116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
#include <STDInclude.hpp>
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#define IW4X_COMMAP_VERSION 0
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namespace Assets
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{
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void IComWorld::load(Game::XAssetHeader* header, const std::string& _name, Components::ZoneBuilder::Zone* builder)
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{
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std::string name = _name;
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Utils::String::Replace(name, "maps/mp/", "");
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Utils::String::Replace(name, ".d3dbsp", "");
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Components::FileSystem::File mapFile(Utils::String::VA("comworld/%s.iw4xComWorld", name.data()));
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if (mapFile.exists())
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{
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Utils::Stream::Reader reader(builder->getAllocator(), mapFile.getBuffer());
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xComW", 8))
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{
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Components::Logger::Error(Game::ERR_FATAL, "Reading comworld '{}' failed, header is invalid!", name);
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}
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int version = reader.read<int>();
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if (version != IW4X_COMMAP_VERSION)
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{
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Components::Logger::Error(Game::ERR_FATAL, "Reading comworld '{}' failed, expected version is {}, but it was {}!", name, IW4X_COMMAP_VERSION, version);
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}
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Game::ComWorld* asset = reader.readObject<Game::ComWorld>();
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header->comWorld = asset;
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if (asset->name)
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{
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asset->name = reader.readCString();
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}
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if (asset->primaryLights)
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{
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asset->primaryLights = reader.readArray<Game::ComPrimaryLight>(asset->primaryLightCount);
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for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
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{
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Game::ComPrimaryLight* light = &asset->primaryLights[i];
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if (light->defName)
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{
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light->defName = reader.readCString();
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Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_LIGHT_DEF, light->defName, builder);
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}
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}
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}
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}
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}
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void IComWorld::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::ComWorld* asset = header.comWorld;
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if (asset->primaryLights)
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{
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for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
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{
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if (asset->primaryLights[i].defName)
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{
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builder->loadAssetByName(Game::XAssetType::ASSET_TYPE_LIGHT_DEF, asset->primaryLights[i].defName, false);
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}
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}
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}
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}
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void IComWorld::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::ComWorld, 16);
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Utils::Stream* buffer = builder->getBuffer();
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Game::ComWorld* asset = header.comWorld;
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Game::ComWorld* dest = buffer->dest<Game::ComWorld>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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if (asset->primaryLights)
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{
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AssertSize(Game::ComPrimaryLight, 68);
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buffer->align(Utils::Stream::ALIGN_4);
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Game::ComPrimaryLight* destLights = buffer->dest<Game::ComPrimaryLight>();
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buffer->saveArray(asset->primaryLights, asset->primaryLightCount);
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for (unsigned int i = 0; i < asset->primaryLightCount; ++i)
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{
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Game::ComPrimaryLight* destLight = &destLights[i];
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Game::ComPrimaryLight* light = &asset->primaryLights[i];
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if (light->defName)
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{
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buffer->saveString(light->defName);
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Utils::Stream::ClearPointer(&destLight->defName);
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}
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}
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Utils::Stream::ClearPointer(&dest->primaryLights);
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}
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buffer->popBlock();
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}
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}
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