46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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namespace Components
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{
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class Colors : public Component
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{
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public:
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Colors();
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~Colors();
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static void Strip(const char* in, char* out, int max);
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static std::string Strip(const std::string& in);
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static char Add(uint8_t r, uint8_t g, uint8_t b);
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private:
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struct HsvColor
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{
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unsigned char h;
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unsigned char s;
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unsigned char v;
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};
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static Dvar::Var NewColors;
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static Dvar::Var ColorBlind;
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static Game::dvar_t* ColorAllyColorBlind;
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static Game::dvar_t* ColorEnemyColorBlind;
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static DWORD HsvToRgb(HsvColor hsv);
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static void UserInfoCopy(char* buffer, const char* name, size_t size);
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static void ClientUserinfoChanged();
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static char* GetClientName(int localClientNum, int index, char *buf, size_t size);
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static void PatchColorLimit(char limit);
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static unsigned int ColorIndex(char index);
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static void LookupColor(DWORD* color, char index);
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static void LookupColorStub();
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static char* CleanStrStub(char* string);
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static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor);
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static void GetUnpackedColorByNameStub();
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static std::vector<DWORD> ColorTable;
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};
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}
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