2903444e89
-it doesn't compile... yet
183 lines
4.2 KiB
C++
183 lines
4.2 KiB
C++
// write logs for ZoneBuilder
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//#define WRITE_LOGS
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#ifndef WRITE_LOGS // they take forever to run so only enable if needed
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#define SaveLogEnter(x)
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#define SaveLogExit()
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#else
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#define SaveLogEnter(x) builder->getBuffer()->enterStruct(x)
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#define SaveLogExit() builder->getBuffer()->leaveStruct()
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#endif
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namespace Utils
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{
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class Stream
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{
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private:
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int criticalSectionState;
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unsigned int blockSize[Game::MAX_XFILE_COUNT];
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std::vector<Game::XFILE_BLOCK_TYPES> streamStack;
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std::string buffer;
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public:
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class Reader
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{
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public:
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Reader(Utils::Memory::Allocator* _allocator, std::string _buffer) : buffer(_buffer), allocator(_allocator), position(0) {}
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std::string readString();
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const char* readCString();
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char readByte();
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void* read(size_t size, size_t count = 1);
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template <typename T> T* readArray(size_t count = 1)
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{
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return reinterpret_cast<T*>(this->read(sizeof(T), count));
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}
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template <typename T> T read()
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{
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T obj;
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for (unsigned int i = 0; i < sizeof(T); ++i)
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{
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reinterpret_cast<char*>(&obj)[i] = this->readByte();
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}
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return obj;
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}
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bool end();
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void seek(unsigned int position);
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private:
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unsigned int position;
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std::string buffer;
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Utils::Memory::Allocator* allocator;
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};
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enum Alignment
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{
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ALIGN_2,
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ALIGN_4,
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ALIGN_8,
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ALIGN_16,
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ALIGN_32,
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ALIGN_64,
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ALIGN_128,
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ALIGN_256,
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ALIGN_512,
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ALIGN_1024,
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ALIGN_2048,
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};
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Stream();
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Stream(size_t size);
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~Stream();
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size_t length();
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size_t capacity();
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char* save(const void * _str, size_t size, size_t count = 1);
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char* save(Game::XFILE_BLOCK_TYPES stream, const void * _str, size_t size, size_t count);
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char* save(Game::XFILE_BLOCK_TYPES stream, int value, size_t count);
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template <typename T> char* save(T* object)
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{
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return saveArray<T>(object, 1);
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}
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template <typename T> char* saveArray(T* array, size_t count)
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{
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return save(array, sizeof(T), count);
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}
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char* saveString(std::string string);
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char* saveString(const char* string);
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char* saveString(const char* string, size_t len);
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char* saveByte(unsigned char byte, size_t count = 1);
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char* saveNull(size_t count = 1);
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char* saveMax(size_t count = 1);
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char* saveText(std::string string);
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void align(Alignment align);
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bool pushBlock(Game::XFILE_BLOCK_TYPES stream);
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bool popBlock();
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bool isValidBlock(Game::XFILE_BLOCK_TYPES stream);
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void increaseBlockSize(Game::XFILE_BLOCK_TYPES stream, unsigned int size);
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void increaseBlockSize(unsigned int size);
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Game::XFILE_BLOCK_TYPES getCurrentBlock();
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unsigned int getBlockSize(Game::XFILE_BLOCK_TYPES stream);
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DWORD getPackedOffset();
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char* data();
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char* at();
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template <typename T> T* dest()
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{
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return reinterpret_cast<T*>(this->at());
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}
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template <typename T> static inline void ClearPointer(T** object)
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{
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*object = reinterpret_cast<T*>(-1);
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}
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void toBuffer(std::string& outBuffer);
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std::string toBuffer();
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// Enter/Leave critical sections in which reallocations are not allowed.
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// If buffer reallocation is detected, the operation has to be terminated
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// and more memory has to be allocated next time. This will have to be done
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// by editing the code though.
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void enterCriticalSection();
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void leaveCriticalSection();
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bool isCriticalSection();
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// for recording zb writes
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#ifdef WRITE_LOGS
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int structLevel;
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void enterStruct(const char* structName);
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void leaveStruct();
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#endif
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// This represents packed offset in streams:
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// - lowest 28 bits store the value/offset
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// - highest 4 bits store the stream block
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class Offset
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{
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public:
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union
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{
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struct
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{
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uint32_t offset : 28;
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Game::XFILE_BLOCK_TYPES block : 4;
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};
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uint32_t packed;
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void* pointer;
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};
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Offset() : packed(0) {};
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Offset(Game::XFILE_BLOCK_TYPES _block, uint32_t _offset) : offset(_offset), block(_block) {};
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// The game needs it to be incremented
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uint32_t getPackedOffset()
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{
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return this->packed + 1;
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};
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uint32_t getUnpackedOffset()
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{
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Offset lOffset = *this;
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lOffset.packed--;
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return lOffset.offset;
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};
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int getUnpackedBlock()
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{
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Offset lOffset = *this;
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lOffset.packed--;
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return lOffset.block;
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};
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};
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};
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}
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