534 lines
14 KiB
C++
534 lines
14 KiB
C++
#include <STDInclude.hpp>
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#include "Chat.hpp"
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#include "PlayerName.hpp"
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#include "Voice.hpp"
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#include "GSC/Script.hpp"
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namespace Components
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{
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Dvar::Var Chat::cg_chatWidth;
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Dvar::Var Chat::sv_disableChat;
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Dvar::Var Chat::sv_sayName;
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Game::dvar_t** Chat::cg_chatHeight = reinterpret_cast<Game::dvar_t**>(0x7ED398);
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Game::dvar_t** Chat::cg_chatTime = reinterpret_cast<Game::dvar_t**>(0x9F5DE8);
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bool Chat::SendChat;
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Utils::Concurrency::Container<Chat::muteList> Chat::MutedList;
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bool Chat::CanAddCallback = true;
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std::vector<Scripting::Function> Chat::SayCallbacks;
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const char* Chat::EvaluateSay(char* text, Game::gentity_t* player, int mode)
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{
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SendChat = true;
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const auto _0 = gsl::finally([]
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{
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CanAddCallback = true;
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});
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// Prevent callbacks from adding a new callback (would make the vector iterator invalid)
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CanAddCallback = false;
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// Chat messages sent through the console do not begin with \x15
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auto msgIndex = 0;
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if (text[msgIndex] == '\x15')
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{
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msgIndex = 1;
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}
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if (text[msgIndex] == '/')
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{
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SendChat = false;
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if (msgIndex == 1)
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{
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// Overwrite / with \x15
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text[msgIndex] = text[msgIndex - 1];
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}
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// Skip over the first character
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++text;
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}
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if (IsMuted(player))
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{
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SendChat = false;
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Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"You are muted\"", 0x65));
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}
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for (const auto& callback : SayCallbacks)
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{
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if (!ChatCallback(player, callback.getPos(), (text + msgIndex), mode))
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{
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SendChat = false;
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}
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}
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if (sv_disableChat.get<bool>())
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{
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SendChat = false;
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Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Chat is disabled\"", 0x65));
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}
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TextRenderer::StripMaterialTextIcons(text, text, std::strlen(text) + 1);
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Game::Scr_AddEntity(player);
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Game::Scr_AddString(text + msgIndex);
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Game::Scr_NotifyLevel(static_cast<std::uint16_t>(Game::SL_GetString("say", 0)), 2);
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return text;
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}
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__declspec(naked) void Chat::PreSayStub()
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{
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__asm
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{
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mov eax, [esp + 0x100 + 0x10]
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push eax
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pushad
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push [esp + 0x100 + 0x30] // mode
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push [esp + 0x100 + 0x2C] // player
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push eax // text
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call EvaluateSay
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add esp, 0xC
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mov [esp + 0x20], eax
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popad
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pop eax
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mov [esp + 0x100 + 0x10], eax
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jmp PlayerName::CleanStrStub
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}
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}
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__declspec(naked) void Chat::PostSayStub()
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{
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__asm
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{
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// eax is used by the callee
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push eax
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xor eax, eax
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mov al, SendChat
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test al, al
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jnz return
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// Don't send the chat
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pop eax
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retn
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return:
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pop eax
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// Jump to the target
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push 5DF620h
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retn
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}
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}
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void Chat::CheckChatLineEnd(const char*& inputBuffer, char*& lineBuffer, float& len, const int chatHeight, const float chatWidth, char*& lastSpacePos, char*& lastFontIconPos, const int lastColor)
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{
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if (len > chatWidth)
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{
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if (lastSpacePos && lastSpacePos > lastFontIconPos)
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{
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inputBuffer += lastSpacePos - lineBuffer + 1;
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lineBuffer = lastSpacePos;
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}
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else if (lastFontIconPos)
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{
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inputBuffer += lastFontIconPos - lineBuffer;
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lineBuffer = lastFontIconPos;
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}
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*lineBuffer = 0;
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len = 0.0f;
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Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
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Game::cgsArray[0].teamChatPos++;
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lineBuffer = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
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lineBuffer[0] = '^';
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lineBuffer[1] = CharForColorIndex(lastColor);
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lineBuffer += 2;
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lastSpacePos = nullptr;
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lastFontIconPos = nullptr;
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}
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}
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void Chat::CG_AddToTeamChat(const char* text)
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{
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// Text can only be 150 characters maximum. This is bigger than the teamChatMsgs buffers with 160 characters
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// Therefore it is not needed to check for buffer lengths
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const auto chatHeight = (*cg_chatHeight)->current.integer;
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const auto chatWidth = static_cast<float>(cg_chatWidth.get<int>());
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const auto chatTime = (*cg_chatTime)->current.integer;
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if (chatHeight <= 0 || static_cast<unsigned>(chatHeight) > std::extent_v<decltype(Game::cgs_t::teamChatMsgs)> || chatWidth <= 0 || chatTime <= 0)
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{
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Game::cgsArray[0].teamLastChatPos = 0;
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Game::cgsArray[0].teamChatPos = 0;
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return;
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}
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TextRenderer::FontIconInfo fontIconInfo{};
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auto len = 0.0f;
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auto lastColor = static_cast<int>(TEXT_COLOR_DEFAULT);
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char* lastSpace = nullptr;
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char* lastFontIcon = nullptr;
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char* p = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
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p[0] = '\0';
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while (*text)
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{
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CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
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const char* fontIconEndPos = &text[1];
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if (text[0] == TextRenderer::FONT_ICON_SEPARATOR_CHARACTER && TextRenderer::IsFontIcon(fontIconEndPos, fontIconInfo))
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{
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// The game calculates width on a per character base. Since the width of a font icon is calculated based on the height of the font
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// which is roughly double as much as the average width of a character without an additional multiplier the calculated len of the font icon
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// would be less than it most likely would be rendered. Therefore apply a guessed 2.0f multiplier at this location which makes
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// the calculated width of a font icon roughly comparable to the width of an average character of the font.
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const auto normalizedFontIconWidth = TextRenderer::GetNormalizedFontIconWidth(fontIconInfo);
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const auto fontIconWidth = normalizedFontIconWidth * FONT_ICON_CHAT_WIDTH_CALCULATION_MULTIPLIER;
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len += fontIconWidth;
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lastFontIcon = p;
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for(; text < fontIconEndPos; text++)
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{
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p[0] = text[0];
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p++;
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}
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CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
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}
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else if (text[0] == '^' && text[1] != 0 && text[1] >= TextRenderer::COLOR_FIRST_CHAR && text[1] <= TextRenderer::COLOR_LAST_CHAR)
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{
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p[0] = '^';
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p[1] = text[1];
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lastColor = ColorIndexForChar(text[1]);
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p += 2;
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text += 2;
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}
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else
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{
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if (text[0] == ' ')
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lastSpace = p;
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*p++ = *text++;
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len += 1.0f;
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}
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}
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*p = 0;
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Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
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Game::cgsArray[0].teamChatPos++;
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if (Game::cgsArray[0].teamChatPos - Game::cgsArray[0].teamLastChatPos > chatHeight)
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Game::cgsArray[0].teamLastChatPos = Game::cgsArray[0].teamChatPos + 1 - chatHeight;
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}
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__declspec(naked) void Chat::CG_AddToTeamChat_Stub()
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{
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__asm
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{
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pushad
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push ecx
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call CG_AddToTeamChat
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add esp, 4h
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popad
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ret
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}
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}
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bool Chat::IsMuted(const Game::gentity_s* ent)
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{
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const auto clientNum = ent - Game::g_entities;
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const auto xuid = Game::svs_clients[clientNum].steamID;
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const auto result = MutedList.access<bool>([&](muteList& clients)
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{
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return clients.contains(xuid);
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});
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return result;
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}
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void Chat::MuteClient(const Game::client_t* client)
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{
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const auto xuid = client->steamID;
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MutedList.access([&](muteList& clients)
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{
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clients.insert(xuid);
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});
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Logger::Print("{} was muted\n", client->name);
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Game::SV_GameSendServerCommand(client - Game::svs_clients, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"You were muted\"", 0x65));
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}
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void Chat::UnmuteClient(const Game::client_t* client)
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{
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UnmuteInternal(client->steamID);
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Logger::Print("{} was unmuted\n", client->name);
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Game::SV_GameSendServerCommand(client - Game::svs_clients, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"You were unmuted\"", 0x65));
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}
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void Chat::UnmuteInternal(const std::uint64_t id, bool everyone)
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{
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MutedList.access([&](muteList& clients)
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{
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if (everyone)
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clients.clear();
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else
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clients.erase(id);
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});
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}
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void Chat::AddChatCommands()
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{
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Command::AddSV("muteClient", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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const auto* cmd = params->get(0);
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if (params->size() < 2)
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{
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Logger::Print("Usage: {} <client number> : prevent the player from using the chat\n", cmd);
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return;
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}
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const auto* client = Game::SV_GetPlayerByNum();
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if (client != nullptr)
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{
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Voice::SV_MuteClient(client - Game::svs_clients);
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MuteClient(client);
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}
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});
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Command::AddSV("unmute", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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const auto* cmd = params->get(0);
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if (params->size() < 2)
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{
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Logger::Print("Usage: {} <client number or guid>\n{} all = unmute everyone\n", cmd, cmd);
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return;
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}
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const auto* client = Game::SV_GetPlayerByNum();
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if (client != nullptr)
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{
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UnmuteClient(client);
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Voice::SV_UnmuteClient(client - Game::svs_clients);
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return;
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}
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if (std::strcmp(params->get(1), "all") == 0)
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{
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Logger::Print("All players were unmuted\n");
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UnmuteInternal(0, true);
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Voice::SV_ClearMutedList();
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}
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else
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{
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const auto steamId = std::strtoull(params->get(1), nullptr, 16);
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UnmuteInternal(steamId);
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}
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});
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Command::AddSV("say", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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if (params->size() < 2) return;
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auto message = params->join(1);
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auto name = sv_sayName.get<std::string>();
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}: {}\"", 0x68, name, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "{}: {}\n", name, message);
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}
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else
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{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"Console: {}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Console: {}\n", message);
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}
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});
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Command::AddSV("tell", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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if (params->size() < 3) return;
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const auto client = std::atoi(params->get(1));
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auto message = params->join(2);
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auto name = sv_sayName.get<std::string>();
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}: {}\"", 0x68, name.data(), message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "{} -> {}: {}\n", name, client, message);
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}
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else
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{
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"Console: {}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Console -> {}: {}\n", client, message);
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}
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});
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Command::AddSV("sayraw", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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if (params->size() < 2) return;
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auto message = params->join(1);
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Raw: {}\n", message);
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});
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Command::AddSV("tellraw", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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return;
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}
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if (params->size() < 3) return;
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const auto client = atoi(params->get(1));
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std::string message = params->join(2);
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Game::SV_GameSendServerCommand(client, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Raw -> {}: {}\n", client, message);
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});
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sv_sayName = Dvar::Register<const char*>("sv_sayName", "^7Console", Game::DVAR_NONE, "The alias of the server when broadcasting a chat message");
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}
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int Chat::GetCallbackReturn()
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{
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if (Game::scrVmPub->inparamcount == 0)
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{
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// Nothing. Let's not mute the player
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return 1;
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}
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Game::Scr_ClearOutParams();
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Game::scrVmPub->outparamcount = Game::scrVmPub->inparamcount;
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Game::scrVmPub->inparamcount = 0;
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const auto* result = &Game::scrVmPub->top[1 - Game::scrVmPub->outparamcount];
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if (result->type != Game::VAR_INTEGER)
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{
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// Garbage was returned
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return 1;
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}
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return result->u.intValue;
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}
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int Chat::ChatCallback(Game::gentity_s* self, const char* codePos, const char* message, int mode)
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{
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const auto entityId = Game::Scr_GetEntityId(self - Game::g_entities, 0);
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Scripting::StackIsolation _;
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Game::Scr_AddInt(mode);
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Game::Scr_AddString(message);
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Game::VariableValue value;
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value.type = Game::VAR_OBJECT;
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value.u.uintValue = entityId;
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Game::AddRefToValue(value.type, value.u);
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const auto localId = Game::AllocThread(entityId);
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const auto result = Game::VM_Execute_0(localId, codePos, 2);
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Game::RemoveRefToObject(result);
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return GetCallbackReturn();
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}
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void Chat::AddScriptFunctions()
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{
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Script::AddFunction("OnPlayerSay", [] // gsc: OnPlayerSay(<function>)
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{
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if (Game::Scr_GetNumParam() != 1)
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{
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Game::Scr_Error("^1OnPlayerSay: Needs one function pointer!\n");
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return;
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}
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if (!CanAddCallback)
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{
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Game::Scr_Error("^1OnPlayerSay: Cannot add a callback in this context");
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return;
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}
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const auto* func = Script::GetCodePosForParam(0);
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SayCallbacks.emplace_back(func);
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});
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}
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Chat::Chat()
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{
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AssertOffset(Game::client_t, steamID, 0x43F00);
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cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
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sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::DVAR_NONE, "Disable chat messages from clients");
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Events::OnSVInit(AddChatCommands);
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// Intercept chat sending
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Utils::Hook(0x4D000B, PreSayStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D00D4, PostSayStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D0110, PostSayStub, HOOK_CALL).install()->quick();
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// Change logic that does word splitting with new lines for chat messages to support fonticons
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Utils::Hook(0x592E10, CG_AddToTeamChat_Stub, HOOK_JUMP).install()->quick();
|
|
|
|
AddScriptFunctions();
|
|
|
|
// Avoid duplicates
|
|
Events::OnVMShutdown([]
|
|
{
|
|
SayCallbacks.clear();
|
|
});
|
|
}
|
|
}
|