iw4x-client/src/Components/Modules/Dedicated.hpp
2017-01-29 21:50:08 +01:00

53 lines
1.0 KiB
C++

#pragma once
namespace Components
{
class Dedicated : public Component
{
public:
typedef void(Callback)();
Dedicated();
~Dedicated();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() override { return "Dedicated"; };
#endif
static SteamID PlayerGuids[18];
static bool IsEnabled();
static void Heartbeat();
static void OnFrame(Utils::Slot<Callback> callback);
static void Once(Utils::Slot<Callback> callback);
private:
static Utils::Signal<Callback> FrameSignal;
static Utils::Signal<Callback> FrameOnceSignal;
static bool SendChat;
static void OnServerCommandStub();
static int OnServerCommand();
static void MapRotate();
static void FrameHandler();
static void FrameStub();
static void InitDedicatedServer();
static void PostInitialization();
static void PostInitializationStub();
static const char* EvaluateSay(char* text);
static void PreSayStub();
static void PostSayStub();
static void TransmitGuids();
static void TimeWrapStub(int code, const char* message);
};
}