iw4x-client/src/Components/Modules/Movement.hpp
2022-02-05 17:24:59 +01:00

41 lines
1.6 KiB
C++

#pragma once
namespace Components
{
class Movement : public Component
{
public:
Movement();
private:
enum BouncesSettings { DISABLED, ENABLED, DOUBLE };
static Dvar::Var PlayerDuckedSpeedScale;
static Dvar::Var PlayerLastStandCrawlSpeedScale;
static Dvar::Var PlayerProneSpeedScale;
static Dvar::Var PlayerSpectateSpeedScale;
static Dvar::Var CGUfoScaler;
static Dvar::Var CGNoclipScaler;
static Dvar::Var BGBouncesAllAngles;
static Dvar::Var BGRocketJump;
// Can't use Var class inside assembly stubs
static Game::dvar_t* BGBounces;
static float PM_CmdScaleForStance(const Game::pmove_s* move);
static void PM_CmdScaleForStanceStub();
static float PM_MoveScale(Game::playerState_s* ps, float forwardmove, float rightmove, float upmove);
static void PM_MoveScaleStub();
// Bounce logic
static void PM_StepSlideMoveStub();
static void PM_ProjectVelocityStub(const float* velIn, const float* normal, float* velOut);
static void Jump_ClearStateHook(Game::playerState_s* ps);
static Game::gentity_s* Weapon_RocketLauncher_Fire_Hk(Game::gentity_s* ent, unsigned int weaponIndex, float spread, Game::weaponParms* wp, const float* gunVel, Game::lockonFireParms* lockParms, bool a7);
static Game::dvar_t* Dvar_RegisterLastStandSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
static Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* name, float value, float min, float max, int flags, const char* desc);
};
}