25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
#include "..\STDInclude.hpp"
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namespace Components
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{
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void* RawFiles::LoadModdableRawfileFunc(const char* filename)
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{
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return Game::LoadModdableRawfile(0, filename);
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}
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RawFiles::RawFiles()
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{
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Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
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// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
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Utils::Hook::Nop(0x61AB76, 2);
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}
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}
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