33 lines
810 B
C++
33 lines
810 B
C++
#pragma once
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namespace Components
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{
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class Bots : public Component
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{
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public:
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Bots();
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private:
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using botData = std::pair< std::string, std::string>;
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static std::vector<botData> BotNames;
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static Dvar::Var SVClanName;
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static void RandomizeBotNames();
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static void UpdateBotNames();
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static void LoadBotNames();
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static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static void Spawn(unsigned int count);
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static void GScr_isTestClient(Game::scr_entref_t entref);
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static void AddMethods();
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static void BotAiAction(Game::client_t* cl);
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static void SV_BotUserMove_Hk();
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static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
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static void G_SelectWeaponIndex_Hk();
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};
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}
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