iw4x-client/src/Components/Modules/Materials.hpp
2017-05-29 10:56:35 +02:00

38 lines
942 B
C++

#pragma once
namespace Components
{
class Materials : public Component
{
public:
Materials();
~Materials();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() override { return "Materials"; };
#endif
static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
private:
static int ImageNameLength;
static Utils::Hook ImageVersionCheckHook;
static void ImageVersionCheck();
static Game::Material* ResolveMaterial(const char* stringPtr);
static void DrawMaterialStub();
static void PostDrawMaterialStub();
static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
static void DeathMessageStub();
#ifdef DEBUG
static void DumpImageCfg(int, const char*, const char* material);
static void DumpImageCfgPath(int, const char*, const char* material);
#endif
static int MaterialComparePrint(Game::Material* m1, Game::Material* m2);
};
}