e8e1543cea
* [Utils]: Re-order namespaces * [Steam]: Fix comp
33 lines
711 B
C++
33 lines
711 B
C++
#pragma once
|
|
|
|
namespace Utils
|
|
{
|
|
class Entities
|
|
{
|
|
public:
|
|
Entities() = default;
|
|
Entities(const std::string& buffer) : Entities() { this->parse(buffer); }
|
|
Entities(const char* string, std::size_t lenPlusOne) : Entities(std::string(string, lenPlusOne - 1)) {}
|
|
Entities(const Entities& obj) = default;
|
|
|
|
[[nodiscard]] std::string build() const;
|
|
|
|
std::vector<std::string> getModels();
|
|
void deleteTriggers();
|
|
void deleteWeapons(bool keepTurrets);
|
|
void convertTurrets();
|
|
|
|
private:
|
|
enum
|
|
{
|
|
PARSE_AWAIT_KEY,
|
|
PARSE_READ_KEY,
|
|
PARSE_AWAIT_VALUE,
|
|
PARSE_READ_VALUE,
|
|
};
|
|
|
|
std::vector<std::unordered_map<std::string, std::string>> entities;
|
|
void parse(const std::string& buffer);
|
|
};
|
|
}
|