iw4x-client/src/Components/Modules/FastFiles.hpp
2016-08-15 16:40:30 +02:00

30 lines
844 B
C++

namespace Components
{
class FastFiles : public Component
{
public:
FastFiles();
~FastFiles();
#ifdef DEBUG
const char* GetName() { return "FastFiles"; };
#endif
static void AddZonePath(std::string path);
static std::string Current();
static bool Exists(std::string file);
static void LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
private:
static std::vector<std::string> ZonePaths;
static const char* GetZoneLocation(const char* file);
static void LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void ReadVersionStub(unsigned int* version, int size);
};
}