49 lines
1.1 KiB
C++

#pragma once
namespace Components
{
class Bots : public Component
{
public:
Bots();
static void SV_DirectConnect_Full_Check();
private:
using botData = std::pair<std::string, std::string>;
static const Game::dvar_t* sv_randomBotNames;
static const Game::dvar_t* sv_replaceBots;
static std::size_t BotDataIndex;
static std::vector<botData> RemoteBotNames;
static void UpdateBotNames();
static std::vector<botData> LoadBotNames();
static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
static void Spawn(unsigned int count);
static void GScr_isTestClient(Game::scr_entref_t entref);
static void AddScriptMethods();
static void BotAiAction(Game::client_s* cl);
static void SV_BotUserMove_Hk();
static void G_SelectWeaponIndex(int clientNum, unsigned int iWeaponIndex);
static void G_SelectWeaponIndex_Hk();
static bool Player_UpdateActivate_stub(int);
static int SV_GetClientPing_Hk(int clientNum);
static bool IsFull();
static void CleanBotArray();
static void AddServerCommands();
};
}