365 lines
14 KiB
C++
365 lines
14 KiB
C++
#pragma once
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#ifdef _WIN64
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#define GAMEOVERLAY_LIB "gameoverlayrenderer64.dll"
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#define STEAMCLIENT_LIB "steamclient64.dll"
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#define STEAM_REGISTRY_PATH "Software\\Wow6432Node\\Valve\\Steam"
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#else
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#define GAMEOVERLAY_LIB "gameoverlayrenderer.dll"
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#define STEAMCLIENT_LIB "steamclient.dll"
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#define STEAM_REGISTRY_PATH "Software\\Valve\\Steam"
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#define STEAM_REGISTRY_PROCESS_PATH "Software\\Valve\\Steam\\ActiveProcess"
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#endif
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#include "STDInclude.hpp"
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namespace Steam
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{
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class ISteamClient008
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{
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public:
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virtual void* CreateSteamPipe() = 0;
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virtual bool ReleaseSteamPipe(void* hSteamPipe) = 0;
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virtual void* ConnectToGlobalUser(void* hSteamPipe) = 0;
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virtual void* CreateLocalUser(void* *phSteamPipe, int eAccountType) = 0;
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virtual void ReleaseUser(void* hSteamPipe, void* hUser) = 0;
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virtual void *GetISteamUser(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamGameServer(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void SetLocalIPBinding(uint32_t unIP, uint16_t usPort) = 0;
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virtual void *GetISteamFriends(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamUtils(void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMatchmaking(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMasterServerUpdater(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMatchmakingServers(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamGenericInterface(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamUserStats(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamApps(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamNetworking(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void*GetISteamRemoteStorage(void* hSteamuser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void RunFrame() = 0;
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virtual uint32_t GetIPCCallCount() = 0;
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virtual void SetWarningMessageHook(void* pFunction) = 0;
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};
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class IClientEngine
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{
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public:
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virtual unknown_ret CreateSteamPipe() = 0;
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virtual unknown_ret BReleaseSteamPipe(int32) = 0;
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virtual unknown_ret CreateGlobalUser(int32 *) = 0;
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virtual unknown_ret ConnectToGlobalUser(int32) = 0;
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virtual unknown_ret CreateLocalUser(int32 *, int) = 0;
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virtual unknown_ret CreatePipeToLocalUser(int32, int32 *) = 0;
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virtual unknown_ret ReleaseUser(int32, int32) = 0;
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virtual unknown_ret IsValidHSteamUserPipe(int32, int32) = 0;
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virtual unknown_ret GetIClientUser(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientGameServer(int32, int32, const char *) = 0;
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virtual unknown_ret SetLocalIPBinding(uint32, uint16) = 0;
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virtual unknown_ret GetUniverseName(int) = 0;
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virtual unknown_ret GetIClientFriends(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientUtils(int32, const char *) = 0;
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virtual unknown_ret GetIClientBilling(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientMatchmaking(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientApps(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientMatchmakingServers(int32, int32, const char *) = 0;
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virtual unknown_ret RunFrame() = 0;
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virtual unknown_ret GetIPCCallCount() = 0;
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virtual unknown_ret GetIClientUserStats(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientGameServerStats(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientNetworking(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientRemoteStorage(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientScreenshots(int32, int32, const char *) = 0;
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virtual unknown_ret SetWarningMessageHook(void(*)(int32, const char *)) = 0;
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virtual unknown_ret GetIClientGameCoordinator(int32, int32, const char *) = 0;
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virtual unknown_ret SetOverlayNotificationPosition(int) = 0;
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virtual unknown_ret SetOverlayNotificationInset(int32, int32) = 0;
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virtual unknown_ret HookScreenshots(bool) = 0;
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virtual unknown_ret IsOverlayEnabled() = 0;
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virtual unknown_ret GetAPICallResult(int32, uint64, void *, int32, int32, bool *) = 0;
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virtual unknown_ret GetIClientProductBuilder(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientDepotBuilder(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientNetworkDeviceManager(int32, const char *) = 0;
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virtual unknown_ret ConCommandInit(void *) = 0;
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virtual unknown_ret GetIClientAppManager(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientConfigStore(int32, int32, const char *) = 0;
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virtual unknown_ret BOverlayNeedsPresent() = 0;
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virtual unknown_ret GetIClientGameStats(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientHTTP(int32, int32, const char *) = 0;
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virtual unknown_ret BShutdownIfAllPipesClosed() = 0;
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virtual unknown_ret GetIClientAudio(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientMusic(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientUnifiedMessages(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientController(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientParentalSettings(int32, const char *) = 0;
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virtual unknown_ret GetIClientStreamLauncher(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientDeviceAuth(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientRemoteClientManager(int32, const char *) = 0;
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virtual unknown_ret GetIClientStreamClient(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientShortcuts(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientRemoteControlManager(int32) = 0;
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virtual unknown_ret Set_ClientAPI_CPostAPIResultInProcess(void(*)(uint64, void *, uint32, int32)) = 0;
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virtual unknown_ret Remove_ClientAPI_CPostAPIResultInProcess(void(*)(uint64, void *, uint32, int32)) = 0;
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virtual unknown_ret GetIClientUGC(int32, int32, const char *) = 0;
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//virtual unknown_ret GetIClientInventory(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientVR(int32, const char *) = 0;
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virtual unknown_ret GetIClientTabletop(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientHTMLSurface(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientVideo(int32, int32, const char *) = 0;
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virtual unknown_ret GetIClientControllerSerialized(int32, const char *) = 0;
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virtual unknown_ret GetIClientAppDisableUpdate(int32, int32, const char *) = 0;
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virtual unknown_ret Set_Client_API_CCheckCallbackRegisteredInProcess(uint32(*)(int32)) = 0;
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virtual unknown_ret GetIClientBluetoothManager(int32, const char *) = 0;
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//virtual unknown_ret ~CSteamClient() = 0;
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//virtual unknown_ret ~CSteamClient() = 0;
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virtual unknown_ret GetIPCServerMap() = 0;
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virtual unknown_ret OnDebugTextArrived(const char *) = 0;
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};
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class Apps7
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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virtual bool BIsSubscribedApp(int nAppID) = 0;
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virtual bool BIsDlcInstalled(int nAppID) = 0;
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virtual uint32_t GetEarliestPurchaseUnixTime(int nAppID) = 0;
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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virtual int GetDLCCount() = 0;
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virtual bool BGetDLCDataByIndex(int iDLC, int *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize) = 0;
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virtual void InstallDLC(int nAppID) = 0;
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virtual void UninstallDLC(int nAppID) = 0;
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virtual void RequestAppProofOfPurchaseKey(int nAppID) = 0;
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virtual bool GetCurrentBetaName(char *pchName, int cchNameBufferSize) = 0;
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virtual bool MarkContentCorrupt(bool bMissingFilesOnly) = 0;
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virtual uint32_t GetInstalledDepots(int appID, void *pvecDepots, uint32_t cMaxDepots) = 0;
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virtual uint32_t GetAppInstallDir(int appID, char *pchFolder, uint32_t cchFolderBufferSize) = 0;
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virtual bool BIsAppInstalled(int appID) = 0;
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virtual SteamID GetAppOwner() = 0;
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virtual const char *GetLaunchQueryParam(const char *pchKey) = 0;
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virtual bool GetDlcDownloadProgress(uint32_t, uint64_t *, uint64_t *) = 0;
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virtual int GetAppBuildId() = 0;
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};
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class Interface
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{
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public:
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Interface() : interfacePtr(nullptr) {}
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Interface(void* _interfacePtr) : interfacePtr(static_cast<VInterface*>(_interfacePtr)) {}
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template<typename T, typename... Args>
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T invoke(const std::string& methodName, Args... args)
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{
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if(!this->interfacePtr)
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{
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OutputDebugStringA(::Utils::String::VA("Steam interface pointer is invalid (%s)!\n", methodName.data()));
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return T();
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}
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auto method = this->getMethod(methodName);
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if (!method.first)
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{
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OutputDebugStringA(::Utils::String::VA("Steam interface method %s not found!\n", methodName.data()));
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return T();
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}
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size_t argc = method.second;
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constexpr size_t passedArgc = Interface::AddSizes<sizeof(Args)...>::value;
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if(passedArgc != argc)
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{
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OutputDebugStringA(::Utils::String::VA("Steam interface arguments for method %s do not match (expected %d bytes, but got %d bytes)!\n", methodName.data(), argc, passedArgc));
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return T();
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}
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return reinterpret_cast<T(__thiscall*)(void*, Args ...)>(method.first)(this->interfacePtr, args...);
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}
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explicit operator bool() const
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{
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return this->interfacePtr != nullptr;
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}
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size_t paramSize(const std::string& methodName)
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{
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auto method = this->getMethod(methodName);
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return method.second;
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}
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private:
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// TODO: Use fold expressions once available (C++17)
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template<std::size_t ...>
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struct AddSizes : std::integral_constant<std::size_t, 0> {};
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// This recursively adds the sizes of the individual arguments while respecting the architecture of the CPU
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template<std::size_t X, std::size_t ... Xs>
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struct AddSizes<X, Xs...> : std::integral_constant<std::size_t, X + ((AddSizes<Xs...>::value + (sizeof(void*) - 1)) & ~(sizeof(void*) - 1))> {};
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struct VInterface
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{
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union VMethod
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{
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unsigned char* data;
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unsigned int value;
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FARPROC func;
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}* vftbl;
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};
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VInterface* interfacePtr;
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std::unordered_map<std::string, std::pair<void*, uint16_t>> methodCache;
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std::pair<void*, uint16_t> getMethod(const std::string& method);
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std::pair<void*, uint16_t> lookupMethod(const std::string& method);
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bool getMethodData(VInterface::VMethod method, std::string* name, uint16_t* params);
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};
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class KeyValuesBuilder
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{
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private:
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std::string buffer;
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inline void packBytes(const void* bytes, size_t size)
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{
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this->buffer.append(reinterpret_cast<const char*>(bytes), size);
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}
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inline void packDataType(uint8_t type)
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{
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this->packBytes(&type, 1);
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}
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inline void packNullTerminated(const char* string)
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{
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this->packBytes(string, strlen(string) + 1);
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}
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public:
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inline void packString(const char* key, const char* value)
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{
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this->packDataType(1);
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this->packNullTerminated(key);
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this->packNullTerminated(value);
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}
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inline void packUint64(const char* key, uint64_t value)
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{
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this->packDataType(7);
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this->packNullTerminated(key);
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this->packBytes(&value, sizeof(value));
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}
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inline void packEnd()
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{
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this->packDataType(8);
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}
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inline std::string getString()
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{
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return this->buffer;
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}
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};
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class Proxy
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{
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public:
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static bool Inititalize();
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static void Uninititalize();
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static void SetGame(uint32_t appId);
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static void RunGame();
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static void SetMod(const std::string& mod);
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static void RunMod();
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//Overlay related proxies
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static void SetOverlayNotificationPosition(uint32_t eNotificationPosition);
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static bool IsOverlayEnabled();
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static bool BOverlayNeedsPresent();
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static void RunFrame();
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static void RegisterCall(int32_t callId, uint32_t size, uint64_t call);
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static void RegisterCallback(int32_t callId, void* callback);
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static inline void RegisterCallback(int32_t callId, void(*callback)(void*)) { RegisterCallback(callId, static_cast<void*>(callback)); }
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static void UnregisterCallback(int32_t callId);
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static Friends15* SteamFriends;
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static Apps7* SteamApps;
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static Utils* SteamUtils;
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static User* SteamUser_;
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static Interface ClientFriends;
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static uint32_t AppId;
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private:
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typedef bool(SteamBGetCallbackFn)(void* hpipe, void *pCallbackMsg);
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typedef void(SteamFreeLastCallbackFn)(void* hpipe);
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typedef bool(SteamGetAPICallResultFn)(void* hpipe, uint64_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed);
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class CallContainer
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{
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public:
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uint64_t call;
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bool handled;
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int32_t callId;
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uint32_t dataSize;
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};
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class CallbackMsg
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{
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public:
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int32_t m_hSteamUser;
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int m_iCallback;
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uint8_t *m_pubParam;
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int m_cubParam;
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};
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class Handle
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{
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public:
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Handle(void* _handle) : handle(_handle) {}
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Handle(int32_t _handle) : Handle(reinterpret_cast<void*>(_handle)) {}
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Handle() : Handle(nullptr) {}
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operator int32_t() const { return reinterpret_cast<int32_t>(this->handle); }
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operator void*() const { return this->handle; }
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private:
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void* handle;
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};
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static ::Utils::Library Client;
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static ::Utils::Library Overlay;
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static ISteamClient008* SteamClient;
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static IClientEngine* ClientEngine;
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static Interface ClientUser;
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static Handle SteamPipe;
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static Handle SteamUser;
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static HANDLE Process;
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static HANDLE CancelHandle;
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static std::thread WatchGuard;
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static std::recursive_mutex CallMutex;
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static std::vector<CallContainer> Calls;
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static std::unordered_map<int32_t, void*> Callbacks;
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static std::function<SteamBGetCallbackFn> SteamBGetCallback;
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static std::function<SteamFreeLastCallbackFn> SteamFreeLastCallback;
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static std::function<SteamGetAPICallResultFn> SteamGetAPICallResult;
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static void RunCallback(int32_t callId, void* data, size_t size);
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static void UnregisterCalls();
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static void LaunchWatchGuard();
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static void ResetActiveUser();
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static uint32_t GetActiveUser();
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static std::string GetSteamDirectory();
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};
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}
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