157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
#include <STDInclude.hpp>
|
|
#include "RawFiles.hpp"
|
|
|
|
namespace Components
|
|
{
|
|
char* RawFiles::ReadRawFile(const char* filename, char* buf, int size)
|
|
{
|
|
auto fileHandle = 0;
|
|
auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle);
|
|
|
|
if (fileHandle)
|
|
{
|
|
if ((fileSize + 1) <= size)
|
|
{
|
|
Game::FS_Read(buf, fileSize, fileHandle);
|
|
buf[fileSize] = '\0';
|
|
Game::FS_FCloseFile(fileHandle);
|
|
return buf;
|
|
}
|
|
|
|
Game::FS_FCloseFile(fileHandle);
|
|
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Ignoring raw file '{}' as it exceeds buffer size {} > {}\n", filename, fileSize, size);
|
|
}
|
|
|
|
auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile;
|
|
if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
Game::DB_GetRawBuffer(rawfile, buf, size);
|
|
return buf;
|
|
}
|
|
|
|
char* RawFiles::GetMenuBuffer(const char* filename)
|
|
{
|
|
auto fileHandle = 0;
|
|
auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle);
|
|
|
|
if (fileHandle)
|
|
{
|
|
if (fileSize < 0x8000)
|
|
{
|
|
auto* buffer = static_cast<char*>(Game::Z_VirtualAlloc(fileSize + 1));
|
|
Game::FS_Read(buffer, fileSize, fileHandle);
|
|
Game::FS_FCloseFile(fileHandle);
|
|
return buffer;
|
|
}
|
|
|
|
Game::FS_FCloseFile(fileHandle);
|
|
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file too large: {} is {}, max allowed is {}\n", filename, fileSize, 0x8000);
|
|
}
|
|
|
|
auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile;
|
|
if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename))
|
|
{
|
|
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file not found: {}, using default\n", filename);
|
|
return nullptr;
|
|
}
|
|
|
|
auto* buffer = static_cast<char*>(Game::Z_VirtualAlloc(rawfile->len + 1));
|
|
Game::DB_GetRawBuffer(rawfile, buffer, rawfile->len + 1);
|
|
return buffer;
|
|
}
|
|
|
|
char* RawFiles::Com_LoadInfoString_LoadObj(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer)
|
|
{
|
|
auto fileHandle = 0;
|
|
|
|
const auto fileLen = Game::FS_FOpenFileByMode(fileName, &fileHandle, Game::FS_READ);
|
|
if (fileLen < 0)
|
|
{
|
|
Logger::Debug("Could not load {} [{}] as rawfile", fileDesc, fileName);
|
|
return nullptr;
|
|
}
|
|
|
|
const auto identLen = static_cast<int>(std::strlen(ident));
|
|
Game::FS_Read(loadBuffer, identLen, fileHandle);
|
|
loadBuffer[identLen] = '\0';
|
|
|
|
if (std::strncmp(loadBuffer, ident, identLen) != 0)
|
|
{
|
|
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a %s\n", fileName, fileDesc);
|
|
return nullptr;
|
|
}
|
|
|
|
if ((fileLen - identLen) >= 0x4000)
|
|
{
|
|
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is too long of a %s to parse\n", fileName, fileDesc);
|
|
return nullptr;
|
|
}
|
|
|
|
Game::FS_Read(loadBuffer, fileLen - identLen, fileHandle);
|
|
loadBuffer[fileLen - identLen] = '\0';
|
|
Game::FS_FCloseFile(fileHandle);
|
|
|
|
return loadBuffer;
|
|
}
|
|
|
|
const char* RawFiles::Com_LoadInfoString_Hk(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer)
|
|
{
|
|
|
|
const auto* buffer = Com_LoadInfoString_LoadObj(fileName, fileDesc, ident, loadBuffer);
|
|
if (!buffer)
|
|
{
|
|
buffer = Game::Com_LoadInfoString_FastFile(fileName, fileDesc, ident, loadBuffer);
|
|
}
|
|
|
|
if (!Game::Info_Validate(buffer))
|
|
{
|
|
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a valid %s\n", fileName, fileDesc);
|
|
return nullptr;
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
RawFiles::RawFiles()
|
|
{
|
|
// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
|
|
Utils::Hook::Nop(0x61AB76, 2);
|
|
|
|
Utils::Hook(0x4DA0D0, ReadRawFile, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x631640, GetMenuBuffer, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x463500, Com_LoadInfoString_Hk, HOOK_JUMP).install()->quick();
|
|
|
|
Command::Add("dumpraw", [](Command::Params* params)
|
|
{
|
|
if (params->size() < 2)
|
|
{
|
|
Logger::Print("Specify a filename!\n");
|
|
return;
|
|
}
|
|
|
|
FileSystem::File file(params->join(1));
|
|
if (file.exists())
|
|
{
|
|
Utils::IO::WriteFile("raw/" + file.getName(), file.getBuffer());
|
|
Logger::Print("File '{}' written to raw!\n", file.getName());
|
|
return;
|
|
}
|
|
|
|
const char* data = Game::Scr_AddSourceBuffer(nullptr, file.getName().data(), nullptr, false);
|
|
|
|
if (data != nullptr)
|
|
{
|
|
Utils::IO::WriteFile("raw/" + file.getName(), data);
|
|
Logger::Print("File '{}' written to raw!\n", file.getName());
|
|
}
|
|
else
|
|
{
|
|
Logger::Print("File '{}' does not exist!\n", file.getName());
|
|
}
|
|
});
|
|
}
|
|
}
|