26 lines
762 B
C++
26 lines
762 B
C++
#pragma once
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namespace Components
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{
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class ClientCommand : public Component
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{
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public:
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ClientCommand();
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static void Add(const char* name, const std::function<void(Game::gentity_s*, const Command::ServerParams*)>& callback);
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static bool CheatsOk(const Game::gentity_s* ent);
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private:
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static std::unordered_map<std::string, std::function<void(Game::gentity_s*, const Command::ServerParams*)>> HandlersSV;
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static void ClientCommandStub(int clientNum);
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static void AddCheatCommands();
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static void AddDevelopmentCommands();
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static void AddScriptFunctions();
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static const char* EntInfoLine(int entNum);
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static void G_DumpEntityDebugInfoToConsole(bool logfileOnly);
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static void G_DumpEntityDebugInfoToCSV(const char* filenameSuffix);
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};
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}
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