32 lines
864 B
C++
32 lines
864 B
C++
#include "STDInclude.hpp"
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namespace Assets
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{
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void IMaterialPixelShader::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::MaterialPixelShader, 16);
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Utils::Stream* buffer = builder->getBuffer();
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Game::MaterialPixelShader* asset = header.pixelShader;
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Game::MaterialPixelShader* dest = buffer->dest<Game::MaterialPixelShader>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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if (asset->loadDef.physicalPart)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(asset->loadDef.physicalPart, 4, asset->loadDef.cachedPartSize & 0xFFFF);
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Utils::Stream::ClearPointer(&dest->loadDef.physicalPart);
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}
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buffer->popBlock();
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}
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}
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