159 lines
3.5 KiB
C++
159 lines
3.5 KiB
C++
#pragma once
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#ifndef RC_INVOKED
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#define VC_EXTRALEAN
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#define WIN32_LEAN_AND_MEAN
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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// Requires Visual Leak Detector plugin: http://vld.codeplex.com/
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#define VLD_FORCE_ENABLE
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//#include <vld.h>
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#include <Windows.h>
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#include <WinSock2.h>
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#include <ShlObj.h>
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#include <timeapi.h>
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#include <shellapi.h>
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#include <wininet.h>
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#include <d3d9.h>
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#include <AclAPI.h>
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#include <Psapi.h>
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#include <TlHelp32.h>
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#include <Shlwapi.h>
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#include <DbgHelp.h>
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#include <algorithm>
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#include <cctype>
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#include <chrono>
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#include <cmath>
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#include <cstring>
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#include <filesystem>
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#include <format>
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#include <fstream>
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#include <future>
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#include <limits>
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#include <optional>
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#include <queue>
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#include <random>
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#include <ranges>
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#include <regex>
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#include <source_location>
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#include <sstream>
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#include <thread>
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#include <type_traits>
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#include <map>
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#include <set>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <d3dx9tex.h>
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#pragma comment(lib, "D3dx9.lib")
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#include <XInput.h>
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#pragma comment (lib, "xinput.lib")
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#include <dwmapi.h>
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#pragma comment (lib, "dwmapi.lib")
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// Ignore the warnings
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#pragma warning(push)
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#pragma warning(disable: 4100)
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#pragma warning(disable: 26812)
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// Enable additional literals
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using namespace std::literals;
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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#ifdef GetObject
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#undef GetObject
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#endif
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#define AssertSize(x, size) \
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static_assert(sizeof(x) == (size), \
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"Structure has an invalid size. " #x " must be " #size " bytes")
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#define AssertOffset(x, y, offset) \
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static_assert(offsetof(x, y) == (offset), \
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#x "::" #y " is not at the right offset. Must be at " #offset)
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#define AssertIn(x, y) assert(static_cast<unsigned int>(x) < static_cast<unsigned int>(y))
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#define AssertUnreachable assert(0 && "unreachable")
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#include <gsl/gsl>
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#include <json.hpp>
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#include <tomcrypt.h>
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#pragma warning(pop)
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#include "Utils/Memory.hpp" // Breaks order on purpose
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#include "Utils/Cache.hpp"
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#include "Utils/Chain.hpp"
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#include "Utils/Concurrency.hpp"
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#include "Utils/Cryptography.hpp"
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#include "Utils/CSV.hpp"
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#include "Utils/Entities.hpp"
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#include "Utils/Hooking.hpp"
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#include "Utils/IO.hpp"
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#include "Utils/Library.hpp"
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#include "Utils/Maths.hpp"
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#include "Utils/NamedMutex.hpp"
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#include "Utils/String.hpp"
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#include "Utils/Thread.hpp"
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#include "Utils/Time.hpp"
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#include "Utils/Utils.hpp"
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#include "Steam/Steam.hpp" // Some definitions are used in functions and structs
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#include "Game/Structs.hpp"
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#include "Game/Game.hpp"
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#include <Game/Scripting/Function.hpp>
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#include <Game/Scripting/StackIsolation.hpp>
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#include "Utils/Stream.hpp" // Breaks order on purpose
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#include "Components/Loader.hpp"
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// Libraries
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#pragma comment(lib, "Winmm.lib")
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#pragma comment(lib, "Crypt32.lib")
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#pragma comment(lib, "Ws2_32.lib")
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#pragma comment(lib, "d3d9.lib")
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#pragma comment(lib, "Wininet.lib")
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#pragma comment(lib, "shlwapi.lib")
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#pragma comment(lib, "Urlmon.lib")
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#pragma comment(lib, "Advapi32.lib")
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#pragma comment(lib, "rpcrt4.lib")
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#pragma comment(lib, "dbghelp.lib")
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#pragma comment(lib, "ntdll.lib")
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#endif
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#define BASEGAME "iw4x"
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#define BASEGAME_NAME "iw4mp_ceg.exe"
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#define CLIENT_CONFIG "iw4x_config.cfg"
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// Resource stuff
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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// Defines below make accessing the resources from the code easier.
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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