2023-05-02 20:42:31 +01:00

23 lines
448 B
C++

#pragma once
namespace Components
{
class Stats : public Component
{
public:
Stats();
static bool IsMaxLevel();
private:
static void UpdateClasses([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
static void SendStats();
static int SaveStats(char* dest, const char* folder, const char* buffer, int size);
static std::int64_t* GetStatsID();
static void AddScriptFunctions();
};
}