iw4x-client/iw4/Steam/Interfaces/SteamMatchmaking.cpp
2015-12-27 03:56:00 +01:00

194 lines
4.7 KiB
C++

#include "..\..\STDInclude.hpp"
namespace Steam
{
int Matchmaking::GetFavoriteGameCount()
{
return 0;
}
bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
{
return false;
}
int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
{
return 0;
}
bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
{
return false;
}
unsigned __int64 Matchmaking::RequestLobbyList()
{
return 0;
}
void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
{
}
void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
{
}
void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
{
}
void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
{
}
SteamID Matchmaking::GetLobbyByIndex(int iLobby)
{
return SteamID();
}
unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
{
uint64_t result = Callbacks::RegisterCall();
LobbyCreated* retvals = new LobbyCreated;
SteamID id;
id.m_comp.m_unAccountID = 1337132;
id.m_comp.m_EUniverse = 1;
id.m_comp.m_EAccountType = 8;
id.m_comp.m_unAccountInstance = 0x40000;
retvals->m_eResult = 1;
retvals->m_ulSteamIDLobby = id;
Callbacks::ReturnCall(retvals, sizeof(LobbyCreated), LobbyCreated::CallbackID, result);
Matchmaking::JoinLobby(id);
return result;
}
unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
{
uint64_t result = Callbacks::RegisterCall();
LobbyEnter* retvals = new LobbyEnter;
retvals->m_bLocked = false;
retvals->m_EChatRoomEnterResponse = 1;
retvals->m_rgfChatPermissions = 0xFFFFFFFF;
retvals->m_ulSteamIDLobby = steamIDLobby;
Callbacks::ReturnCall(retvals, sizeof(LobbyEnter), LobbyEnter::CallbackID, result);
return result;
}
void Matchmaking::LeaveLobby(SteamID steamIDLobby)
{
Components::Party::RemoveLobby(steamIDLobby);
}
bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
{
return true;
}
int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
{
return 1;
}
SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
{
return SteamUser()->GetSteamID();
}
const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
{
return Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
}
bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
return true;
}
int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
{
return 0;
}
bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
{
return false;
}
bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
{
return false;
}
const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
{
return "";
}
void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
}
bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
{
return true;
}
int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
{
return 0;
}
bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
{
return false;
}
void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
{
}
bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
{
return false;
}
bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
{
return true;
}
int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
{
return 0;
}
bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
{
return true;
}
bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
{
return true;
}
SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
{
return SteamUser()->GetSteamID();
}
bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
{
return true;
}
}