Louve f409b881e2
IW4OF integration (#772)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
2023-02-15 11:58:31 +00:00

17 lines
715 B
C++

#pragma once
namespace Assets
{
class IFxWorld : public Components::AssetHandler::IAsset
{
public:
Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_FXWORLD; };
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
void loadFromDisk(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
void generate(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
};
}