Louve f409b881e2
IW4OF integration (#772)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
Co-authored-by: FutureRave <edoardo.sanguineti222@gmail.com>
2023-02-15 11:58:31 +00:00

86 lines
2.4 KiB
C++

#include <STDInclude.hpp>
#include "IGameWorldMp.hpp"
#define IW4X_GAMEWORLD_VERSION 1
namespace Assets
{
void IGameWorldMp::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::GameWorldMp, 8);
Utils::Stream* buffer = builder->getBuffer();
Game::GameWorldMp* asset = header.gameWorldMp;
Game::GameWorldMp* dest = buffer->dest<Game::GameWorldMp>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->g_glassData)
{
buffer->align(Utils::Stream::ALIGN_4);
// Save_G_GlassData
{
AssertSize(Game::G_GlassData, 128);
Game::G_GlassData* destGlass = buffer->dest<Game::G_GlassData>();
buffer->save(asset->g_glassData);
if (asset->g_glassData->glassPieces)
{
AssertSize(Game::G_GlassPiece, 12);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveArray(asset->g_glassData->glassPieces, asset->g_glassData->pieceCount);
Utils::Stream::ClearPointer(&destGlass->glassPieces);
}
if (asset->g_glassData->glassNames)
{
AssertSize(Game::G_GlassName, 12);
buffer->align(Utils::Stream::ALIGN_4);
Game::G_GlassName* destGlassNames = buffer->dest<Game::G_GlassName>();
buffer->saveArray(asset->g_glassData->glassNames, asset->g_glassData->glassNameCount);
for (unsigned int i = 0; i < asset->g_glassData->glassNameCount; ++i)
{
Game::G_GlassName* destGlassName = &destGlassNames[i];
Game::G_GlassName* glassName = &asset->g_glassData->glassNames[i];
if (glassName->nameStr)
{
buffer->saveString(glassName->nameStr);
Utils::Stream::ClearPointer(&destGlassName->nameStr);
}
if (glassName->pieceIndices)
{
buffer->align(Utils::Stream::ALIGN_2);
buffer->saveArray(glassName->pieceIndices, glassName->pieceCount);
Utils::Stream::ClearPointer(&destGlassName->pieceIndices);
}
}
Utils::Stream::ClearPointer(&destGlass->glassNames);
}
}
Utils::Stream::ClearPointer(&dest->g_glassData);
}
buffer->popBlock();
}
void IGameWorldMp::load(Game::XAssetHeader* header, const std::string& _name, Components::ZoneBuilder::Zone* builder)
{
header->gameWorldMp = builder->getIW4OfApi()->read<Game::GameWorldMp>(Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP, _name);
}
}