376 lines
12 KiB
C++
376 lines
12 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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wink::signal<wink::slot<QuickPatch::Callback>> QuickPatch::ShutdownSignal;
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int64_t* QuickPatch::GetStatsID()
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{
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static int64_t id = 0x110000100001337;
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return &id;
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}
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void QuickPatch::OnShutdown(QuickPatch::Callback callback)
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{
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QuickPatch::ShutdownSignal.connect(callback);
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}
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void QuickPatch::ShutdownStub(int channel, const char* message)
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{
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Game::Com_Printf(0, message);
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QuickPatch::ShutdownSignal();
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}
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void QuickPatch::OnFrame(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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Dedicated::OnFrame(callback);
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}
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else
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{
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Renderer::OnFrame(callback);
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}
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}
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void QuickPatch::Once(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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Dedicated::Once(callback);
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}
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else
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{
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Renderer::Once(callback);
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}
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}
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void QuickPatch::UnlockStats()
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{
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Command::Execute("setPlayerData prestige 10");
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Command::Execute("setPlayerData experience 2516000");
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Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1");
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// Unlock challenges
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Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable;
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if (challengeTable)
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{
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for (int i = 0; i < challengeTable->rowCount; ++i)
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{
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// Find challenge
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const char* challenge = Game::TableLookup(challengeTable, i, 0);
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int maxState = 0;
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int maxProgress = 0;
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// Find correct tier and progress
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for (int j = 0; j < 10; ++j)
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{
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int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2));
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if (!progress) break;
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maxState = j + 2;
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maxProgress = progress;
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}
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Command::Execute(fmt::sprintf("setPlayerData challengeState %s %d", challenge, maxState));
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Command::Execute(fmt::sprintf("setPlayerData challengeProgress %s %d", challenge, maxProgress));
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}
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}
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}
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int QuickPatch::MsgReadBitsCompressCheckSV(const char *from, char *to, int size)
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{
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static char buffer[0x8000];
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if (size > 0x800) return 0;
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size = Game::MSG_ReadBitsCompress(from, buffer, size);
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if (size > 0x800) return 0;
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memcpy(to, buffer, size);
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return size;
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}
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int QuickPatch::MsgReadBitsCompressCheckCL(const char *from, char *to, int size)
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{
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static char buffer[0x100000];
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if (size > 0x20000) return 0;
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size = Game::MSG_ReadBitsCompress(from, buffer, size);
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if (size > 0x20000) return 0;
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memcpy(to, buffer, size);
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return size;
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}
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QuickPatch::QuickPatch()
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{
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// protocol version (workaround for hacks)
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Utils::Hook::Set<int>(0x4FB501, PROTOCOL);
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// protocol command
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Utils::Hook::Set<int>(0x4D36A9, PROTOCOL);
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Utils::Hook::Set<int>(0x4D36AE, PROTOCOL);
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Utils::Hook::Set<int>(0x4D36B3, PROTOCOL);
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// internal version is 99, most servers should accept it
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Utils::Hook::Set<int>(0x463C61, 208);
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// remove system pre-init stuff (improper quit, disk full)
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Utils::Hook::Set<BYTE>(0x411350, 0xC3);
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// remove STEAMSTART checking for DRM IPC
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Utils::Hook::Nop(0x451145, 5);
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Utils::Hook::Set<BYTE>(0x45114C, 0xEB);
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// LSP disabled
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Utils::Hook::Set<BYTE>(0x435950, 0xC3); // LSP HELLO
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Utils::Hook::Set<BYTE>(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP!
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Utils::Hook::Set<BYTE>(0x4BD900, 0xC3); // main LSP response func
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Utils::Hook::Set<BYTE>(0x682170, 0xC3); // Telling LSP that we're playing a private match
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Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket
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// Don't delete config files if corrupted
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Utils::Hook::Set<BYTE>(0x47DCB3, 0xEB);
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Utils::Hook::Set<BYTE>(0x4402B6, 0);
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// hopefully allow alt-tab during game, used at least in alt-enter handling
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Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
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// fs_basegame
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Utils::Hook::Set<char*>(0x6431D1, BASEGAME);
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// UI version string
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Utils::Hook::Set<char*>(0x43F73B, "IW4x: r" REVISION_STR REVISION_SUFFIX "-" MILESTONE);
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// console version string
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Utils::Hook::Set<char*>(0x4B12BB, "IW4x r" REVISION_STR REVISION_SUFFIX "-" MILESTONE " (built " __DATE__ " " __TIME__ ")");
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// version string
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Utils::Hook::Set<char*>(0x60BD56, "IW4x (r" REVISION_STR REVISION_SUFFIX ")");
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// console title
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if (ZoneBuilder::IsEnabled())
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): ZoneBuilder");
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}
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else if (Dedicated::IsEnabled())
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Dedicated");
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}
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else
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Console");
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}
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// window title
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Utils::Hook::Set<char*>(0x5076A0, "IW4x: Multiplayer");
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// sv_hostname
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Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
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// shortversion
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Utils::Hook::Set<char*>(0x60BD91, VERSION_STR);
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// console logo
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Utils::Hook::Set<char*>(0x428A66, BASEGAME "/images/logo.bmp");
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// splash logo
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Utils::Hook::Set<char*>(0x475F9E, BASEGAME "/images/splash.bmp");
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// Numerical ping (cg_scoreboardPingText 1)
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Utils::Hook::Set<BYTE>(0x45888E, 1);
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Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT);
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// increase font sizes for chat on higher resolutions
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static float float13 = 13.0f;
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static float float10 = 10.0f;
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Utils::Hook::Set<float*>(0x5814AE, &float13);
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Utils::Hook::Set<float*>(0x5814C8, &float10);
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// Enable commandline arguments
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Utils::Hook::Set<BYTE>(0x464AE4, 0xEB);
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// remove limit on IWD file loading
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Utils::Hook::Set<BYTE>(0x642BF3, 0xEB);
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// Disable UPNP
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Utils::Hook::Nop(0x60BE24, 5);
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// disable the IWNet IP detection (default 'got ipdetect' flag to 1)
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Utils::Hook::Set<BYTE>(0x649D6F0, 1);
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// Fix stats sleeping
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Utils::Hook::Set<BYTE>(0x6832BA, 0xEB);
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Utils::Hook::Set<BYTE>(0x4BD190, 0xC3);
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// default sv_pure to 0
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Utils::Hook::Set<BYTE>(0x4D3A74, 0);
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// Force debug logging
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Utils::Hook::Nop(0x4AA89F, 2);
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Utils::Hook::Nop(0x4AA8A1, 6);
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// remove activeAction execution (exploit in mods)
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Utils::Hook::Set<BYTE>(0x5A1D43, 0xEB);
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// disable bind protection
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Utils::Hook::Set<BYTE>(0x4DACA2, 0xEB);
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// require Windows 5
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Utils::Hook::Set<BYTE>(0x467ADF, 5);
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Utils::Hook::Set<char>(0x6DF5D6, '5');
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// disable 'ignoring asset' notices
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Utils::Hook::Nop(0x5BB902, 5);
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// disable migration_dvarErrors
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Utils::Hook::Set<BYTE>(0x60BDA7, 0);
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// allow joining 'developer 1' servers
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Utils::Hook::Set<BYTE>(0x478BA2, 0xEB);
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// fs_game fixes
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Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles
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Utils::Hook::Set<BYTE>(0x4081FD, 0xEB); // defaultweapon
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Utils::Hook::Set<BYTE>(0x452C1D, 0xEB); // LoadObj weaponDefs
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// filesystem init default_mp.cfg check
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Utils::Hook::Nop(0x461A9E, 5);
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Utils::Hook::Nop(0x461AAA, 5);
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Utils::Hook::Set<BYTE>(0x461AB4, 0xEB);
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// vid_restart when ingame
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Utils::Hook::Nop(0x4CA1FA, 6);
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// Filter log (initially com_logFilter, but I don't see why that dvar is needed)
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Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
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Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
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// intro stuff
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Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
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Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar
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Utils::Hook::Set<char*>(0x60BED2, "unskippablecinematic IW_logo\n");
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// Redirect logs
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Utils::Hook::Set<char*>(0x5E44D8, "logs/games_mp.log");
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Utils::Hook::Set<char*>(0x60A90C, "logs/console_mp.log");
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Utils::Hook::Set<char*>(0x60A918, "logs/console_mp.log");
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// Rename config
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Utils::Hook::Set<char*>(0x461B4B, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x47DCBB, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x6098F8, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x60B279, CLIENT_CONFIG);
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Utils::Hook::Set<char*>(0x60BBD4, CLIENT_CONFIG);
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Utils::Hook(0x4D4007, QuickPatch::ShutdownStub, HOOK_CALL).Install()->Quick();
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// Disable profile system
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Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles
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Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile
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// Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands
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Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars
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Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars
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Utils::Hook::Set<BYTE>(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile
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Utils::Hook::Set<BYTE>(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile
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Utils::Hook::Set<BYTE>(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded
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Utils::Hook::Set<BYTE>(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP
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// GamerProfile_RegisterCommands
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// Some random function used as nullsub :P
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Utils::Hook::Set<DWORD>(0x45B868, 0x5188FB); // profile_menuDvarsSetup
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Utils::Hook::Set<DWORD>(0x45B87E, 0x5188FB); // profile_menuDvarsFinish
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Utils::Hook::Set<DWORD>(0x45B894, 0x5188FB); // profile_toggleInvertedPitch
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Utils::Hook::Set<DWORD>(0x45B8AA, 0x5188FB); // profile_setViewSensitivity
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Utils::Hook::Set<DWORD>(0x45B8C3, 0x5188FB); // profile_setButtonsConfig
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Utils::Hook::Set<DWORD>(0x45B8D9, 0x5188FB); // profile_setSticksConfig
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Utils::Hook::Set<DWORD>(0x45B8EF, 0x5188FB); // profile_toggleAutoAim
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Utils::Hook::Set<DWORD>(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu
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Utils::Hook::Set<DWORD>(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP
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Utils::Hook::Set<DWORD>(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO
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Utils::Hook::Set<DWORD>(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP
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Utils::Hook::Set<DWORD>(0x45B960, 0x5188FB); // profile_setVolume
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Utils::Hook::Set<DWORD>(0x45B979, 0x5188FB); // profile_setGamma
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Utils::Hook::Set<DWORD>(0x45B98F, 0x5188FB); // profile_setBlacklevel
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Utils::Hook::Set<DWORD>(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions
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// Fix mouse pitch adjustments
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UIScript::Add("updateui_mousePitch", [] ()
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{
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if (Dvar::Var("ui_mousePitch").Get<bool>())
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{
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Dvar::Var("m_pitch").Set(-0.022f);
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}
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else
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{
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Dvar::Var("m_pitch").Set(0.022f);
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}
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});
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// Rename stat file
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Utils::Hook::SetString(0x71C048, "iw4x.stat");
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// Patch stats steamid
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Utils::Hook::Nop(0x682EBF, 20);
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Utils::Hook::Nop(0x6830B1, 20);
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Utils::Hook(0x682EBF, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x6830B1, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick();
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//Utils::Hook::Set<BYTE>(0x68323A, 0xEB);
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// Exploit fixes
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Utils::Hook::Set<BYTE>(0x412370, 0xC3); // SV_SteamAuthClient
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Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick(); // SV_ExecuteClientCommands
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Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick(); // CL_ParseServerMessage
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Command::Add("unlockstats", [] (Command::Params params)
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{
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QuickPatch::UnlockStats();
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});
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Command::Add("crash", [] (Command::Params params)
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{
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throw new std::exception();
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});
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// Debug patches
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#ifdef DEBUG
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// ui_debugMode 1
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//Utils::Hook::Set<bool>(0x6312E0, true);
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// fs_debug 1
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Utils::Hook::Set<bool>(0x643172, true);
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// developer 2
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Utils::Hook::Set<BYTE>(0x4FA425, 2);
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Utils::Hook::Set<BYTE>(0x51B087, 2);
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Utils::Hook::Set<BYTE>(0x60AE13, 2);
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// developer_Script 1
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Utils::Hook::Set<bool>(0x60AE2B, true);
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// Disable cheat protection for dvars
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Utils::Hook::Set<BYTE>(0x647682, 0xEB);
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// Constantly draw the mini console
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Utils::Hook::Set<BYTE>(0x412A45, 0xEB);
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Renderer::OnFrame([] ()
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{
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if (*reinterpret_cast<Game::Font**>(0x62E4BAC))
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{
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Game::Con_DrawMiniConsole(0, 2, 4, (Game::CL_IsCgameInitialized() ? 1.0f : 0.4f));
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}
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});
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#endif
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}
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QuickPatch::~QuickPatch()
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{
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QuickPatch::ShutdownSignal.clear();
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}
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}
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