iw4x-client/src/Components/Modules/Maps.hpp
2016-09-16 11:04:28 +02:00

30 lines
829 B
C++

namespace Components
{
class Maps : public Component
{
public:
Maps();
~Maps();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "Maps"; };
#endif
static void AddDependency(std::string expression, std::string zone);
private:
static std::vector<Game::XAssetEntry> EntryPool;
static std::map<std::string, std::string> DependencyList;
static std::vector<std::string> CurrentDependencies;
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void OverrideMapEnts(Game::MapEnts* ents);
void ReallocateEntryPool();
};
}