{
char *data;
IDirect3DVertexBuffer9 *layerVb;
};
struct GfxWorldDraw
{
unsigned int reflectionProbeCount;
GfxImage **reflectionProbes;
GfxReflectionProbe *reflectionProbeOrigins;
GfxTexture *reflectionProbeTextures;
int lightmapCount;
GfxLightmapArray *lightmaps;
GfxTexture *lightmapPrimaryTextures;
GfxTexture *lightmapSecondaryTextures;
GfxImage *lightmapOverridePrimary;
GfxImage *lightmapOverrideSecondary;
unsigned int vertexCount;
GfxWorldVertexData vd;
unsigned int vertexLayerDataSize;
GfxWorldVertexLayerData vld;
unsigned int indexCount;
unsigned __int16 *indices;
};
struct GfxLightGridEntry
{
unsigned __int16 colorsIndex;
char primaryLightIndex;
char needsTrace;
};
struct GfxLightGridColors
{
char rgb[56][3];
};
struct GfxLightGrid
{
bool hasLightRegions;
unsigned int lastSunPrimaryLightIndex;
unsigned __int16 mins[3];
unsigned __int16 maxs[3];
unsigned int rowAxis;
unsigned int colAxis;
unsigned __int16 *rowDataStart;
unsigned int rawRowDataSize;
char *rawRowData;
unsigned int entryCount;
GfxLightGridEntry *entries;
unsigned int colorCount;
GfxLightGridColors *colors;
};
struct GfxBrushModelWritable
{
Bounds bounds;
};
struct __declspec(align(4)) GfxBrushModel
{
GfxBrushModelWritable writable;
Bounds bounds;
float radius;
unsigned __int16 surfaceCount;
unsigned __int16 startSurfIndex;
unsigned __int16 surfaceCountNoDecal;
};
struct MaterialMemory
{
Material *material;
int memory;
};
struct sunflare_t
{
bool hasValidData;
Material *spriteMaterial;
Material *flareMaterial;
float spriteSize;
float flareMinSize;
float flareMinDot;
float flareMaxSize;
float flareMaxDot;
float flareMaxAlpha;
int flareFadeInTime;
int flareFadeOutTime;
float blindMinDot;
float blindMaxDot;
float blindMaxDarken;
int blindFadeInTime;
int blindFadeOutTime;
float glareMinDot;
float glareMaxDot;
float glareMaxLighten;
int glareFadeInTime;
int glareFadeOutTime;
float sunFxPosition[3];
};
struct XModelDrawInfo
{
char hasGfxEntIndex;
char lod;
unsigned __int16 surfId;
};
struct GfxSceneDynModel
{
XModelDrawInfo info;
unsigned __int16 dynEntId;
};
struct BModelDrawInfo
{
unsigned __int16 surfId;
};
struct GfxSceneDynBrush
{
BModelDrawInfo info;
unsigned __int16 dynEntId;
};
struct GfxShadowGeometry
{
unsigned __int16 surfaceCount;
unsigned __int16 smodelCount;
unsigned __int16 *sortedSurfIndex;
unsigned __int16 *smodelIndex;
};
struct GfxLightRegionAxis
{
float dir[3];
float midPoint;
float halfSize;
};
struct GfxLightRegionHull
{
float kdopMidPoint[9];
float kdopHalfSize[9];
unsigned int axisCount;
GfxLightRegionAxis *axis;
};
struct GfxLightRegion
{
unsigned int hullCount;
GfxLightRegionHull *hulls;
};
struct GfxStaticModelInst
{
Bounds bounds;
float lightingOrigin[3];
};
struct srfTriangles_t
{
unsigned int vertexLayerData;
unsigned int firstVertex;
unsigned __int16 vertexCount;
unsigned __int16 triCount;
unsigned int baseIndex;
};
struct GfxSurfaceLightingAndFlagsFields
{
char lightmapIndex;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
};
union GfxSurfaceLightingAndFlags
{
GfxSurfaceLightingAndFlagsFields fields;
unsigned int packed;
};
struct GfxSurface
{
srfTriangles_t tris;
Material *material;
GfxSurfaceLightingAndFlags laf;
};
struct GfxSurfaceBounds
{
Bounds bounds;
};
struct GfxPackedPlacement
{
float origin[3];
float axis[3][3];
float scale;
};
struct GfxStaticModelDrawInst
{
GfxPackedPlacement placement;
XModel *model;
unsigned __int16 cullDist;
unsigned __int16 lightingHandle;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
char firstMtlSkinIndex;
GfxColor groundLighting;
unsigned __int16 cacheId[4];
};
struct GfxWorldDpvsStatic
{
unsigned int smodelCount;
unsigned int staticSurfaceCount;
unsigned int staticSurfaceCountNoDecal;
unsigned int litOpaqueSurfsBegin;
unsigned int litOpaqueSurfsEnd;
unsigned int litTransSurfsBegin;
unsigned int litTransSurfsEnd;
unsigned int shadowCasterSurfsBegin;
unsigned int shadowCasterSurfsEnd;
unsigned int emissiveSurfsBegin;
unsigned int emissiveSurfsEnd;
unsigned int smodelVisDataCount;
unsigned int surfaceVisDataCount;
char *smodelVisData[3];
char *surfaceVisData[3];
unsigned __int16 *sortedSurfIndex;
GfxStaticModelInst *smodelInsts;
GfxSurface *surfaces;
GfxSurfaceBounds *surfacesBounds;
GfxStaticModelDrawInst *smodelDrawInsts;
GfxDrawSurf *surfaceMaterials;
unsigned int *surfaceCastsSunShadow;
volatile int usageCount;
};
struct GfxWorldDpvsDynamic
{
unsigned int dynEntClientWordCount[2];
unsigned int dynEntClientCount[2];
unsigned int *dynEntCellBits[2];
char *dynEntVisData[2][3];
};
struct GfxHeroOnlyLight
{
char type;
char unused[3];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
};
struct __declspec(align(4)) GfxWorld
{
const char *name;
const char *baseName;
int planeCount;
int nodeCount;
unsigned int surfaceCount;
int skyCount;
GfxSky *skies;
unsigned int lastSunPrimaryLightIndex;
unsigned int primaryLightCount;
unsigned int sortKeyLitDecal;
unsigned int sortKeyEffectDecal;
unsigned int sortKeyEffectAuto;
unsigned int sortKeyDistortion;
GfxWorldDpvsPlanes dpvsPlanes;
GfxCellTreeCount *aabbTreeCounts;
GfxCellTree *aabbTrees;
GfxCell *cells;
GfxWorldDraw draw;
GfxLightGrid lightGrid;
int modelCount;
GfxBrushModel *models;
Bounds bounds;
unsigned int checksum;
int materialMemoryCount;
MaterialMemory *materialMemory;
sunflare_t sun;
float outdoorLookupMatrix[4][4];
GfxImage *outdoorImage;
unsigned int *cellCasterBits;
unsigned int *cellHasSunLitSurfsBits;
GfxSceneDynModel *sceneDynModel;
GfxSceneDynBrush *sceneDynBrush;
unsigned int *primaryLightEntityShadowVis;
unsigned int *primaryLightDynEntShadowVis[2];
char *nonSunPrimaryLightForModelDynEnt;
GfxShadowGeometry *shadowGeom;
GfxLightRegion *lightRegion;
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
unsigned int mapVtxChecksum;
unsigned int heroOnlyLightCount;
GfxHeroOnlyLight *heroOnlyLights;
char fogTypesAllowed;
};
struct __declspec(align(4)) GfxLightImage
{
GfxImage *image;
char samplerState;
};
struct GfxLightDef
{
const char *name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct Glyph
{
unsigned __int16 letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char *fontName;
int pixelHeight;
int glyphCount;
Material *material;
Material *glowMaterial;
Glyph *glyphs;
};
struct __declspec(align(4)) rectDef_s
{
float x;
float y;
float w;
float h;
char horzAlign;
char vertAlign;
};
struct windowDef_t
{
const char *name;
rectDef_s rect;
rectDef_s rectClient;
const char *group;
int style;
int border;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float disableColor[4];
Material *background;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
NUM_INTERNAL_DATATYPES = 0x3,
VAL_FUNCTION = 0x3,
NUM_DATATYPES = 0x4,
};
struct ExpressionString
{
const char *string;
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
ExpressionString stringVal;
Statement_s *function;
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
// This enum is unknown
enum operationEnum
{
BLUB
};
union entryInternalData
{
operationEnum op;
Operand operand;
};
struct expressionEntry
{
int type;
entryInternalData data;
};
struct UIFunctionList
{
int totalFunctions;
Statement_s **functions;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char *string;
unsigned char color[4];
};
struct $BFBB53559BEAC4289F32B924847E59CB
{
int stringCount;
const char **strings;
};
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
{
int min;
int max;
};
struct $251C2428A496074035CACA7AAF3D55BD
{
float min;
float max;
};
union DvarLimits
{
$BFBB53559BEAC4289F32B924847E59CB enumeration;
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
$251C2428A496074035CACA7AAF3D55BD value;
$251C2428A496074035CACA7AAF3D55BD vector;
};
struct dvar_t
{
const char *name;
const char *description;
unsigned int flags;
dvar_type type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
bool(__cdecl *domainFunc)(dvar_t *, DvarValue);
dvar_t *hashNext;
};
struct StaticDvar
{
dvar_t *dvar;
char *dvarName;
};
struct StaticDvarList
{
int numStaticDvars;
StaticDvar **staticDvars;
};
struct StringList
{
int totalStrings;
const char **strings;
};
struct ExpressionSupportingData
{
UIFunctionList uifunctions;
StaticDvarList staticDvarList;
StringList uiStrings;
};
struct Statement_s
{
int numEntries;
expressionEntry *entries;
ExpressionSupportingData *supportingData;
int lastExecuteTime;
Operand lastResult;
};
struct ConditionalScript
{
MenuEventHandlerSet *eventHandlerSet;
Statement_s *eventExpression;
};
struct SetLocalVarData
{
const char *localVarName;
Statement_s *expression;
};
union EventData
{
const char *unconditionalScript;
ConditionalScript *conditionalScript;
MenuEventHandlerSet *elseScript;
SetLocalVarData *setLocalVarData;
};
struct __declspec(align(4)) MenuEventHandler
{
EventData eventData;
char eventType;
};
struct MenuEventHandlerSet
{
int eventHandlerCount;
MenuEventHandler **eventHandlers;
};
struct ItemKeyHandler
{
int key;
MenuEventHandlerSet *action;
ItemKeyHandler *next;
};
struct columnInfo_s
{
int pos;
int width;
int maxChars;
int alignment;
};
struct listBoxDef_s
{
int mousePos;
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int elementStyle;
int numColumns;
columnInfo_s columnInfo[16];
MenuEventHandlerSet *onDoubleClick;
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
Material *selectIcon;
};
struct editFieldDef_s
{
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct multiDef_s
{
const char *dvarList[32];
const char *dvarStr[32];
float dvarValue[32];
int count;
int strDef;
};
struct newsTickerDef_s
{
int feedId;
int speed;
int spacing;
int lastTime;
int start;
int end;
float x;
};
struct textScrollDef_s
{
int startTime;
};
union itemDefData_t
{
listBoxDef_s *listBox;
editFieldDef_s *editField;
multiDef_s *multi;
const char *enumDvarName;
newsTickerDef_s *ticker;
textScrollDef_s *scroll;
void *data;
};
struct ItemFloatExpression
{
int target;
Statement_s *expression;
};
struct itemDef_s
{
windowDef_t window;
rectDef_s textRect[1];
int type;
int dataType;
int alignment;
int fontEnum;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textStyle;
int gameMsgWindowIndex;
int gameMsgWindowMode;
const char *text;
int itemFlags;
menuDef_t *parent;
MenuEventHandlerSet *mouseEnterText;
MenuEventHandlerSet *mouseExitText;
MenuEventHandlerSet *mouseEnter;
MenuEventHandlerSet *mouseExit;
MenuEventHandlerSet *action;
MenuEventHandlerSet *accept;
MenuEventHandlerSet *onFocus;
MenuEventHandlerSet *leaveFocus;
const char *dvar;
const char *dvarTest;
ItemKeyHandler *onKey;
const char *enableDvar;
const char *localVar;
int dvarFlags;
snd_alias_list_t *focusSound;
float special;
int cursorPos[1];
itemDefData_t typeData;
int imageTrack;
int floatExpressionCount;
ItemFloatExpression *floatExpressions;
Statement_s *visibleExp;
Statement_s *disabledExp;
Statement_s *textExp;
Statement_s *materialExp;
float glowColor[4];
bool decayActive;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int lastSoundPlayedTime;
};
struct menuTransition
{
int transitionType;
int targetField;
int startTime;
float startVal;
float endVal;
float time;
int endTriggerType;
};
struct menuDef_t
{
windowDef_t window;
const char *font;
int fullScreen;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
MenuEventHandlerSet *onOpen;
MenuEventHandlerSet *onCloseRequest;
MenuEventHandlerSet *onClose;
MenuEventHandlerSet *onESC;
ItemKeyHandler *onKey;
Statement_s *visibleExp;
const char *allowedBinding;
const char *soundName;
int imageTrack;
float focusColor[4];
Statement_s *rectXExp;
Statement_s *rectYExp;
Statement_s *rectWExp;
Statement_s *rectHExp;
Statement_s *openSoundExp;
Statement_s *closeSoundExp;
itemDef_s **items;
menuTransition scaleTransition[1];
menuTransition alphaTransition[1];
menuTransition xTransition[1];
menuTransition yTransition[1];
ExpressionSupportingData *expressionData;
};
struct MenuList
{
const char *name;
int menuCount;
menuDef_t **menus;
};
struct LocalizeEntry
{
const char *value;
const char *name;
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_RIOTSHIELD = 0x3,
WEAPTYPE_NUM = 0x4,
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_NUM = 0xC,
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT = 0x4,
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORY_EXCLUSIVE = 0x4,
WEAPINVENTORY_SCAVENGER = 0x5,
WEAPINVENTORYCOUNT = 0x6,
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
WEAPON_FIRETYPECOUNT = 0x6,
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT = 0x3,
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT = 0x3,
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT = 0x7,
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM = 0x2,
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT = 0x3,
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_NUM = 0x7,
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_ALL_ORIENT = 0x2,
WEAPSTICKINESS_GROUND = 0x3,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
WEAPSTICKINESS_KNIFE = 0x5,
WEAPSTICKINESS_COUNT = 0x6,
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_COUNT = 0x4,
};
struct TracerDef
{
const char *name;
Material *material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float colors[5][4];
};
struct __declspec(align(4)) WeaponDef
{
const char *szOverlayName;
XModel **gunXModel;
XModel *handXModel;
const char **szXAnimsRightHanded;
const char **szXAnimsLeftHanded;
const char *szModeName;
unsigned __int16 *notetrackSoundMapKeys;
unsigned __int16 *notetrackSoundMapValues;
unsigned __int16 *notetrackRumbleMapKeys;
unsigned __int16 *notetrackRumbleMapValues;
int playerAnimType;
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
OffhandClass offhandClass;
weapStance_t stance;
FxEffectDef *viewFlashEffect;
FxEffectDef *worldFlashEffect;
snd_alias_list_t *pickupSound;
snd_alias_list_t *pickupSoundPlayer;
snd_alias_list_t *ammoPickupSound;
snd_alias_list_t *ammoPickupSoundPlayer;
snd_alias_list_t *projectileSound;
snd_alias_list_t *pullbackSound;
snd_alias_list_t *pullbackSoundPlayer;
snd_alias_list_t *fireSound;
snd_alias_list_t *fireSoundPlayer;
snd_alias_list_t *fireSoundPlayerAkimbo;
snd_alias_list_t *fireLoopSound;
snd_alias_list_t *fireLoopSoundPlayer;
snd_alias_list_t *fireStopSound;
snd_alias_list_t *fireStopSoundPlayer;
snd_alias_list_t *fireLastSound;
snd_alias_list_t *fireLastSoundPlayer;
snd_alias_list_t *emptyFireSound;
snd_alias_list_t *emptyFireSoundPlayer;
snd_alias_list_t *meleeSwipeSound;
snd_alias_list_t *meleeSwipeSoundPlayer;
snd_alias_list_t *meleeHitSound;
snd_alias_list_t *meleeMissSound;
snd_alias_list_t *rechamberSound;
snd_alias_list_t *rechamberSoundPlayer;
snd_alias_list_t *reloadSound;
snd_alias_list_t *reloadSoundPlayer;
snd_alias_list_t *reloadEmptySound;
snd_alias_list_t *reloadEmptySoundPlayer;
snd_alias_list_t *reloadStartSound;
snd_alias_list_t *reloadStartSoundPlayer;
snd_alias_list_t *reloadEndSound;
snd_alias_list_t *reloadEndSoundPlayer;
snd_alias_list_t *detonateSound;
snd_alias_list_t *detonateSoundPlayer;
snd_alias_list_t *nightVisionWearSound;
snd_alias_list_t *nightVisionWearSoundPlayer;
snd_alias_list_t *nightVisionRemoveSound;
snd_alias_list_t *nightVisionRemoveSoundPlayer;
snd_alias_list_t *altSwitchSound;
snd_alias_list_t *altSwitchSoundPlayer;
snd_alias_list_t *raiseSound;
snd_alias_list_t *raiseSoundPlayer;
snd_alias_list_t *firstRaiseSound;
snd_alias_list_t *firstRaiseSoundPlayer;
snd_alias_list_t *putawaySound;
snd_alias_list_t *putawaySoundPlayer;
snd_alias_list_t *scanSound;
snd_alias_list_t **bounceSound;
FxEffectDef *viewShellEjectEffect;
FxEffectDef *worldShellEjectEffect;
FxEffectDef *viewLastShotEjectEffect;
FxEffectDef *worldLastShotEjectEffect;
Material *reticleCenter;
Material *reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
float vStandMove[3];
float vStandRot[3];
float strafeMove[3];
float strafeRot[3];
float vDuckedOfs[3];
float vDuckedMove[3];
float vDuckedRot[3];
float vProneOfs[3];
float vProneMove[3];
float vProneRot[3];
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel **worldModel;
XModel *worldClipModel;
XModel *rocketModel;
XModel *knifeModel;
XModel *worldKnifeModel;
Material *hudIcon;
weaponIconRatioType_t hudIconRatio;
Material *pickupIcon;
weaponIconRatioType_t pickupIconRatio;
Material *ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
const char *szAmmoName;
int iAmmoIndex;
const char *szClipName;
int iClipIndex;
int iMaxAmmo;
int shotCount;
const char *szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
int damage;
int playerDamage;
int iMeleeDamage;
int iDamageType;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iRechamberTime;
int rechamberTimeOneHanded;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int meleeChargeTime;
int iReloadTime;
int reloadShowRocketTime;
int iReloadEmptyTime;
int iReloadAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int quickDropTime;
int quickRaiseTime;
int iBreachRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int stunnedTimeBegin;
int stunnedTimeLoop;
int stunnedTimeEnd;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
float autoAimRange;
float aimAssistRange;
float aimAssistRangeAds;
float aimPadding;
float enemyCrosshairRange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
Material *overlayMaterial;
Material *overlayMaterialLowRes;
Material *overlayMaterialEMP;
Material *overlayMaterialEMPLowRes;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float overlayWidthSplitscreen;
float overlayHeightSplitscreen;
float fAdsBobFactor;
float fAdsViewBobMult;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
float adsSwayHorizScale;
float adsSwayVertScale;
float adsViewErrorMin;
float adsViewErrorMax;
PhysCollmap *physCollmap;
float dualWieldViewModelOffset;
weaponIconRatioType_t killIconRatio;
int iReloadAmmoAdd;
int iReloadStartAdd;
int ammoDropStockMin;
int ammoDropClipPercentMin;
int ammoDropClipPercentMax;
int iExplosionRadius;
int iExplosionRadiusMin;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
float bulletExplDmgMult;
float bulletExplRadiusMult;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel *projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef *projExplosionEffect;
FxEffectDef *projDudEffect;
snd_alias_list_t *projExplosionSound;
snd_alias_list_t *projDudSound;
WeapStickinessType stickiness;
float lowAmmoWarningThreshold;
float ricochetChance;
float *parallelBounce;
float *perpendicularBounce;
FxEffectDef *projTrailEffect;
FxEffectDef *projBeaconEffect;
float vProjectileColor[3];
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef *projIgnitionEffect;
snd_alias_list_t *projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fightDist;
float maxDist;
const char *accuracyGraphName[2];
float(*originalAccuracyGraphKnots[2])[2];
unsigned __int16 originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char *szUseHintString;
const char *dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char *szScript;
float fOOPosAnimLength[2];
int minDamage;
int minPlayerDamage;
float fMaxDamageRange;
float fMinDamageRange;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float *locationDamageMultipliers;
const char *fireRumble;
const char *meleeImpactRumble;
TracerDef *tracerType;
float turretScopeZoomRate;
float turretScopeZoomMin;
float turretScopeZoomMax;
float turretOverheatUpRate;
float turretOverheatDownRate;
float turretOverheatPenalty;
snd_alias_list_t *turretOverheatSound;
FxEffectDef *turretOverheatEffect;
const char *turretBarrelSpinRumble;
float turretBarrelSpinSpeed;
float turretBarrelSpinUpTime;
float turretBarrelSpinDownTime;
snd_alias_list_t *turretBarrelSpinMaxSnd;
snd_alias_list_t *turretBarrelSpinUpSnd[4];
snd_alias_list_t *turretBarrelSpinDownSnd[4];
snd_alias_list_t *missileConeSoundAlias;
snd_alias_list_t *missileConeSoundAliasAtBase;
float missileConeSoundRadiusAtTop;
float missileConeSoundRadiusAtBase;
float missileConeSoundHeight;
float missileConeSoundOriginOffset;
float missileConeSoundVolumescaleAtCore;
float missileConeSoundVolumescaleAtEdge;
float missileConeSoundVolumescaleCoreSize;
float missileConeSoundPitchAtTop;
float missileConeSoundPitchAtBottom;
float missileConeSoundPitchTopSize;
float missileConeSoundPitchBottomSize;
float missileConeSoundCrossfadeTopSize;
float missileConeSoundCrossfadeBottomSize;
bool sharedAmmo;
bool lockonSupported;
bool requireLockonToFire;
bool bigExplosion;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
bool inheritsPerks;
bool crosshairColorChange;
bool bRifleBullet;
bool armorPiercing;
bool bBoltAction;
bool aimDownSight;
bool bRechamberWhileAds;
bool bBulletExplosiveDamage;
bool bCookOffHold;
bool bClipOnly;
bool noAmmoPickup;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool disableSwitchToWhenEmpty;
bool suppressAmmoReserveDisplay;
bool laserSightDuringNightvision;
bool markableViewmodel;
bool noDualWield;
bool flipKillIcon;
bool bNoPartialReload;
bool bSegmentedReload;
bool blocksProne;
bool silenced;
bool isRollingGrenade;
bool projExplosionEffectForceNormalUp;
bool bProjImpactExplode;
bool stickToPlayers;
bool hasDetonator;
bool disableFiring;
bool timedDetonation;
bool rotate;
bool holdButtonToThrow;
bool freezeMovementWhenFiring;
bool thermalScope;
bool altModeSameWeapon;
bool turretBarrelSpinEnabled;
bool missileConeSoundEnabled;
bool missileConeSoundPitchshiftEnabled;
bool missileConeSoundCrossfadeEnabled;
bool offhandHoldIsCancelable;
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_BULLET_EXPLODE = 0x4,
IMPACT_TYPE_SHOTGUN = 0x5,
IMPACT_TYPE_SHOTGUN_EXPLODE = 0x6,
IMPACT_TYPE_GRENADE_BOUNCE = 0x7,
IMPACT_TYPE_GRENADE_EXPLODE = 0x8,
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
IMPACT_TYPE_PROJECTILE_DUD = 0xA,
IMPACT_TYPE_COUNT = 0xB,
};
struct /*__declspec(align(2))*/ WeaponCompleteDef
{
const char *szInternalName;
WeaponDef *weapDef;
const char *szDisplayName;
unsigned __int16 *hideTags;
const char **szXAnims;
float fAdsZoomFov;
int iAdsTransInTime;
int iAdsTransOutTime;
int iClipSize;
ImpactType impactType;
int iFireTime;
weaponIconRatioType_t dpadIconRatio;
float penetrateMultiplier;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
const char *szAltWeaponName;
unsigned int altWeaponIndex;
int iAltRaiseTime;
Material *killIcon;
Material *dpadIcon;
int fireAnimLength;
int iFirstRaiseTime;
int ammoDropStockMax;
float adsDofStart;
float adsDofEnd;
unsigned __int16 accuracyGraphKnotCount[2];
float(*accuracyGraphKnots[2])[2];
bool motionTracker;
bool enhanced;
bool dpadIconShowsAmmo;
};
struct SndDriverGlobals
{
const char *name;
};
struct FxImpactEntry
{
FxEffectDef *nonflesh[31];
FxEffectDef *flesh[4];
};
struct FxImpactTable
{
const char *name;
FxImpactEntry *table;
};
struct RawFile
{
const char *name;
int compressedLen;
int len;
const char *buffer;
};
struct StringTableCell
{
const char *string;
int hash;
};
struct StringTable
{
const char *name;
int columnCount;
int rowCount;
StringTableCell *values;
};
enum LbColType
{
LBCOL_TYPE_NUMBER = 0x0,
LBCOL_TYPE_TIME = 0x1,
LBCOL_TYPE_LEVELXP = 0x2,
LBCOL_TYPE_PRESTIGE = 0x3,
LBCOL_TYPE_BIGNUMBER = 0x4,
LBCOL_TYPE_PERCENT = 0x5,
LBCOL_TYPE_COUNT = 0x6,
};
enum LbAggType
{
LBAGG_TYPE_MIN = 0x0,
LBAGG_TYPE_MAX = 0x1,
LBAGG_TYPE_SUM = 0x2,
LBAGG_TYPE_LAST = 0x3,
LBAGG_TYPE_COUNT = 0x4,
};
struct LbColumnDef
{
const char *name;
int id;
int propertyId;
bool hidden;
const char *statName;
LbColType type;
int precision;
LbAggType agg;
};
struct LeaderboardDef
{
const char *name;
int id;
int columnCount;
int xpColId;
int prestigeColId;
LbColumnDef *columns;
};
struct __declspec(align(4)) StructuredDataEnumEntry
{
const char *string;
unsigned __int16 index;
};
struct StructuredDataEnum
{
int entryCount;
int reservedEntryCount;
StructuredDataEnumEntry *entries;
};
enum StructuredDataTypeCategory
{
DATA_INT = 0x0,
DATA_BYTE = 0x1,
DATA_BOOL = 0x2,
DATA_STRING = 0x3,
DATA_ENUM = 0x4,
DATA_STRUCT = 0x5,
DATA_INDEXED_ARRAY = 0x6,
DATA_ENUM_ARRAY = 0x7,
DATA_FLOAT = 0x8,
DATA_SHORT = 0x9,
DATA_COUNT = 0xA,
};
union StructuredDataTypeUnion
{
unsigned int stringDataLength;
int enumIndex;
int structIndex;
int indexedArrayIndex;
int enumedArrayIndex;
};
struct StructuredDataType
{
StructuredDataTypeCategory type;
StructuredDataTypeUnion u;
};
struct StructuredDataStructProperty
{
const char *name;
StructuredDataType type;
unsigned int offset;
};
struct StructuredDataStruct
{
int propertyCount;
StructuredDataStructProperty *properties;
int size;
unsigned int bitOffset;
};
struct StructuredDataIndexedArray
{
int arraySize;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataEnumedArray
{
int enumIndex;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataDef
{
int version;
unsigned int formatChecksum;
int enumCount;
StructuredDataEnum *enums;
int structCount;
StructuredDataStruct *structs;
int indexedArrayCount;
StructuredDataIndexedArray *indexedArrays;
int enumedArrayCount;
StructuredDataEnumedArray *enumedArrays;
StructuredDataType rootType;
unsigned int size;
};
struct StructuredDataDefSet
{
const char *name;
unsigned int defCount;
StructuredDataDef *defs;
};
struct StructuredDataBuffer
{
char *data;
unsigned int size;
};
enum VehicleType
{
VEH_WHEELS_4 = 0x0,
VEH_TANK = 0x1,
VEH_PLANE = 0x2,
VEH_BOAT = 0x3,
VEH_ARTILLERY = 0x4,
VEH_HELICOPTER = 0x5,
VEH_SNOWMOBILE = 0x6,
VEH_TYPE_COUNT = 0x7,
};
enum VehicleAxleType
{
VEH_AXLE_FRONT = 0x0,
VEH_AXLE_REAR = 0x1,
VEH_AXLE_ALL = 0x2,
VEH_AXLE_COUNT = 0x3,
};
struct VehiclePhysDef
{
int physicsEnabled;
const char *physPresetName;
PhysPreset *physPreset;
const char *accelGraphName;
VehicleAxleType steeringAxle;
VehicleAxleType powerAxle;
VehicleAxleType brakingAxle;
float topSpeed;
float reverseSpeed;
float maxVelocity;
float maxPitch;
float maxRoll;
float suspensionTravelFront;
float suspensionTravelRear;
float suspensionStrengthFront;
float suspensionDampingFront;
float suspensionStrengthRear;
float suspensionDampingRear;
float frictionBraking;
float frictionCoasting;
float frictionTopSpeed;
float frictionSide;
float frictionSideRear;
float velocityDependentSlip;
float rollStability;
float rollResistance;
float pitchResistance;
float yawResistance;
float uprightStrengthPitch;
float uprightStrengthRoll;
float targetAirPitch;
float airYawTorque;
float airPitchTorque;
float minimumMomentumForCollision;
float collisionLaunchForceScale;
float wreckedMassScale;
float wreckedBodyFriction;
float minimumJoltForNotify;
float slipThresholdFront;
float slipThresholdRear;
float slipFricScaleFront;
float slipFricScaleRear;
float slipFricRateFront;
float slipFricRateRear;
float slipYawTorque;
};
struct VehicleDef
{
const char *name;
VehicleType type;
const char *useHintString;
int health;
int quadBarrel;
float texScrollScale;
float topSpeed;
float accel;
float rotRate;
float rotAccel;
float maxBodyPitch;
float maxBodyRoll;
float fakeBodyAccelPitch;
float fakeBodyAccelRoll;
float fakeBodyVelPitch;
float fakeBodyVelRoll;
float fakeBodySideVelPitch;
float fakeBodyPitchStrength;
float fakeBodyRollStrength;
float fakeBodyPitchDampening;
float fakeBodyRollDampening;
float fakeBodyBoatRockingAmplitude;
float fakeBodyBoatRockingPeriod;
float fakeBodyBoatRockingRotationPeriod;
float fakeBodyBoatRockingFadeoutSpeed;
float boatBouncingMinForce;
float boatBouncingMaxForce;
float boatBouncingRate;
float boatBouncingFadeinSpeed;
float boatBouncingFadeoutSteeringAngle;
float collisionDamage;
float collisionSpeed;
float killcamOffset[3];
int playerProtected;
int bulletDamage;
int armorPiercingDamage;
int grenadeDamage;
int projectileDamage;
int projectileSplashDamage;
int heavyExplosiveDamage;
VehiclePhysDef vehPhysDef;
float boostDuration;
float boostRechargeTime;
float boostAcceleration;
float suspensionTravel;
float maxSteeringAngle;
float steeringLerp;
float minSteeringScale;
float minSteeringSpeed;
int camLookEnabled;
float camLerp;
float camPitchInfluence;
float camRollInfluence;
float camFovIncrease;
float camFovOffset;
float camFovSpeed;
const char *turretWeaponName;
WeaponCompleteDef *turretWeapon;
float turretHorizSpanLeft;
float turretHorizSpanRight;
float turretVertSpanUp;
float turretVertSpanDown;
float turretRotRate;
snd_alias_list_t *turretSpinSnd;
snd_alias_list_t *turretStopSnd;
int trophyEnabled;
float trophyRadius;
float trophyInactiveRadius;
int trophyAmmoCount;
float trophyReloadTime;
unsigned __int16 trophyTags[4];
Material *compassFriendlyIcon;
Material *compassEnemyIcon;
int compassIconWidth;
int compassIconHeight;
snd_alias_list_t *idleLowSnd;
snd_alias_list_t *idleHighSnd;
snd_alias_list_t *engineLowSnd;
snd_alias_list_t *engineHighSnd;
float engineSndSpeed;
snd_alias_list_t *engineStartUpSnd;
int engineStartUpLength;
snd_alias_list_t *engineShutdownSnd;
snd_alias_list_t *engineIdleSnd;
snd_alias_list_t *engineSustainSnd;
snd_alias_list_t *engineRampUpSnd;
int engineRampUpLength;
snd_alias_list_t *engineRampDownSnd;
int engineRampDownLength;
snd_alias_list_t *suspensionSoftSnd;
float suspensionSoftCompression;
snd_alias_list_t *suspensionHardSnd;
float suspensionHardCompression;
snd_alias_list_t *collisionSnd;
float collisionBlendSpeed;
snd_alias_list_t *speedSnd;
float speedSndBlendSpeed;
const char *surfaceSndPrefix;
snd_alias_list_t *surfaceSnds[31];
float surfaceSndBlendSpeed;
float slideVolume;
float slideBlendSpeed;
float inAirPitch;
};
struct AddonMapEnts
{
const char *name;
char *entityString;
int numEntityChars;
MapTriggers trigger;
};
union XAssetHeader
{
void *data;
PhysPreset *physPreset;
PhysCollmap *physCollmap;
XAnimParts *parts;
XModelSurfs *modelSurfs;
XModel *model;
Material *material;
MaterialPixelShader *pixelShader;
MaterialVertexShader *vertexShader;
MaterialVertexDeclaration *vertexDecl;
MaterialTechniqueSet *techniqueSet;
GfxImage *image;
snd_alias_list_t *sound;
SndCurve *sndCurve;
LoadedSound *loadSnd;
clipMap_t *clipMap;
ComWorld *comWorld;
GameWorldSp *gameWorldSp;
GameWorldMp *gameWorldMp;
MapEnts *mapEnts;
FxWorld *fxWorld;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;
Font_s *font;
MenuList *menuList;
menuDef_t *menu;
LocalizeEntry *localize;
WeaponCompleteDef *weapon;
SndDriverGlobals *sndDriverGlobals;
FxEffectDef *fx;
FxImpactTable *impactFx;
RawFile *rawfile;
StringTable *stringTable;
LeaderboardDef *leaderboardDef;
StructuredDataDefSet *structuredDataDefSet;
TracerDef *tracerDef;
VehicleDef *vehDef;
AddonMapEnts *addonMapEnts;
};
/* 9210 */
struct weaponParms
{
float forward[3];
float right[3];
float up[3];
float muzzleTrace[3];
float gunForward[3];
unsigned int weaponIndex;
const WeaponDef* weapDef;
const WeaponCompleteDef* weapCompleteDef;
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XBlock
{
char *data;
unsigned int size;
};
struct XAssetEntry
{
XAsset asset;
char zoneIndex;
volatile char inuseMask;
bool printedMissingAsset;
unsigned __int16 nextHash;
unsigned __int16 nextOverride;
};
enum XFileLanguage : unsigned char
{
XLANG_NONE = 0x00,
XLANG_ENGLISH = 0x01,
XLANG_FRENCH = 0x02,
XLANG_GERMAN = 0x03,
XLANG_ITALIAN = 0x04,
XLANG_SPANISH = 0x05,
XLANG_BRITISH = 0x06,
XLANG_RUSSIAN = 0x07,
XLANG_POLISH = 0x08,
XLANG_KOREAN = 0x09,
XLANG_TAIWANESE = 0x0A,
XLANG_JAPANESE = 0x0B,
XLANG_CHINESE = 0x0C,
XLANG_THAI = 0x0D,
XLANG_LEET = 0x0E, // Wat?
XLANG_CZECH = 0x0F,
};
#pragma pack(push, 1)
struct XFileHeader
{
unsigned __int64 magic;
unsigned int version;
XFileLanguage language;
DWORD highDateTime;
DWORD lowDateTime;
};
#pragma pack(pop)
enum XFILE_BLOCK_TYPES
{
XFILE_BLOCK_TEMP = 0x0,
XFILE_BLOCK_PHYSICAL = 0x1,
XFILE_BLOCK_RUNTIME = 0x2,
XFILE_BLOCK_VIRTUAL = 0x3,
XFILE_BLOCK_LARGE = 0x4,
// Those are probably incorrect
XFILE_BLOCK_CALLBACK,
XFILE_BLOCK_VERTEX,
XFILE_BLOCK_INDEX,
MAX_XFILE_COUNT,
XFILE_BLOCK_INVALID = -1
};
struct XFile
{
unsigned int size;
unsigned int externalSize;
unsigned int blockSize[MAX_XFILE_COUNT];
};
struct ScriptStringList
{
int count;
const char **strings;
};
struct XAssetList
{
ScriptStringList stringList;
int assetCount;
XAsset *assets;
};
struct ZoneHeader
{
XFile xFile;
XAssetList assetList;
};
struct XZoneMemory
{
XBlock blocks[MAX_XFILE_COUNT];
char *lockedVertexData;
char *lockedIndexData;
void *vertexBuffer;
void *indexBuffer;
};
struct XZone
{
int unk;
char name[64];
int flags;
int allocType;
XZoneMemory mem;
int fileSize;
char modZone;
};
struct XNKID
{
char ab[8];
};
struct XNADDR
{
in_addr ina;
in_addr inaOnline;
unsigned __int16 wPortOnline;
char abEnet[6];
char abOnline[20];
};
struct XNKEY
{
char ab[16];
};
struct _XSESSION_INFO
{
XNKID sessionID;
XNADDR hostAddress;
XNKEY keyExchangeKey;
};
struct mapArena_t
{
char uiName[32];
char mapName[16];
char description[32];
char mapimage[32];
char keys[32][16];
char values[32][64];
char pad[144];
};
struct newMapArena_t
{
char uiName[32];
char oldMapName[16];
char description[32];
char mapimage[32];
char keys[32][16];
char values[32][64];
char other[144];
char mapName[32];
};
struct gameTypeName_t
{
char gameType[12];
char uiName[32];
};
typedef struct party_s
{
unsigned char pad1[544];
int privateSlots;
int publicSlots;
} party_t;
typedef struct PartyData_s
{
DWORD unk;
} PartyData_t;
struct fileInIwd_s
{
unsigned int pos;
char *name;
fileInIwd_s *next;
};
struct iwd_t
{
char iwdFilename[256];
char iwdBasename[256];
char iwdGamename[256];
char *handle;
int checksum;
int pure_checksum;
volatile int hasOpenFile;
int numfiles;
char referenced;
unsigned int hashSize;
fileInIwd_s **hashTable;
fileInIwd_s *buildBuffer;
};
#ifdef IDA
typedef void _iobuf;
#endif
union qfile_gus
{
_iobuf *o;
char *z;
};
struct qfile_us
{
qfile_gus file;
int iwdIsClone;
};
struct fileHandleData_t
{
qfile_us handleFiles;
int handleSync;
int fileSize;
int zipFilePos;
iwd_t *zipFile;
int streamed;
char name[256];
};
typedef struct {
char path[256]; // c:\quake3
char gamedir[256]; // baseq3
} directory_t;
typedef struct searchpath_s
{
searchpath_s* next;
iwd_t *iwd;
directory_t* dir;
int bLocalized;
int ignore;
int ignorePureCheck;
int language;
} searchpath_t;
struct SafeArea
{
int fontHeight;
int textHeight;
int textWidth;
float left;
float top;
float right;
float bottom;
};
#pragma pack(push, 4)
struct SpawnVar
{
bool spawnVarsValid;
int numSpawnVars;
char *spawnVars[64][2];
int numSpawnVarChars;
char spawnVarChars[2048];
};
#pragma pack(pop)
typedef char mapname_t[40];
struct traceWork_t
{
/*TraceExtents*/int extents;
float delta[3];
float deltaLen;
float deltaLenSq;
float delta2DLen;
float delta2DLenSq;
float size[3];
Bounds bounds;
int contents;
bool isPoint;
bool axialCullOnly;
float radius;
float offset[3];
float radiusOffset[3];
float boundingRadius;
/*TraceThreadInfo*/ int threadInfo;
/*CM_WorldTraceCallbacks*/ void *callbacks;
};
struct gameState_t
{
int stringOffsets[4139];
char stringData[131072];
int dataCount;
} gameState;
struct VariableStackBuffer
{
const char *pos;
unsigned __int16 size;
unsigned __int16 bufLen;
unsigned __int16 localId;
char time;
char buf[1];
};
enum VariableType
{
VAR_UNDEFINED = 0x0,
VAR_BEGIN_REF = 0x1,
VAR_POINTER = 0x1,
VAR_STRING = 0x2,
VAR_ISTRING = 0x3,
VAR_VECTOR = 0x4,
VAR_END_REF = 0x5,
VAR_FLOAT = 0x5,
VAR_INTEGER = 0x6,
VAR_CODEPOS = 0x7,
VAR_PRECODEPOS = 0x8,
VAR_FUNCTION = 0x9,
VAR_BUILTIN_FUNCTION = 0xA,
VAR_BUILTIN_METHOD = 0xB,
VAR_STACK = 0xC,
VAR_ANIMATION = 0xD,
VAR_PRE_ANIMATION = 0xE,
VAR_THREAD = 0xF,
VAR_NOTIFY_THREAD = 0x10,
VAR_TIME_THREAD = 0x11,
VAR_CHILD_THREAD = 0x12,
VAR_OBJECT = 0x13,
VAR_DEAD_ENTITY = 0x14,
VAR_ENTITY = 0x15,
VAR_ARRAY = 0x16,
VAR_DEAD_THREAD = 0x17,
VAR_COUNT = 0x18,
VAR_FREE = 0x18,
VAR_THREAD_LIST = 0x19,
VAR_ENDON_LIST = 0x1A,
VAR_TOTAL_COUNT = 0x1B,
};
union VariableUnion
{
int intValue;
unsigned int uintValue;
float floatValue;
unsigned int stringValue;
const float *vectorValue;
const char *codePosValue;
unsigned int pointerValue;
VariableStackBuffer *stackValue;
unsigned int entityOffset;
};
struct VariableValue
{
VariableUnion u;
VariableType type;
};
struct function_stack_t
{
const char* pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue* top;
VariableValue* startTop;
};
struct function_frame_t
{
function_stack_t fs;
int topType;
};
struct scrVmPub_t
{
unsigned int* localVars;
VariableValue* maxStack;
int function_count;
function_frame_t* function_frame;
VariableValue* top;
bool debugCode;
bool abort_on_error;
bool terminal_error;
unsigned int inparamcount;
unsigned int outparamcount;
function_frame_t function_frame_start[32];
VariableValue stack[2048];
};
enum UILocalVarType
{
UILOCALVAR_INT = 0x0,
UILOCALVAR_FLOAT = 0x1,
UILOCALVAR_STRING = 0x2,
};
union $B42A88463653BDCDFC5664844B4491DA
{
int integer;
float value;
const char *string;
};
struct UILocalVar
{
UILocalVarType type;
const char *name;
$B42A88463653BDCDFC5664844B4491DA u;
};
struct UILocalVarContext
{
UILocalVar table[256];
};
struct $1942E78D15753E2013144570239460A8
{
float x;
float y;
int lastMoveTime;
};
struct UiContext
{
int localClientNum;
float bias;
int realTime;
int frameTime;
$1942E78D15753E2013144570239460A8 cursor;
int isCursorVisible;
int paintFull;
int screenWidth;
int screenHeight;
float screenAspect;
float FPS;
float blurRadiusOut;
menuDef_t *Menus[640];
int menuCount;
menuDef_t *menuStack[16];
int openMenuCount;
UILocalVarContext localVars;
};
struct msg_t
{
int overflowed;
int readOnly;
char *data;
char *splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
};
struct XZoneInfo
{
const char *name;
int allocFlags;
int freeFlags;
};
enum FsListBehavior_e
{
FS_LIST_PURE_ONLY = 0x0,
FS_LIST_ALL = 0x1,
};
enum netsrc_t
{
NS_CLIENT1 = 0x0,
NS_SERVER = 0x1,
NS_MAXCLIENTS = 0x1,
NS_PACKET = 0x2,
};
enum netadrtype_t
{
NA_BOT = 0x0,
NA_BAD = 0x1,
NA_LOOPBACK = 0x2,
NA_BROADCAST = 0x3,
NA_IP = 0x4,
NA_IPX = 0x5,
NA_BROADCAST_IPX = 0x6,
};
typedef union
{
unsigned char bytes[4];
DWORD full;
} netIP_t;
struct netadr_t
{
netadrtype_t type;
//char ip[4];
netIP_t ip;
unsigned __int16 port;
char ipx[10];
};
struct netProfileInfo_t
{
char __pad0[0x5E0];
};
static_assert(sizeof(netProfileInfo_t) == 0x5E0);
struct netchan_t
{
int outgoingSequence;
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_t remoteAddress;
int qport;
int fragmentSequence;
int fragmentLength;
char* fragmentBuffer;
int fragmentBufferSize;
int unsentFragments;
int unsentFragmentStart;
int unsentLength;
char* unsentBuffer;
int unsentBufferSize;
netProfileInfo_t prof;
};
static_assert(sizeof(netchan_t) == 0x62C);
struct FxEditorElemAtlas
{
int behavior;
int index;
int fps;
int loopCount;
int colIndexBits;
int rowIndexBits;
int entryCount;
};
struct FxCurve
{
int dimensionCount;
int keyCount;
float keys[1];
};
union $81775853B5F1E1C6748A82ED93FC367C
{
FxElemVisuals visuals[32];
FxElemMarkVisuals markVisuals[16];
};
struct FxEditorTrailDef
{
FxTrailVertex verts[64];
int vertCount;
unsigned __int16 inds[128];
int indCount;
};
struct FxEditorElemDef
{
char name[48];
int editorFlags;
int flags;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxSpawnDefLooping spawnLooping;
FxSpawnDefOneShot spawnOneShot;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange elasticity;
FxEditorElemAtlas atlas;
float velScale[2][3];
FxCurve *velShape[2][3][2];
float rotationScale;
FxCurve *rotationShape[2];
float sizeScale[2];
FxCurve *sizeShape[2][2];
float scaleScale;
FxCurve *scaleShape[2];
FxCurve *color[2];
FxCurve *alpha[2];
float lightingFrac;
float decalFadeInTime;
float collOffset[3];
float collRadius;
FxEffectDef *effectOnImpact;
FxEffectDef *effectOnDeath;
int sortOrder;
FxEffectDef *emission;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
char elemType;
int visualCount;
$81775853B5F1E1C6748A82ED93FC367C ___u42;
int trailSplitDist;
int trailSplitArcDist;
int trailSplitTime;
int trailRepeatDist;
float trailScrollTime;
FxEditorTrailDef trailDef;
float sparkFountainGravity;
float sparkFountainBounceFrac;
float sparkFountainBounceRand;
float sparkFountainSparkSpacing;
float sparkFountainSparkLength;
int sparkFountainSparkCount;
float sparkFountainLoopTime;
float sparkFountainVelMin;
float sparkFountainVelMax;
float sparkFountainVelConeAngle;
float sparkFountainRestSpeed;
float sparkFountainBoostTime;
float sparkFountainBoostFactor;
};
struct FxEditorEffectDef
{
char name[64];
int elemCount;
FxEditorElemDef elems[32];
};
struct FxElemField
{
const char *keyName;
bool(__cdecl *handler)(const char **, FxEditorElemDef *);
};
enum $18B36A54AD92993D0728595D3504B7CB
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_TAIL = 0x2,
FX_ELEM_TYPE_TRAIL = 0x3,
FX_ELEM_TYPE_CLOUD = 0x4,
FX_ELEM_TYPE_SPARK_CLOUD = 0x5,
FX_ELEM_TYPE_SPARK_FOUNTAIN = 0x6,
FX_ELEM_TYPE_MODEL = 0x7,
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
FX_ELEM_TYPE_SOUND = 0xA,
FX_ELEM_TYPE_DECAL = 0xB,
FX_ELEM_TYPE_RUNNER = 0xC,
FX_ELEM_TYPE_COUNT = 0xD,
FX_ELEM_TYPE_LAST_SPRITE = 0x3,
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
};
struct infoParm_t
{
char *name;
int clearSolid;
int surfaceFlags;
int contents;
int toolFlags;
};
struct GfxImageFileHeader
{
char tag[3];
char version;
unsigned int flags;
char format;
char unused;
__int16 dimensions[3];
int fileSizeForPicmip[4];
};
enum $1FA877C9772E9F0892A93F52A91453E9
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_1D = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT = 0x6,
};
enum GfxImageFileFormat
{
IMG_FORMAT_INVALID = 0x0,
IMG_FORMAT_BITMAP_RGBA = 0x1,
IMG_FORMAT_BITMAP_RGB = 0x2,
IMG_FORMAT_BITMAP_LUMINANCE_ALPHA = 0x3,
IMG_FORMAT_BITMAP_LUMINANCE = 0x4,
IMG_FORMAT_BITMAP_ALPHA = 0x5,
IMG_FORMAT_WAVELET_RGBA = 0x6,
IMG_FORMAT_WAVELET_RGB = 0x7,
IMG_FORMAT_WAVELET_LUMINANCE_ALPHA = 0x8,
IMG_FORMAT_WAVELET_LUMINANCE = 0x9,
IMG_FORMAT_WAVELET_ALPHA = 0xA,
IMG_FORMAT_DXT1 = 0xB,
IMG_FORMAT_DXT3 = 0xC,
IMG_FORMAT_DXT5 = 0xD,
IMG_FORMAT_DXN = 0xE,
IMG_FORMAT_DXT3A_AS_LUMINANCE = 0xF,
IMG_FORMAT_DXT5A_AS_LUMINANCE = 0x10,
IMG_FORMAT_DXT3A_AS_ALPHA = 0x11,
IMG_FORMAT_DXT5A_AS_ALPHA = 0x12,
IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA = 0x13,
IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA = 0x14,
IMG_FORMAT_DXT1_AS_LUMINANCE = 0x15,
IMG_FORMAT_DXT1_AS_ALPHA = 0x16,
IMG_FORMAT_COUNT = 0x17,
};
enum $25EF9448C800B18F0C83DB367159AFD6
{
PART_TYPE_NO_QUAT = 0x0,
PART_TYPE_HALF_QUAT = 0x1,
PART_TYPE_FULL_QUAT = 0x2,
PART_TYPE_HALF_QUAT_NO_SIZE = 0x3,
PART_TYPE_FULL_QUAT_NO_SIZE = 0x4,
PART_TYPE_SMALL_TRANS = 0x5,
PART_TYPE_TRANS = 0x6,
PART_TYPE_TRANS_NO_SIZE = 0x7,
PART_TYPE_NO_TRANS = 0x8,
PART_TYPE_ALL = 0x9,
PART_TYPE_COUNT = 0xA,
};
enum $EDD38D6A57EF43793B1F773859FC039A
{
FS_SEEK_CUR = 0x0,
FS_SEEK_END = 0x1,
FS_SEEK_SET = 0x2,
};
#pragma region CUSTOM
enum itemTextStyle
{
ITEM_TEXTSTYLE_NORMAL = 0, // normal text
ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this )
ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this )
ITEM_TEXTSTYLE_BORDERED = 7, // border (stroke)
ITEM_TEXTSTYLE_BORDEREDMORE = 8, // more border :P
ITEM_TEXTSTYLE_MONOSPACE = 128,
ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
};
enum $53C66D4FC2874B6934A17E4ED449BCEB
{
// DB_ZONE_COMMON = 0x1,
// DB_ZONE_UI = 0x2,
// DB_ZONE_GAME = 0x4,
// DB_ZONE_LOAD = 0x8,
// DB_ZONE_DEV = 0x10,
// DB_ZONE_TRANSIENT = 0x20,
DB_ZONE_CODE_LOC = 0x0,
DB_ZONE_COMMON_LOC = 0x1,
DB_ZONE_CODE = 0x2,
DB_ZONE_COMMON = 0x4,
DB_ZONE_GAME = 0x8,
DB_ZONE_MOD = 0x10,
DB_ZONE_LOAD = 0x20,
DB_ZONE_DEV = 0x40
};
enum playerFlag
{
PLAYER_FLAG_NOCLIP = 1 << 0,
PLAYER_FLAG_UFO = 1 << 1,
PLAYER_FLAG_FROZEN = 1 << 2,
};
typedef enum
{
SESS_STATE_PLAYING = 0x0,
SESS_STATE_DEAD = 0x1,
SESS_STATE_SPECTATOR = 0x2,
SESS_STATE_INTERMISSION = 0x3
} sessionState_t;
typedef enum
{
CON_DISCONNECTED = 0x0,
CON_CONNECTING = 0x1,
CON_CONNECTED = 0x2
} clientConnected_t;
typedef struct gclient_s
{
playerState_s ps;
sessionState_t sessionState; // 12572
char pad0[40];
clientConnected_t connected; // 12616
char pad1[144];
unsigned int team; // 12764
char pad2[436];
int flags; // 13204
int spectatorClient;
int lastCmdTime;
int buttons;
int oldbuttons; // 13220
int latched_buttons; // 13224
int buttonsSinceLastFrame; // 13228
char pad3[700]; // 13232
} gclient_t;
static_assert(sizeof(gclient_t) == 13932);
struct EntHandle
{
unsigned __int16 number;
unsigned __int16 infoIndex;
};
struct entityShared_t
{
char isLinked;
char modelType;
char svFlags;
char isInUse;
Bounds box;
int contents;
Bounds absBox;
float currentOrigin[3];
float currentAngles[3];
EntHandle ownerNum;
int eventTime;
};
enum EntHandler
{
ENT_HANDLER_NULL = 0x0,
ENT_HANDLER_TRIGGER_MULTIPLE = 0x1,
ENT_HANDLER_TRIGGER_HURT = 0x2,
ENT_HANDLER_TRIGGER_HURT_TOUCH = 0x3,
ENT_HANDLER_TRIGGER_DAMAGE = 0x4,
ENT_HANDLER_SCRIPT_MOVER = 0x5,
ENT_HANDLER_SCRIPT_MODEL = 0x6,
ENT_HANDLER_GRENADE = 0x7,
ENT_HANDLER_TIMED_OBJECT = 0x8,
ENT_HANDLER_ROCKET = 0x9,
ENT_HANDLER_CLIENT = 0xA,
ENT_HANDLER_CLIENT_SPECTATOR = 0xB,
ENT_HANDLER_CLIENT_DEAD = 0xC,
ENT_HANDLER_PLAYER_CLONE = 0xD,
ENT_HANDLER_TURRET_INIT = 0xE,
ENT_HANDLER_TURRET = 0xF,
ENT_HANDLER_DROPPED_ITEM = 0x10,
ENT_HANDLER_ITEM_INIT = 0x11,
ENT_HANDLER_ITEM = 0x12,
ENT_HANDLER_PRIMARY_LIGHT = 0x13,
ENT_HANDLER_PLAYER_BLOCK = 0x14,
ENT_HANDLER_VEHICLE = 0x15,
ENT_HANDLER_COUNT
};
typedef struct gentity_s
{
entityState_s s;
entityShared_t r;
gclient_t* client; // 344
void /*Turret*/* turret;
void /*Vehicle*/* vehicle;
int physObjId;
unsigned __int16 model;
unsigned char physicsObject;
unsigned char takedamage;
unsigned char active;
unsigned char handler;
unsigned char team;
bool freeAfterEvent;
__int16 padding_short;
unsigned __int16 classname;
unsigned __int16 script_classname;
unsigned __int16 script_linkName;
unsigned __int16 target;
unsigned __int16 targetname;
unsigned int attachIgnoreCollision;
int spawnflags;
int flags;
int eventTime;
int clipmask;
int processedFrame;
EntHandle parent;
int nextthink;
int health;
int maxHealth;
int damage;
int count;
EntHandle missileTargetEnt;
EntHandle remoteControlledOwner;
gentity_s* tagChildren;
unsigned __int16 attachModelNames[19];
unsigned __int16 attachTagNames[19];
int useCount;
gentity_s* nextFree;
int birthTime;
char pad[100];
} gentity_t;
static_assert(sizeof(gentity_s) == 0x274);
struct lockonFireParms
{
bool lockon;
gentity_s* target;
float targetPosOrOffset[3];
bool topFire;
};
#pragma pack(push, 1)
typedef struct client_s
{
clientstate_t state; // 0
char __pad0[4]; // 4
int deltaMessage; // 8
char __pad1[12]; // 12
netchan_t netchan; // 24
char __pad2[20]; // 1604
const char* delayDropReason; // 1624
char connectInfoString[1024]; // 1628
char __pad3[132096]; // 2652
int reliableSequence; // 134748
int reliableAcknowledge; // 134752
int reliableSent; // 134756
int messageAcknowledge; // 134760
int gamestateMessageNum; // 134764
int challenge; // 134768
usercmd_s lastUsercmd; // 134772
int lastClientCommand; // 134812
char lastClientCommandString[1024]; // 134816
gentity_t* gentity; // 135840
char name[16]; // 135844
char __pad4[4]; // 135860
int lastPacketTime; // 135864
int lastConnectTime; // 135868
int snapNum; // 135872
int __pad5; // 135876
short ping; // 135880
char __pad6[14]; // 135882
int pureAuthentic; // 135896
char __pad7[133138]; // 135900
short scriptID; // 269038
int isBot; // 269040
int serverID; // 269044
char __pad8[9224]; // 269048
unsigned __int64 steamID; // 278272
char __pad9[403592]; // 278280
} client_t;
#pragma pack(pop)
static_assert(sizeof(client_t) == 0xA6790);
struct CModelAllocData
{
void* mainArray;
void* vertexBuffer;
void* indexBuffer;
};
struct CModelSectionHeader
{
int size;
int offset;
int fixupStart;
int fixupCount;
void* buffer;
};
enum CModelSection
{
SECTION_MAIN = 0,
SECTION_INDEX = 1,
SECTION_VERTEX = 2,
SECTION_FIXUP = 3,
};
struct CModelHeader
{
int version;
unsigned int signature;
CModelSectionHeader sectionHeader[4];
};
typedef struct punctuation_s
{
char *p; //punctuation character(s)
int n; //punctuation indication
struct punctuation_s *next; //next punctuation
} punctuation_t;
#define MAX_TOKEN 1024
#define MAX_TOKENLENGTH 1024
typedef struct token_s
{
char string[MAX_TOKEN]; //available token
int type; //last read token type
int subtype; //last read token sub type
unsigned long int intvalue; //integer value
long double floatvalue; //floating point value
char *whitespace_p; //start of white space before token
char *endwhitespace_p; //start of white space before token
int line; //line the token was on
int linescrossed; //lines crossed in white space
struct token_s *next; //next token in chain
} token_t;
typedef struct script_s
{
char filename[64]; //file name of the script
char *buffer; //buffer containing the script
char *script_p; //current pointer in the script
char *end_p; //pointer to the end of the script
char *lastscript_p; //script pointer before reading token
char *whitespace_p; //begin of the white space
char *endwhitespace_p; //end of the white space
int length; //length of the script in bytes
int line; //current line in script
int lastline; //line before reading token
int tokenavailable; //set by UnreadLastToken
int flags; //several script flags
punctuation_t *punctuations; //the punctuations used in the script
punctuation_t **punctuationtable;
token_t token; //available token
struct script_s *next; //next script in a chain
} script_t;
typedef struct define_s
{
char *name; //define name
int flags; //define flags
int builtin; // > 0 if builtin define
int numparms; //number of define parameters
token_t *parms; //define parameters
token_t *tokens; //macro tokens (possibly containing parm tokens)
struct define_s *next; //next defined macro in a list
struct define_s *hashnext; //next define in the hash chain
} define_t;
typedef struct indent_s
{
int type; //indent type
int skip; //true if skipping current indent
script_t *script; //script the indent was in
struct indent_s *next; //next indent on the indent stack
} indent_t;
typedef struct source_s
{
char filename[64]; //file name of the script
char includepath[64]; //path to include files
punctuation_t *punctuations; //punctuations to use
script_t *scriptstack; //stack with scripts of the source
token_t *tokens; //tokens to read first
define_t *defines; //list with macro definitions
define_t **definehash; //hash chain with defines
indent_t *indentstack; //stack with indents
int skip; // > 0 if skipping conditional code
token_t token; //last read token
} source_t;
typedef struct pc_token_s
{
int type;
int subtype;
int intvalue;
float floatvalue;
char string[MAX_TOKENLENGTH];
} pc_token_t;
typedef struct keywordHash_s
{
char *keyword;
bool(*func)(menuDef_t *item, int handle);
//struct keywordHash_s *next;
} keywordHash_t;
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_DFOG = 0x6,
TECHNIQUE_EMISSIVE_SHADOW = 0x7,
TECHNIQUE_EMISSIVE_SHADOW_DFOG = 0x8,
TECHNIQUE_LIT_BEGIN = 0x9,
TECHNIQUE_LIT = 0x9,
TECHNIQUE_LIT_DFOG = 0xA,
TECHNIQUE_LIT_SUN = 0xB,
TECHNIQUE_LIT_SUN_DFOG = 0xC,
TECHNIQUE_LIT_SUN_SHADOW = 0xD,
TECHNIQUE_LIT_SUN_SHADOW_DFOG = 0xE,
TECHNIQUE_LIT_SPOT = 0xF,
TECHNIQUE_LIT_SPOT_DFOG = 0x10,
TECHNIQUE_LIT_SPOT_SHADOW = 0x11,
TECHNIQUE_LIT_SPOT_SHADOW_DFOG = 0x12,
TECHNIQUE_LIT_OMNI = 0x13,
TECHNIQUE_LIT_OMNI_DFOG = 0x14,
TECHNIQUE_LIT_OMNI_SHADOW = 0x15,
TECHNIQUE_LIT_OMNI_SHADOW_DFOG = 0x16,
TECHNIQUE_LIT_INSTANCED = 0x17,
TECHNIQUE_LIT_INSTANCED_DFOG = 0x18,
TECHNIQUE_LIT_INSTANCED_SUN = 0x19,
TECHNIQUE_LIT_INSTANCED_SUN_DFOG = 0x1A,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x1B,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW_DFOG = 0x1C,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x1D,
TECHNIQUE_LIT_INSTANCED_SPOT_DFOG = 0x1E,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x1F,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW_DFOG = 0x20,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x21,
TECHNIQUE_LIT_INSTANCED_OMNI_DFOG = 0x22,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x23,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW_DFOG = 0x24,
TECHNIQUE_LIT_END = 0x25,
TECHNIQUE_LIGHT_SPOT = 0x25,
TECHNIQUE_LIGHT_OMNI = 0x26,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x27,
TECHNIQUE_FAKELIGHT_NORMAL = 0x28,
TECHNIQUE_FAKELIGHT_VIEW = 0x29,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x2A,
TECHNIQUE_CASE_TEXTURE = 0x2B,
TECHNIQUE_WIREFRAME_SOLID = 0x2C,
TECHNIQUE_WIREFRAME_SHADED = 0x2D,
TECHNIQUE_DEBUG_BUMPMAP = 0x2E,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x2F,
TECHNIQUE_COUNT = 0x30,
TECHNIQUE_TOTAL_COUNT = 0x31,
TECHNIQUE_NONE = 0x32,
};
enum MaterialVertexDeclType
{
VERTDECL_GENERIC = 0x0,
VERTDECL_PACKED = 0x1,
VERTDECL_WORLD = 0x2,
VERTDECL_WORLD_T1N0 = 0x3,
VERTDECL_WORLD_T1N1 = 0x4,
VERTDECL_WORLD_T2N0 = 0x5,
VERTDECL_WORLD_T2N1 = 0x6,
VERTDECL_WORLD_T2N2 = 0x7,
VERTDECL_WORLD_T3N0 = 0x8,
VERTDECL_WORLD_T3N1 = 0x9,
VERTDECL_WORLD_T3N2 = 0xA,
VERTDECL_WORLD_T4N0 = 0xB,
VERTDECL_WORLD_T4N1 = 0xC,
VERTDECL_WORLD_T4N2 = 0xD,
VERTDECL_POS_TEX = 0xE,
VERTDECL_STATICMODELCACHE = 0xF,
VERTDECL_COUNT = 0x10,
};
struct $A6DFE8F2BEFD3E7315B44D22E582538B
{
unsigned int stride;
IDirect3DVertexBuffer9 *vb;
unsigned int offset;
};
struct GfxCmdBufPrimState
{
IDirect3DDevice9 *device;
IDirect3DIndexBuffer9 *indexBuffer;
MaterialVertexDeclType vertDeclType;
$A6DFE8F2BEFD3E7315B44D22E582538B streams[2];
IDirect3DVertexDeclaration9 *vertexDecl;
};
enum GfxDepthRangeType
{
GFX_DEPTH_RANGE_SCENE = 0x0,
GFX_DEPTH_RANGE_VIEWMODEL = 0x2,
GFX_DEPTH_RANGE_FULL = 0xFFFFFFFF,
};
struct GfxViewport
{
int x;
int y;
int width;
int height;
};
enum GfxRenderTargetId
{
R_RENDERTARGET_SAVED_SCREEN = 0x0,
R_RENDERTARGET_FRAME_BUFFER = 0x1,
R_RENDERTARGET_SCENE = 0x2,
R_RENDERTARGET_RESOLVED_POST_SUN = 0x3,
R_RENDERTARGET_RESOLVED_SCENE = 0x4,
R_RENDERTARGET_FLOAT_Z = 0x5,
R_RENDERTARGET_PINGPONG_0 = 0x6,
R_RENDERTARGET_PINGPONG_1 = 0x7,
R_RENDERTARGET_POST_EFFECT_0 = 0x8,
R_RENDERTARGET_POST_EFFECT_1 = 0x9,
R_RENDERTARGET_SHADOWMAP_LARGE = 0xA,
R_RENDERTARGET_SHADOWMAP_SMALL = 0xB,
R_RENDERTARGET_COUNT = 0xC,
R_RENDERTARGET_NONE = 0xD,
};
struct /*__declspec(align(16))*/ GfxCmdBufState
{
char refSamplerState[16];
unsigned int samplerState[16];
GfxTexture *samplerTexture[16];
GfxCmdBufPrimState prim;
Material *material;
MaterialTechniqueType techType;
MaterialTechnique *technique;
MaterialPass *pass;
unsigned int passIndex;
GfxDepthRangeType depthRangeType;
float depthRangeNear;
float depthRangeFar;
unsigned __int64 vertexShaderConstState[64];
unsigned __int64 pixelShaderConstState[256];
char alphaRef;
unsigned int refStateBits[2];
unsigned int activeStateBits[2];
MaterialPixelShader *pixelShader;
MaterialVertexShader *vertexShader;
unsigned int scissorX;
unsigned int scissorY;
unsigned int scissorW;
unsigned int scissorH;
unsigned int pixPrimarySortKey;
unsigned int pixSceneLightIndex;
Material *pixMaterial;
MaterialTechnique *pixTechnique;
int pixCombine;
GfxViewport viewport;
GfxRenderTargetId renderTargetId;
Material *origMaterial;
MaterialTechniqueType origTechType;
};
struct GfxCmdBufContext
{
/*GfxCmdBufSourceState*/ void *source;
GfxCmdBufState *state;
};
struct GfxDrawGroupSetupFields
{
unsigned __int16 materialSortedIndex : 15;
unsigned __int16 useHeroLighting : 1;
char sceneLightIndex;
char surfType;
};
union GfxDrawGroupSetup
{
GfxDrawGroupSetupFields fields;
unsigned int packed;
};
struct GfxMarkSurfLightingFields
{
char lmapIndex;
char reflectionProbeIndex;
unsigned __int16 modelIndex;
};
union GfxMarkSurfLighting
{
GfxMarkSurfLightingFields fields;
unsigned int packed;
};
struct GfxMarkSurf
{
GfxDrawGroupSetup drawGroup;
unsigned __int16* indices;
unsigned __int16 triCount;
char modelType;
char pad;
GfxMarkSurfLighting lighting;
};
struct GfxCodeSurf
{
GfxDrawGroupSetup drawGroup;
unsigned int triCount;
unsigned __int16* indices;
unsigned __int16 argOffset;
unsigned __int16 argCount;
};
struct __declspec(align(4)) GfxGlassSurf
{
GfxDrawGroupSetup drawGroup;
char pad;
char reflectionProbeIndex;
unsigned __int16 triCount;
unsigned __int16* indices;
unsigned __int16 lightingHandle;
};
struct GfxCloudSurfFields
{
unsigned __int16 materialSortedIndex;
char cloudDataIndex;
char surfType;
};
union GfxCloudSurf
{
GfxCloudSurfFields fields;
unsigned int packed;
};
struct GfxSparkSurfFields
{
unsigned __int16 materialSortedIndex;
unsigned __int16 sparkDataIndex;
};
union GfxSparkSurf
{
GfxSparkSurfFields fields;
unsigned int packed;
};
struct GfxSceneDef
{
int time;
float floatTime;
float viewOffset[3];
GfxImage* sunShadowImage;
float sunShadowPixelAdjust[4];
};
struct GfxLight
{
char type;
char canUseShadowMap;
char unused[2];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
unsigned int spotShadowIndex;
GfxLightDef* def;
};
struct GfxVisibleLight
{
char pad[0x2004];
};
struct GfxEntity
{
unsigned int renderFxFlags;
float materialTime;
};
struct GfxSkinnedXModelSurfs
{
void* firstSurf;
};
struct GfxSceneEntityCull
{
volatile unsigned int state;
Bounds bounds;
GfxSkinnedXModelSurfs skinnedSurfs;
};
union GfxSceneEntityInfo
{
void/*cpose_t*/* pose;
unsigned __int16* cachedLightingHandle;
};
struct DSkelPartBits
{
int anim[6];
int control[6];
int worldCtrl[6];
int skel[6];
};
struct DSkel
{
DSkelPartBits partBits;
int timeStamp;
/*DObjAnimMat*/void* mat;
};
struct DObj
{
/*XAnimTree_s*/ void* tree;
unsigned __int16 duplicateParts;
unsigned __int16 entnum;
char duplicatePartsSize;
char numModels;
char numBones;
char flags;
unsigned int ignoreCollision;
volatile int locked;
DSkel skel;
float radius;
unsigned int hidePartBits[6];
XModel** models;
};
struct GfxSceneEntity
{
float lightingOrigin[3];
GfxPlacement placement;
GfxSceneEntityCull cull;
char lods[32];
unsigned __int32 gfxEntIndex : 7;
unsigned __int32 entnum : 12;
unsigned __int32 renderFxFlags : 13;
DObj* obj;
GfxSceneEntityInfo info;
char reflectionProbeIndex;
};
struct GfxScaledPlacement
{
GfxPlacement base;
float scale;
};
struct GfxSceneModel
{
XModelDrawInfo info;
XModel* model;
DObj* obj;
GfxScaledPlacement placement;
unsigned __int32 gfxEntIndex : 7;
unsigned __int32 entnum : 12;
unsigned __int32 renderFxFlags : 13;
float radius;
unsigned __int16* cachedLightingHandle;
float lightingOrigin[3];
char reflectionProbeIndex;
char lod;
};
struct __declspec(align(4)) GfxSceneBrush
{
BModelDrawInfo info;
unsigned __int16 entnum;
GfxBrushModel* bmodel;
GfxPlacement placement;
char reflectionProbeIndex;
};
union GfxSceneGlass
{
struct
{
bool rendered;
char reflectionProbeIndex;
unsigned __int16 lightingHandle;
};
unsigned int packed;
};
union GfxEntCellRefInfo
{
float radius;
GfxBrushModel* bmodel;
};
struct GfxSceneDpvs
{
unsigned int localClientNum;
char* entVisData[7];
unsigned __int16* sceneXModelIndex;
unsigned __int16* sceneDObjIndex;
GfxEntCellRefInfo* entInfo[4];
};
struct __declspec(align(64)) GfxScene
{
GfxCodeSurf codeEmissiveSurfs[2048];
GfxCodeSurf codeTransSurfs[640];
GfxMarkSurf markSurfs[1536];
GfxGlassSurf glassSurfs[768];
GfxCloudSurf cloudSurfs[256];
GfxDrawSurf drawSurfsDepthHack[32];
GfxDrawSurf drawSurfsLitOpaque[8192];
GfxDrawSurf drawSurfsLitTrans[2048];
GfxDrawSurf drawSurfsEmissive[8192];
GfxDrawSurf drawSurfsSunShadow0[4096];
GfxDrawSurf drawSurfsSunShadow1[8192];
GfxDrawSurf drawSurfsSpotShadow0[896];
GfxDrawSurf drawSurfsSpotShadow1[896];
GfxDrawSurf drawSurfsSpotShadow2[896];
GfxDrawSurf drawSurfsSpotShadow3[896];
unsigned int sceneLightIsUsed[32];
unsigned int cachedSceneLightIsUsed[4][32];
GfxSparkSurf sparkSurfs[64];
unsigned int drawSurfLimit[10];
volatile int drawSurfCount[10];
GfxDrawSurf* drawSurfs[10];
volatile int codeSurfUser[2];
volatile int markMeshGuard;
unsigned int codeEmissiveSurfCount;
unsigned int codeTransSurfCount;
unsigned int markSurfCount;
unsigned int glassSurfCount;
GfxSceneDef def;
unsigned int addedLightCount;
GfxLight addedLight[32];
bool isAddedLightCulled[32];
float dynamicSpotLightNearPlaneOffset;
float dynamicSpotLightLength;
GfxVisibleLight visLight[4];
GfxVisibleLight visLightShadow[1];
unsigned int* entOverflowedDrawBuf;
volatile int gfxEntCount;
GfxEntity gfxEnts[128];
int sceneDObjCount;
int preClientSceneDObjCount;
int sceneDObjCountAtMark;
GfxSceneEntity sceneDObj[520];
char sceneDObjVisData[7][512];
int sceneDObjMarkableViewmodelIndex;
unsigned int sceneDObjFirstViewmodelIndex;
unsigned int sceneDObjViewmodelCount;
volatile int sceneModelCount;
int sceneModelCountAtMark;
int sceneDObjModelCount;
GfxSceneModel sceneModel[1024];
char sceneModelVisData[7][1024];
volatile int sceneBrushCount;
int sceneBrushCountAtMark;
GfxSceneBrush sceneBrush[512];
char sceneBrushVisData[3][512];
GfxSceneGlass sceneGlass[1024];
unsigned int sceneDynModelCount;
unsigned int sceneDynBrushCount;
int gfxEntCountAtMark;
GfxSceneDpvs dpvs;
int updateSound;
int allowAddDObj;
};
enum TextRenderFlags
{
TEXT_RENDERFLAG_FORCEMONOSPACE = 0x1,
TEXT_RENDERFLAG_CURSOR = 0x2,
TEXT_RENDERFLAG_DROPSHADOW = 0x4,
TEXT_RENDERFLAG_DROPSHADOW_EXTRA = 0x8,
TEXT_RENDERFLAG_GLOW = 0x10,
TEXT_RENDERFLAG_GLOW_FORCE_COLOR = 0x20,
TEXT_RENDERFLAG_FX_DECODE = 0x40,
TEXT_RENDERFLAG_PADDING = 0x80,
TEXT_RENDERFLAG_SUBTITLETEXT = 0x100,
TEXT_RENDERFLAG_CINEMATIC = 0x200,
TEXT_RENDERFLAG_OUTLINE = 0x400,
TEXT_RENDERFLAG_OUTLINE_EXTRA = 0x800,
};
enum FontPassType
{
FONTPASS_NORMAL = 0x0,
FONTPASS_GLOW = 0x1,
FONTPASS_OUTLINE = 0x2,
FONTPASS_COUNT = 0x3,
};
struct AimInput
{
float deltaTime;
float deltaTimeScaled;
float pitch;
float pitchAxis;
float pitchMax;
float yaw;
float yawAxis;
float yawMax;
float forwardAxis;
float rightAxis;
int buttons;
int localClientNum;
};
struct AimOutput
{
float pitch;
float yaw;
float meleeChargeYaw;
char meleeChargeDist;
};
struct clientLogo_t
{
int startTime;
int duration;
int fadein;
int fadeout;
Material* material[2];
};
struct vidConfig_t
{
unsigned int sceneWidth;
unsigned int sceneHeight;
unsigned int displayWidth;
unsigned int displayHeight;
unsigned int displayFrequency;
int isFullscreen;
float aspectRatioWindow;
float aspectRatioScenePixel;
float aspectRatioDisplayPixel;
unsigned int maxTextureSize;
unsigned int maxTextureMaps;
bool deviceSupportsGamma;
};
struct trDebugLine_t
{
float start[3];
float end[3];
float color[4];
int depthTest;
};
struct trDebugString_t
{
float xyz[3];
float color[4];
float scale;
char text[96];
};
struct clientDebugStringInfo_t
{
int max;
int num;
trDebugString_t* strings;
int* durations;
};
struct clientDebugLineInfo_t
{
int max;
int num;
trDebugLine_t* lines;
int* durations;
};
struct clientDebug_t
{
int prevFromServer;
int fromServer;
clientDebugStringInfo_t clStrings;
clientDebugStringInfo_t svStringsBuffer;
clientDebugStringInfo_t svStrings;
clientDebugLineInfo_t clLines;
clientDebugLineInfo_t svLinesBuffer;
clientDebugLineInfo_t svLines;
};
struct ClientMatchData
{
char def[64];
char data[1024];
};
struct clientStatic_t
{
int quit;
int hunkUsersStarted;
char servername[256];
int rendererStarted;
int soundStarted;
int uiStarted;
int frametime;
float frametime_base;
int realtime;
bool gpuSyncedPrevFrame;
bool inputUpdatedPrevFrame;
clientLogo_t logo;
float mapCenter[3];
int lastServerPinged;
int pingedServerCount;
int totalServersParsed;
int pingUpdateSource;
Material* whiteMaterial;
Material* consoleMaterial;
Font_s* consoleFont;
vidConfig_t vidConfig;
clientDebug_t debug;
int doVidRestart;
ClientMatchData matchData;
XNADDR xnaddrs[18];
float debugRenderPos[3];
int skelValid;
int skelTimeStamp;
volatile int skelMemPos;
char skelMemory[262144];
char* skelMemoryStart;
bool allowedAllocSkel;
int serverId;
gameState_t gameState;
clSnapshot_t noDeltaSnapshot;
int nextNoDeltaEntity;
entityState_s noDeltaEntities[1024];
};
struct ConDrawInputGlob
{
char autoCompleteChoice[64];
int matchIndex;
int matchCount;
const char* inputText;
int inputTextLen;
bool hasExactMatch;
bool mayAutoComplete;
float x;
float y;
float leftX;
float fontHeight;
};
struct ScreenPlacement
{
float scaleVirtualToReal[2];
float scaleVirtualToFull[2];
float scaleRealToVirtual[2];
float realViewportPosition[2];
float realViewportSize[2];
float virtualViewableMin[2];
float virtualViewableMax[2];
float realViewableMin[2];
float realViewableMax[2];
float virtualAdjustableMin[2];
float virtualAdjustableMax[2];
float realAdjustableMin[2];
float realAdjustableMax[2];
float subScreenLeft;
};
struct serverStatusInfo_t
{
char address[64];
const char* lines[128][4];
char text[1024];
char pings[54];
int numLines;
};
struct pendingServer_t
{
char adrstr[64];
char name[64];
int startTime;
int serverNum;
int valid;
};
struct pendingServerStatus_t
{
int num;
pendingServer_t server[16];
};
struct pinglist_t
{
char adrstr[64];
int start;
};
struct serverStatus_s
{
pinglist_t pingList[16];
int numqueriedservers;
int currentping;
int nextpingtime;
int maxservers;
int refreshtime;
int numServers;
int sortKey;
int sortDir;
int lastCount;
int refreshActive;
int currentServer;
int displayServers[20000];
int numDisplayServers;
int serverCount;
int numPlayersOnServers;
int nextDisplayRefresh;
int nextSortTime;
int motdLen;
int motdWidth;
int motdPaintX;
int motdPaintX2;
int motdOffset;
int motdTime;
char motd[1024];
};
struct mapInfo
{
char mapName[32];
char mapLoadName[16];
char mapDescription[32];
char mapLoadImage[32];
char mapCustomKey[32][16];
char mapCustomValue[32][64];
int mapCustomCount;
int teamMembers;
int typeBits;
int timeToBeat[32];
int active;
};
struct gameTypeInfo
{
char gameType[12];
char gameTypeName[32];
};
struct CachedAssets_t
{
Material* scrollBarArrowUp;
Material* scrollBarArrowDown;
Material* scrollBarArrowLeft;
Material* scrollBarArrowRight;
Material* scrollBar;
Material* scrollBarThumb;
Material* sliderBar;
Material* sliderThumb;
Material* whiteMaterial;
Material* cursor;
Material* textDecodeCharacters;
Material* textDecodeCharactersGlow;
Font_s* bigFont;
Font_s* smallFont;
Font_s* consoleFont;
Font_s* boldFont;
Font_s* textFont;
Font_s* extraBigFont;
Font_s* objectiveFont;
Font_s* hudBigFont;
Font_s* hudSmallFont;
snd_alias_list_t* itemFocusSound;
};
struct sharedUiInfo_t
{
CachedAssets_t assets;
int playerCount;
char playerNames[18][32];
char teamNames[18][32];
int playerClientNums[18];
volatile int updateGameTypeList;
int numGameTypes;
gameTypeInfo gameTypes[32];
int numCustomGameTypes;
gameTypeInfo customGameTypes[32];
char customGameTypeCancelState[2048];
int numJoinGameTypes;
gameTypeInfo joinGameTypes[32];
volatile int updateArenas;
int mapCount;
mapInfo mapList[128];
int mapIndexSorted[128];
bool mapsAreSorted;
Material* serverHardwareIconList[9];
unsigned __int64 partyMemberXuid;
Material* talkingIcons[2];
serverStatus_s serverStatus;
char serverStatusAddress[64];
serverStatusInfo_t serverStatusInfo;
int nextServerStatusRefresh;
pendingServerStatus_t pendingServerStatus;
};
struct GraphFloat
{
char name[64];
float knots[32][2];
unsigned __int16 knotCount;
float scale;
};
struct __declspec(align(8)) cg_s
{
playerState_s predictedPlayerState;
char _pad0[0x254];
void* snap;
void* nextSnap;
char _pad1[0x673DC];
int frametime; // + 0x6A754
int time;
int oldTime;
int physicalsTime;
char _pad2[0x9600]; // + 0x6A758
float compassMapWorldSize[2]; // + 0x73D64
char _pad3[0x74]; // + 0x73D6C
float selectedLocation[2]; // + 0x73DE0
float selectedLocationAngle;
float selectedAngleLocation[2];
float selectedLocationPrev[2];
float selectedLocationAnglePrev;
char _pad4[0x89740];
};
static_assert(sizeof(cg_s) == 0xFD540);
static constexpr auto MAX_GAMEPADS = 1;
static constexpr auto GPAD_VALUE_MASK = 0xFFFFFFFu;
static constexpr auto GPAD_DPAD_MASK = XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_RIGHT;
static constexpr auto GPAD_DIGITAL_MASK = 1u << 28;
static constexpr auto GPAD_ANALOG_MASK = 1u << 29;
static constexpr auto GPAD_STICK_MASK = 1u << 30;
enum GamePadButton
{
GPAD_NONE = 0,
GPAD_UP = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_UP & GPAD_VALUE_MASK),
GPAD_DOWN = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_DOWN & GPAD_VALUE_MASK),
GPAD_LEFT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_LEFT & GPAD_VALUE_MASK),
GPAD_RIGHT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_RIGHT & GPAD_VALUE_MASK),
GPAD_START = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_START & GPAD_VALUE_MASK),
GPAD_BACK = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_BACK & GPAD_VALUE_MASK),
GPAD_L3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_THUMB & GPAD_VALUE_MASK),
GPAD_R3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_THUMB & GPAD_VALUE_MASK),
GPAD_L_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_SHOULDER & GPAD_VALUE_MASK),
GPAD_R_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_SHOULDER & GPAD_VALUE_MASK),
GPAD_A = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_A & GPAD_VALUE_MASK),
GPAD_B = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_B & GPAD_VALUE_MASK),
GPAD_X = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_X & GPAD_VALUE_MASK),
GPAD_Y = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_Y & GPAD_VALUE_MASK),
GPAD_L_TRIG = GPAD_ANALOG_MASK | (0 & GPAD_VALUE_MASK),
GPAD_R_TRIG = GPAD_ANALOG_MASK | (1 & GPAD_VALUE_MASK),
};
enum GamePadStick
{
GPAD_INVALID = 0x0,
GPAD_LX = GPAD_STICK_MASK | (0 & GPAD_VALUE_MASK),
GPAD_LY = GPAD_STICK_MASK | (1 & GPAD_VALUE_MASK),
GPAD_RX = GPAD_STICK_MASK | (2 & GPAD_VALUE_MASK),
GPAD_RY = GPAD_STICK_MASK | (3 & GPAD_VALUE_MASK),
};
enum GamePadButtonEvent
{
GPAD_BUTTON_RELEASED = 0x0,
GPAD_BUTTON_PRESSED = 0x1,
GPAD_BUTTON_UPDATE = 0x2,
};
enum GamepadPhysicalAxis
{
GPAD_PHYSAXIS_NONE = -1,
GPAD_PHYSAXIS_RSTICK_X = 0x0,
GPAD_PHYSAXIS_RSTICK_Y = 0x1,
GPAD_PHYSAXIS_LSTICK_X = 0x2,
GPAD_PHYSAXIS_LSTICK_Y = 0x3,
GPAD_PHYSAXIS_RTRIGGER = 0x4,
GPAD_PHYSAXIS_LTRIGGER = 0x5,
GPAD_PHYSAXIS_COUNT,
};
enum GamepadVirtualAxis
{
GPAD_VIRTAXIS_NONE = -1,
GPAD_VIRTAXIS_SIDE = 0x0,
GPAD_VIRTAXIS_FORWARD = 0x1,
GPAD_VIRTAXIS_UP = 0x2,
GPAD_VIRTAXIS_YAW = 0x3,
GPAD_VIRTAXIS_PITCH = 0x4,
GPAD_VIRTAXIS_ATTACK = 0x5,
GPAD_VIRTAXIS_COUNT
};
enum GamePadStickDir
{
GPAD_STICK_POS = 0x0,
GPAD_STICK_NEG = 0x1,
GPAD_STICK_DIR_COUNT
};
enum GamepadMapping
{
GPAD_MAP_NONE = -1,
GPAD_MAP_LINEAR = 0x0,
GPAD_MAP_SQUARED = 0x1,
GPAD_MAP_COUNT
};
struct ButtonToCodeMap_t
{
GamePadButton padButton;
int code;
};
struct StickToCodeMap_t
{
GamePadStick padStick;
int posCode;
int negCode;
};
struct GamepadVirtualAxisMapping
{
GamepadPhysicalAxis physicalAxis;
GamepadMapping mapType;
};
struct GpadAxesGlob
{
float axesValues[GPAD_PHYSAXIS_COUNT];
GamepadVirtualAxisMapping virtualAxes[GPAD_VIRTAXIS_COUNT];
};
enum weaponstate_t
{
WEAPON_READY = 0x0,
WEAPON_RAISING = 0x1,
WEAPON_RAISING_ALTSWITCH = 0x2,
WEAPON_DROPPING = 0x3,
WEAPON_DROPPING_QUICK = 0x4,
WEAPON_DROPPING_ALT = 0x5,
WEAPON_FIRING = 0x6,
WEAPON_RECHAMBERING = 0x7,
WEAPON_RELOADING = 0x8,
WEAPON_RELOADING_INTERUPT = 0x9,
WEAPON_RELOAD_START = 0xA,
WEAPON_RELOAD_START_INTERUPT = 0xB,
WEAPON_RELOAD_END = 0xC,
WEAPON_MELEE_INIT = 0xD,
WEAPON_MELEE_FIRE = 0xE,
WEAPON_MELEE_END = 0xF,
WEAPON_OFFHAND_INIT = 0x10,
WEAPON_OFFHAND_PREPARE = 0x11,
WEAPON_OFFHAND_HOLD = 0x12,
WEAPON_OFFHAND_FIRE = 0x13,
WEAPON_OFFHAND_DETONATE = 0x14,
WEAPON_OFFHAND_END = 0x15,
WEAPON_DETONATING = 0x16,
WEAPON_SPRINT_RAISE = 0x17,
WEAPON_SPRINT_LOOP = 0x18,
WEAPON_SPRINT_DROP = 0x19,
WEAPON_STUNNED_START = 0x1A,
WEAPON_STUNNED_LOOP = 0x1B,
WEAPON_STUNNED_END = 0x1C,
WEAPON_NIGHTVISION_WEAR = 0x1D,
WEAPON_NIGHTVISION_REMOVE = 0x1E,
WEAPONSTATES_NUM
};
struct AimAssistPlayerState
{
float velocity[3];
int eFlags;
int linkFlags;
int pm_flags;
int weapFlags;
int weaponState;
float fWeaponPosFrac;
int weapIndex;
bool hasAmmo;
bool isDualWielding;
bool isThirdPerson;
bool isExtendedMelee;
};
struct AimTweakables
{
float slowdownRegionWidth;
float slowdownRegionHeight;
float autoAimRegionWidth;
float autoAimRegionHeight;
float autoMeleeRegionWidth;
float autoMeleeRegionHeight;
float lockOnRegionWidth;
float lockOnRegionHeight;
};
constexpr auto AIM_TARGET_INVALID = 0x3FF;
struct AimScreenTarget
{
int entIndex;
float clipMins[2];
float clipMaxs[2];
float aimPos[3];
float velocity[3];
float distSqr;
float crosshairDistSqr;
};
enum AutoMeleeState
{
AIM_MELEE_STATE_OFF = 0x0,
AIM_MELEE_STATE_TARGETED = 0x1,
AIM_MELEE_STATE_UPDATING = 0x2,
};
#pragma warning(push)
#pragma warning(disable: 4324)
struct __declspec(align(16)) AimAssistGlobals
{
AimAssistPlayerState ps;
char _pad1[4];
float screenMtx[4][4];
float invScreenMtx[4][4];
bool initialized;
int prevButtons;
AimTweakables tweakables;
float eyeOrigin[3];
float viewOrigin[3];
float viewAngles[3];
float viewAxis[3][3];
float fovTurnRateScale;
float fovScaleInv;
float adsLerp;
float pitchDelta;
float yawDelta;
float screenWidth;
float screenHeight;
AimScreenTarget screenTargets[64];
int screenTargetCount;
int autoAimTargetEnt;
bool autoAimPressed;
bool autoAimActive;
float autoAimPitch;
float autoAimPitchTarget;
float autoAimYaw;
float autoAimYawTarget;
AutoMeleeState autoMeleeState;
int autoMeleeTargetEnt;
float autoMeleePitch;
float autoMeleePitchTarget;
float autoMeleeYaw;
float autoMeleeYawTarget;
int lockOnTargetEnt;
};
#pragma warning(pop)
enum ShockViewTypes
{
SHELLSHOCK_VIEWTYPE_BLURRED = 0x0,
SHELLSHOCK_VIEWTYPE_FLASHED = 0x1,
SHELLSHOCK_VIEWTYPE_NONE = 0x2,
};
struct shellshock_parms_t
{
struct
{
int blurredFadeTime;
int blurredEffectTime;
int flashWhiteFadeTime;
int flashShotFadeTime;
ShockViewTypes type;
} screenBlend;
struct
{
int fadeTime;
float kickRate;
float kickRadius;
} view;
struct
{
bool affect;
char loop[64];
char loopSilent[64];
char end[64];
char endAbort[64];
int fadeInTime;
int fadeOutTime;
float drylevel;
float wetlevel;
char roomtype[16];
float channelvolume[64];
int modEndDelay;
int loopFadeTime;
int loopEndDelay;
} sound;
struct
{
bool affect;
int fadeTime;
float mouseSensitivity;
float maxPitchSpeed;
float maxYawSpeed;
} lookControl;
struct
{
bool affect;
} movement;
};
struct XAnimParent
{
unsigned short flags;
unsigned short children;
};
struct XAnimEntry
{
unsigned short numAnims;
unsigned short parent;
union
{
XAnimParts* parts;
XAnimParent animParent;
};
};
struct XAnim_s
{
unsigned int size;
const char* debugName;
const char** debugAnimNames;
XAnimEntry entries[1];
};
struct animation_s
{
char name[64];
int initialLerp;
float moveSpeed;
int duration;
int nameHash;
int flags;
int64_t movetype;
int noteType;
};
struct lerpFrame_t
{
float yawAngle;
int yawing;
float pitchAngle;
int pitching;
int animationNumber;
animation_s* animation;
int animationTime;
float oldFramePos[3];
float animSpeedScale;
int oldFrameSnapshotTime;
};
struct clientControllers_t
{
float angles[4][3];
float tag_origin_angles[3];
float tag_origin_offset[3];
};
struct __declspec(align(4)) XAnimTree_s
{
XAnim_s* anims;
int info_usage;
volatile int calcRefCount;
volatile int modifyRefCount;
unsigned __int16 children;
};
enum PlayerDiveState
{
DIVE_NONE = 0x0,
DIVE_FORWARD = 0x1,
DIVE_FORWARDLEFT = 0x2,
DIVE_LEFT = 0x3,
DIVE_BACKLEFT = 0x4,
DIVE_BACK = 0x5,
DIVE_BACKRIGHT = 0x6,
DIVE_RIGHT = 0x7,
DIVE_FORWARDRIGHT = 0x8,
};
struct clientInfo_t
{
int infoValid;
int nextValid;
int clientNum;
char name[16];
team_t team;
team_t oldteam;
int rank;
int prestige;
unsigned int perks[2];
int score;
int location;
int health;
char model[64];
char attachModelNames[6][64];
char attachTagNames[6][64];
unsigned int partBits[6];
lerpFrame_t legs;
lerpFrame_t torso;
float lerpMoveDir;
float lerpLean;
float playerAngles[3];
int legsAnim;
int torsoAnim;
float fTorsoPitch;
float fWaistPitch;
int leftHandGun;
int dobjDirty;
clientControllers_t control;
unsigned int clientConditions[18][2];
XAnimTree_s* pXAnimTree;
int iDObjWeapon;
char weaponModel;
int stanceTransitionTime;
int turnAnimEndTime;
char turnAnimType;
bool hideWeapon;
bool usingKnife;
int dualWielding;
PlayerDiveState diveState;
int riotShieldNext;
unsigned int playerCardIcon;
unsigned int playerCardTitle;
unsigned int playerCardNameplate;
};
struct cgs_t
{
int viewX;
int viewY;
int viewWidth;
int viewHeight;
float viewAspect;
int serverCommandSequence;
int processedSnapshotNum;
int localServer;
char gametype[32];
char szHostName[256];
bool hardcore;
int maxclients;
int privateClients;
char mapname[64];
int gameEndTime;
int voteTime;
int voteYes;
int voteNo;
char voteString[256];
XModel* gameModels[512];
FxEffectDef* smokeGrenadeFx;
shellshock_parms_t holdBreathParams;
char teamChatMsgs[8][160];
int teamChatMsgTimes[8];
int teamChatPos;
int teamLastChatPos;
float compassWidth;
float compassHeight;
float compassY;
clientInfo_t corpseinfo[8];
bool entUpdateToggleContextKey;
XAnim_s* helicopterAnims;
};
static_assert(sizeof(cgs_t) == 0x3BA4);
struct ConversionArguments
{
int argCount;
const char* args[9];
};
enum TraceHitType
{
TRACE_HITTYPE_NONE = 0,
TRACE_HITTYPE_ENTITY = 1,
TRACE_HITTYPE_DYNENT_MODEL = 2,
TRACE_HITTYPE_DYNENT_BRUSH = 3,
TRACE_HITTYPE_GLASS = 4
};
struct trace_t
{
float fraction;
float normal[3];
int surfaceFlags;
int contents;
const char* material;
TraceHitType hitType;
unsigned __int16 hitId;
unsigned __int16 modelIndex;
unsigned __int16 partName;
unsigned __int16 partGroup;
bool allsolid;
bool startsolid;
bool walkable;
};
static_assert(sizeof(trace_t) == 0x2C);
struct pmove_s
{
playerState_s* ps;
usercmd_s cmd;
usercmd_s oldcmd;
int tracemask; // 84
int numtouch;
int touchents[32];
Bounds bounds; // 220
float xyspeed;
int proneChange;
float maxSprintTimeMultiplier;
bool mantleStarted;
float mantleEndPos[3];
int mantleDuration;
int viewChangeTime;
float viewChange;
float fTorsoPitch;
float fWaistPitch;
unsigned char handler;
};
static_assert(sizeof(pmove_s) == 296);
struct pml_t
{
float forward[3];
float right[3];
float up[3];
float frametime;
int msec;
int walking;
int groundPlane;
int almostGroundPlane;
trace_t groundTrace;
float impactSpeed;
float previous_origin[3];
float previous_velocity[3];
int holdrand;
};
static_assert(sizeof(pml_t) == 0x84);
enum EffectiveStance
{
PM_EFF_STANCE_DEFAULT = 0,
PM_EFF_STANCE_PRONE = 1,
PM_EFF_STANCE_DUCKED = 2,
PM_EFF_STANCE_LASTSTANDCRAWL = 3,
PM_EFF_STANCE_COUNT = 4
};
#pragma endregion
#ifndef IDA
}
#endif