61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include <STDInclude.hpp>
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namespace Assets
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{
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void IRawFile::Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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{
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Components::FileSystem::File rawFile(name);
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if (rawFile.Exists())
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{
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Game::RawFile* asset = builder->GetAllocator()->Allocate<Game::RawFile>();
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if (asset)
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{
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//std::string data = Utils::Compression::ZLib::Compress(rawFile.GetBuffer());
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asset->name = builder->GetAllocator()->DuplicateString(name);
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asset->compressedData = builder->GetAllocator()->DuplicateString(rawFile.GetBuffer());
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asset->sizeCompressed = 0;//data.size();
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asset->sizeUnCompressed = rawFile.GetBuffer().size();
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header->rawfile = asset;
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}
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}
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}
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void IRawFile::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::RawFile, 16);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::RawFile* asset = header.rawfile;
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Game::RawFile* dest = buffer->Dest<Game::RawFile>();
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buffer->Save(asset);
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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if (asset->compressedData)
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{
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if (asset->sizeCompressed)
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{
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buffer->Save(asset->compressedData, asset->sizeCompressed);
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}
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else
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{
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buffer->Save(asset->compressedData, asset->sizeUnCompressed + 1);
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}
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Utils::Stream::ClearPointer(&dest->compressedData);
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}
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buffer->PopBlock();
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}
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}
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