52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "STDInclude.hpp"
|
|
|
|
namespace Assets
|
|
{
|
|
void IFont_s::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
|
{
|
|
Game::Font_s *asset = header.font;
|
|
|
|
if (asset->image)
|
|
{
|
|
builder->loadAsset(Game::ASSET_TYPE_MATERIAL, asset->image);
|
|
}
|
|
|
|
if (asset->glowImage)
|
|
{
|
|
builder->loadAsset(Game::ASSET_TYPE_MATERIAL, asset->glowImage);
|
|
}
|
|
}
|
|
|
|
void IFont_s::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
|
{
|
|
AssertSize(Game::Font_s, 24);
|
|
AssertSize(Game::FontEntry, 24);
|
|
|
|
Utils::Stream* buffer = builder->getBuffer();
|
|
Game::Font_s* asset = header.font;
|
|
Game::Font_s* dest = buffer->dest<Game::Font_s>();
|
|
|
|
buffer->save(asset);
|
|
|
|
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
|
|
|
|
if (asset->name)
|
|
{
|
|
buffer->saveString(asset->name);
|
|
Utils::Stream::ClearPointer(&dest->name);
|
|
}
|
|
|
|
dest->image = builder->saveSubAsset(Game::ASSET_TYPE_MATERIAL, asset->image).material;
|
|
dest->glowImage = builder->saveSubAsset(Game::ASSET_TYPE_MATERIAL, asset->glowImage).material;
|
|
|
|
if (asset->characters)
|
|
{
|
|
buffer->align(Utils::Stream::ALIGN_4);
|
|
buffer->saveArray(asset->characters, asset->entries);
|
|
Utils::Stream::ClearPointer(&dest->characters);
|
|
}
|
|
|
|
buffer->popBlock();
|
|
}
|
|
}
|