73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#pragma once
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namespace Components
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{
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class FastFiles : public Component
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{
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public:
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FastFiles();
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static void AddZonePath(const std::string& path);
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static std::string Current();
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static bool Ready();
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static bool Exists(const std::string& file);
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static void LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static float GetFullLoadedFraction();
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static unsigned char ZoneKey[1191];
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static symmetric_CTR CurrentCTR;
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private:
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union Key
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{
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struct
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{
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unsigned char key[24];
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unsigned char iv[16];
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};
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unsigned char data[1];
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};
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static unsigned int CurrentZone;
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static unsigned int MaxZones;
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static bool IsIW4xZone;
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static bool StreamRead;
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static char LastByteRead;
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static Key CurrentKey;
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static std::vector<std::string> ZonePaths;
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static const char* GetZoneLocation(const char* file);
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static void LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void ReadHeaderStub(unsigned int* header, int size);
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static void ReadVersionStub(unsigned int* version, int size);
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static void ReadXFileHeader(void* buffer, int size);
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static void AuthLoadInitCrypto();
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static int AuthLoadInflateCompare(unsigned char* buffer, int length, unsigned char* ivValue);
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static void AuthLoadInflateDecryptBase();
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static void AuthLoadInflateDecryptBaseFunc(unsigned char* buffer);
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static void LoadZonesStub(Game::XZoneInfo *zoneInfo, unsigned int zoneCount);
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static void ReadXFile(void* buffer, int size);
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static void ReadXFileStub(char* buffer, int size);
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#ifdef DEBUG
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static void LogStreamRead(int len);
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#endif
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static void Load_XSurfaceArray(int atStreamStart, int count);
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};
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}
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