43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include <STDInclude.hpp>
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namespace Components
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{
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std::unordered_map<std::string, const char*> MusicalTalent::SoundAliasList;
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void MusicalTalent::Replace(const std::string& sound, const char* file)
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{
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MusicalTalent::SoundAliasList[Utils::String::ToLower(sound)] = file;
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}
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Game::XAssetHeader MusicalTalent::ModifyAliases(Game::XAssetType type, const std::string& filename)
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{
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Game::XAssetHeader header = { nullptr };
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if (MusicalTalent::SoundAliasList.find(Utils::String::ToLower(filename)) != MusicalTalent::SoundAliasList.end())
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{
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Game::snd_alias_list_t* aliases = Game::DB_FindXAssetHeader(type, filename.data()).sound;
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if (aliases && aliases->count > 0 && aliases->head && aliases->head->soundFile)
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{
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if (aliases->head->soundFile->type == Game::snd_alias_type_t::SAT_STREAMED)
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{
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aliases->head->soundFile->u.streamSnd.filename.info.raw.name = MusicalTalent::SoundAliasList[Utils::String::ToLower(filename)];
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}
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header.sound = aliases;
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}
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}
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return header;
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}
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MusicalTalent::MusicalTalent()
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{
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if (ZoneBuilder::IsEnabled() || Dedicated::IsEnabled()) return;
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_SOUND, MusicalTalent::ModifyAliases);
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MusicalTalent::Replace("music_mainmenu_mp", "hz_t_menumusic.mp3");
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}
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}
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