iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialVertexDeclaration.cpp
Louve f409b881e2
IW4OF integration (#772)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
2023-02-15 11:58:31 +00:00

46 lines
1.6 KiB
C++

#include <STDInclude.hpp>
#include "IMaterialVertexDeclaration.hpp"
#define IW4X_TECHSET_VERSION 1
namespace Assets
{
void IMaterialVertexDeclaration::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
if (!header->data) this->loadBinary(header, name, builder); // Check if we need to import a new one into the game
if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one
}
void IMaterialVertexDeclaration::loadNative(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/)
{
header->vertexDecl = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).vertexDecl;
}
void IMaterialVertexDeclaration::loadBinary(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
header->vertexDecl = builder->getIW4OfApi()->read<Game::MaterialVertexDeclaration>(Game::XAssetType::ASSET_TYPE_VERTEXDECL, name);
}
void IMaterialVertexDeclaration::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::MaterialVertexDeclaration, 100);
Utils::Stream* buffer = builder->getBuffer();
Game::MaterialVertexDeclaration* asset = header.vertexDecl;
Game::MaterialVertexDeclaration* dest = buffer->dest<Game::MaterialVertexDeclaration>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
AssertSize(Game::MaterialVertexStreamRouting, 92);
buffer->popBlock();
}
}